After a random instant message from DingoEatingFuzz, I found out that one of my games, Parachute Retrospect, had a cameo in a Yahoo! ad running in the Mail center. After furiously refreshing the mail page to try to find the ad, I gave up and went to bed. It is quite an honor already having […]
The game I’m working on at the moment is a game concept of Daniels, involving a Bull being catapulted around a china shop, smashing dishes/otherthings. Its going really quite well, today I’ll be working on the Level editor, and it just felt right. A while back I made a game for Newgrounds called Expgen, which […]
I’m not a very good programmer. It’s not that I’m a bad programmer. I’m just not a very good one. And what can I say, I’m rather new to this. I’ve worked in animation and design since I was 19, and it’s only been within the last two years that I’ve had to shift from […]
I am normally quite a happy-go-lucky guy. I am usually never angry or ever upset, but there are some simple things I ask for that do not happen. One of them is my parking spot at work. I get to work around 8 am every day, and like to park in the same parking spot […]
I don’t care if you hate American Idol or Country Music, go pick up Her new CD titled ‘Carnival Ride’. The album is full of hits including ‘Flat on the Floor’, ‘The More Boys I meet’, and ‘Last Name’. -Daniel
I remember bawling over my trigonometry homework about 4 years ago. For some reason, the laws of cosine, sine and tangent didn’t stick no matter how hard I crammed them into my skull. There was a time when it comforted me to know that I would probably never need to remember any of that hellish […]
Was released on NG on 31st October – But failed to snatch the Daily Prize from the halloween entries – rats! However, it did score a whopping 4.29 (as of last time i checked) an Daily 2nd (same is IndestructoTank) which I consider a great success. In celebration, I’ll be heading over to the local […]
Man, not much time between game releases. But TBA is here! “TBA” doesn’t stand for anything. It started as a joke on the front page of my old website, when I left the “Next Game” notice to “TBA” and people started asking me what kind of game “TBA” is. I just left it that way, […]
For the past few days, I have been aggravated by a bizarre bug that was popping up in Space Lasers. For some reason, interactive game elements that highlight when selected were not highlighting with every click. It was more like every other click… or every other, other, other click. Blargh! Nothing in my code seemed […]
We play a lot of Halo 3 at the office after work. It’s a lot of fun, and we really take it semi-casually, semi-competitively. We strike a pretty good balance there, and it’s been enjoyable. Per the Cyber Atheletic League website, a tournament has just been declared to find the best Halo 3 player on […]
My family has a tradition of dressing up for birthdays, and surprising the guest of honor with laughs and even sometimes humiliation. (All done in love 🙂 Here are some of the past costumes. (I can’t quite decide which one I want to wear for Halloween) You are only as old as your family makes […]
… and I realized that I’m getting pretty good at the game. John, Luka and I were rocking it on ‘Hard’ difficulty, and we’d never even played the new songs. Then it dawned on me: “I’m better at playing Guitar Hero than actually playing a real guitar.” I guess it’s been an escapist obsession. My […]
On Friday the ‘Armor Office’ left early and headed over to K1-Kart Racing for some friendly competition. The Karts are compatible of speeds in excess of 80 mph but the track limits them to around 40 mph. You can see all our exciting photos here. http://www.flickr.com/photos/danmcneely/sets/72157602786433247/ The smoke has cleared and in the end there […]
The Armor Games Team (Daniel, John, James, & Luka) has been working hard on a complete redesign for ArmorGame . We are currently over a month into production and things are coming along great. Each week we’ll be posting a new image of some part of the website. I’ll be posting two images. The first […]
Hey guys! James here. I guess I’ll be the first to start off the production blog with news of my latest project, ‘LASERS FROM SPACE!’…… or maybe ‘SPACE LASERS!’… I’m still coming up with a cool name, but that can wait until the last week. ^_^ The idea is that you have to deflect laser […]
in development, James Dalby, Lasers from Space, Space Lasers
Here’s an image of my little production white board. It shows how I go about planning flash development projects. You can see how I’ve been planning the underlying container structure, the beam refection algorithms, custom keyboard control schemes, and mapping out the various game elements and their functionality. I prefer visuals over text, so if […]
A few days ago, just getting off the heals of the Dark Cut 2 release, I started on a bizarre project involving particles, balls, and clouds. Seems like the sort of game I would make, given that Ball Revamped had these features as well. But this game is a bit different. TBA (acronym definition to […]