Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?
Well, to join, you give me this:
Name: Your name, Derpy. Bio: Describe yourself! Have some fun with this! Affinity: Your element your are associated with. Race: See Races below Class: See Classes below Preferred Weapon: What weapon class you would like to use.
Name: John Menon Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer. Affinity: Fire Race: Chanian Class: Avatar Preferred Weapon: Blade
You get:
Name: John Menon HP:28 MP:10 Afiinity: Fire Race: Chanian Race Perk: Cleave(Gains an extra attack when killing an opponent) Class: Avatar Class Perk: Divine Strength (+3 to damage) ----------------------------------------------------------------- Stats Strength: 8 Perception: 5 Endurance: 8 Charisma: 2 Intelligence: 2 Agility: 5 Luck: 5 ----------------------------------------------------------------- Inventory: Weapon: Shortsword (1d6) Armor: Double Leather(12 AC, -3 Acrobatics) Other: Lume's Everburning Candle
As for the classes...*cracks knuckles*
Mercenary For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no. Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt Armor Proficiencies: Heavy, Medium, Light, simple
Pirate A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's "eace keeping". Whatever they do, they do it with style, with swagger equaling effect for them. Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles Armor Proficiencies: Coats, Simple
Musicians The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out! Weapon Proficiencies: Musical Armor Proficiencies: Simple, Exotic
Syntical Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else. Weapon Proficiencies: All Ranged Classes Armor Proficiencies: Light, Coat, Simple
Avatars Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice. Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper Armor Proficiencies: Heavy, Medium
Wizard Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter. Proficient Weapons: Staffs, Wands, All Magic Proficient Armors; Simple
Vansibanes Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench. Proficient Weapons: Staffs, Bladed, Pistols Proficient Armors: Simple
Cleric These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars. Proficient weapons: Blunt, Staffs, Pistol, Sniper Proficient Armor: Light, Simple
Races:
Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)
Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)
Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)
Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)
Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)
Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)
Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)
Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)
PHEW. So, now we wait for about...six people to make characters!
19. You smash the archer while he's rolling away from the wind eruption and deal a whopping 10 damage, crushing the archer's entire skeleton with the fury of Atlas!
Name: Largo Veck HP: 21 MP: 0 Affinity: Water Race: Cheezburgian Race Perk: Cat sense: +5 to sense-based rolls Class: Mercenary Class Perk: Brutality: +3 damage +1 damage per level Nature: True Neutral ------------------------------------------------------------ Stats Strength: 18 Perception: 13 Endurance: 16 Charisma: 12 Intelligence: 7 Agility: 14 Luck: 16 ------------------------------------------------------------------ Inventory: Weapon: War Axe (1d8) Armor: Leather Armor (10 AC, -1 Acrobatics) Off hand: Pistol (1d6) Other: 200 Credits Book of Poems
You take an attack of oppurtunity and deal 7 damage, removing the goblin's head.
Name: Demyx Nove HP: 15 MP: 24 Affinity: Wind Race: Half-Trollix/Half Youtubain Race Perk: Troll Logic: 1 reroll per level every day Class: Musician Class Perk: Mind of Muse: Immune to spells affecting INT/CHA. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 14 Perception: 16 Endurance: 16 Charisma: 12 Intelligence: 18 Agility: 14 Luck: 9 ------------------------------------------------------------------ Inventory: Weapon: Acoustic Guitar (1d6) Armor: Fashionable clothes Off hand: -Acoustic Guitar- Other: 10 Credits
Name: Trollra HP: 8 (Dying!) MP: 39 Affinity: Ice Race: Trollix Race Perk: Dragon Breath: Can channel affinity into a LCK based attack. Class: Cleric Class Perk: Smack Healing: Can hit an ally and convert damage to healing. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 16 Perception: 14 Endurance: 8 Charisma: 21 Intelligence: 24 Agility: 8 Luck: 15 ------------------------------------------------------------------ Inventory: Weapon: Pistol(1d6) Armor: Clerical Coat Off hand: none Other: 100 Credits Mysterious list-locked-
Let's see...21, Parthunaax decides that this healer's life was too short lived and heals him to full health. However, he takes Trollra's dragonbreath away until he/she (forgot to make gender for sheet...) rests or prays to him.
Actully, i realize now that in my current state im not active enough to really play this. You guys are alot faster at posting, and i would just fall behind. So...Bye then.
Nat 20! You find a whopping 100 credits from this creature's card, as well as both maces, 50 FMJ Bullets, 30 Magnum Shotshells and 20 Steelhead arrows. Clearly this guy was the pack mule of the group.
Name: Demyx Nove HP: 15 MP: 24 Affinity: Wind Race: Half-Trollix/Half Youtubain Race Perk: Troll Logic: 1 reroll per level every day Class: Musician Class Perk: Mind of Muse: Immune to spells affecting INT/CHA. Nature: True Neutral ------------------------------------------------------------ Stats Strength: 14 Perception: 16 Endurance: 16 Charisma: 12 Intelligence: 18 Agility: 14 Luck: 9 ------------------------------------------------------------------ Inventory: Weapon: Acoustic Guitar (1d6) Armor: Fashionable clothes Off hand: -Acoustic Guitar- Other: 60 Credits
21! You find a shortbow on him and 49 Steelhead Arrows. There's also a bounty notice and 50 credits.
Name: Mort HP: 9 MP: 11 Affinity: Wind Race: Cheezburgian Race Perk: Master Barter: Gets 50% better prices at any shop. SYNTICAL SPECIFIC: All merchants double as fences. Class: Syntical Class Perk: Shirt Stealer: Can steal equipped equipment from people! Nature: True Neutral ------------------------------------------------------------ Stats Strength: 17 Perception: 18 Endurance: 11 Charisma: 14 Intelligence: 13 Agility: 28 Luck: 11 ------------------------------------------------------------------ Inventory: Weapon: Scoped Compound Shortbow(1d6+2)(20 Ironhead Arrows) Armor: Leather Coat (10 AC, +1 Acrobatics) Off hand: -Scoped Compound Shortbow- Other: 100 Credits Lockpicks Mysterious Locket-locked-
Well, it's not like he found a longbow, I don't think the bow would be much use. Those steelhead arrows, definitely.