Very cool post by a developer who worked on Call of Duty: World at War about the development of the Zombie Nazi defence minigame that’s unlocked once you finish the campaign. As it turns out, The Last Stand was one of the primary influences! “A few hours after talking to the producer about doing the […]
Thanks for all the nice comments/messages, the wedding went very smoothly indeed after a few little bumps the day before :p I’ve now got a Mrs Tony, and had a very nice day, thanks all! Also, one of my friends thought it would be funny and/or clever to get me Ninja Throwing Knives as a […]
I’m writing to you all from a hotel room in Wales, which, as you keen Geographaticians will know, is in the sunny old United Kingdom. It’s 2.38 AM and I’m about to get into bed, it’s quite late I know, especially since I have an early start tomorrow. Becaaause… I’m getting married in the morning! […]
Here is a short little trailer showing off the upcoming GemCraft prequel: Some new features of Chapter Zero: -9 different modes of play for each level -Beacons that aid the monsters -Traps instead of trenches -Shrines that aid you with the sacrifice of gems and much, much more! Once again, don’t forget to subscribe to […]
a, armor, bottle, chapter, craft, eternity, Game, GameinaBottle, Games, gem, GemCraft, in, Tass, Tasselfoot, Trailer, zero
On the cusp of moving into the uber-geek status, Joey and I programmed a terrain generation feature in Actionscript 3 yesterday. It’s for a new defense/offense style game we’re cooking up. The game will have pregenerated levels however we really wanted to do an unlimited mode for the die-hard/got-too-much-time crowd who really wants to have […]
Think of me as Underdog meets Mighty Mouse. I am Tass! and it is my pleasure to assist all of you. Some of you may know me already, but if not… I like to make walkthroughs of games to help those who would otherwise be perplexed (like Dan and John!) You may start to notice […]
It don’t matter, cause once you start playing this game you won’t be thinking about anything else. This is an early screenshot for ‘Pirate Defense’ the newest game from Hero Interactive. Here you can see some “Spear Towers” set up. Basically they shoot the little pirates with spears! Yup. There are also some very cute […]
I’ve made a lot of games. Some of them are done in a few hours or a few months, but none has taken as long as our latest Super Mafia Land release. We took our love and dedication to new heights on this one and somehow managed to carry out the goal to make this […]
Talking to a friend recently about my work he came out with somewhat of a revelation that hadn’t occurred to me before. Talking about Warfare 1917, he said to me: “You know what I like about it? I can play it while I’m on the phone at work.” Sure enough, you can. The gameplay doesn’t […]
There is something to be said about the game development process. It can be a long and difficult rollercoaster ride of bugs, features, and deadlines. But sometimes we say to ourselves, “what can we do in X days” and we push ourselves to see what we can do. Rapid game development is a fun challenge […]
Angel’s and Demon’s is having a ‘Path to Illumination‘ contest. In the contest you have to complete several levels in various flash games. One of their games is called ‘Air’ and it draws some similarities to Jmtb02‘s hit game ‘Compulse. I’m partial and biased when it comes to Jmtb02’s games, so I’ll let you be […]
angels and demons, Armor Games, Compulse, Contest, copy, path to illumination
Although it was only in production for 48 hours, Run Elephant Run was somehow not involved with the 48-hour game jam, but I am going to say it was “in-spirit.” I started on Thursday morning and wrapped up Friday night before leaving on a small mini-vacation to the coast. This game is super silly […]
We released a FREE version of Phit for the iPhone. Download Now “A perfect PHIT for your brain” –Beerbrur “A great way to pass time and work the mind” –MakNut “Great mind workout, now where is my towel to wipe the sweat from my forehead?” –alljeffedup ” FEATURES -Addictive puzzle gameplay -Slick interface -20 levels […]
Yesterday we had an incredibly fast beta test for the platformer I’m working on. Basically what is going on is the game levels are huge. These levels reach about 12,000 pixels in length and another 8,000 pixels in height. For a player that is about 100 pixels tall that’s a lot to deal with. We […]
Hi everyone, Tomorrow, 1/24/09, we’re going to have a less than (<) 24 beta testing of my new platformer. It’ll appear around 1 pm Pacific Time and run into the evening for launch on Sunday or Monday. We need your help and the beta will be open to everyone! Check the Armor Blog tomorrow for […]
I only tease because I love, and I only love because I am not a robot. But the above image is just a taste of what’s to come in the coming days of the John/AG vs. Bomtoons mix tape. We’ve been working hard to bring you a lovely platformer full of testosterone-pumped mafia brutes and […]
Hey there! JayIsGames just put up their Best of 2008 voting and many games from Armor Games are nominated! If you have a bit of free time pop over there and cast a quick ballot for the games you think are the best of the best for 2008. It was an amazing year for casual […]
ConArtist of ArmorGames has released his newest gaming sensation. Sin Mark (Click Here to Play) Game includes mutliple locations and a advanced system of bow upgrades! Enjoy! Play ‘Sin Mark’
Just wanted to keep everyone updated on the changes included in the newest version of Sonny 2. The team is still hard @ work so expect more exciting news. Re: Patch 1.4 Changes ‘NaN PvP’ Bug fixed. ‘Low Damage Done’ Bug fixed. ‘Increased Damage Taken’ Bug fixed. Restore is fixed and scales properly now. Regulate […]
Puzzle Your Way to a PS3 You could win a PS3 just by playing games! ArmorGames.com is sponsoring Hero Interactive’s latest contest and we want YOU to win a Play Station 3! What do you have to do? It’s simple! Just go to ArmorGames.com and play Hero Interactive’s latest game: StarShine 2: Puzzle Master. Create […]