Version 1.0 RELEASED!!
This is a big moment for our small game development studio, as we've been working hard to now bring you the 1.0 version of the game!
We wanted to thank everyone that has been supporting us in earlier stages, providing sincere feedback, reporting bugs, sharing ideas on improvements –
this wouldn't be possible without you, so thank you again!
So, what’s all new in-game since last update?
NEW:
- Added resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings)
- Added some animations to various game icons to make the game feel a bit more alive
- Added much more informative tooltips to build buttons
- The game will now remember the zoom and offsets on all draggable screens (research, maps – can be disabled in settings)
- New settings to hide building animations and to disable remembering zoom/offsets
- Added more information to House, to help teach players better of what is population and how it grows
- Added new icons on top of buildings when they are affected by any event (can be clicked for full details)
- The first 20 parts you find, will now have a very high chance of being combinable (in fact, some are guaranteed to be) – beyond that, there will be some guarantee that every 8th part is combinable as well
- several new sound effects added to spice up the experience better (big thanks to Jan Aleš Mlinar!)
- 14th language added - Brazilian Portuguese added as a new language – thank you to all those helping to translate! * Some translations will still be improved
CHANGES:
- You will now be able to use up to x4 speed by default (speeds unlocked with research were increased where needed)
- Changed various numbers to be “monospaced”, so they don't move around while changing
- Now you can demolish a specific amount of levels from upgradable buildings – this also prevents earthquakes from destroying ALL of i.e. Your mining plant levels late game
- Made various tutorial animations a bit more clear/bigger to guide new users better
- Improved the clarity of resource costs & gains by adding proper prefixes
- Updated several translations from all languages to be more accurate
-More improvements to display of buttons at various resolutions and using different languages
Bugfixes:
- Fixed an issue where old saves sometimes didn't start the new mechanic of "idle citizens have a negative impact on happiness"
- Fixed an issue where running the game from a shortcut would fail to start the game (White screen). The game will now run properly, but not that if it is not fired from Steam client, any achievements7overlay will not work properly
- Fixed some issues with certain things being hidden when they shouldn't (health, productivity..)
- When saving game will now securely encode all data, which will ensure that certain characters (Russian/Chinese) won't break the game saves on load
- Sorted a lot of instances where assign and build buttons wouldn't properly update/disable
- Sorted several issues where health, productivity or citizens information didn't update in the top row
- Objective for upgrading the mining plant will now work even when upgrading the second plant
- Public jobs will now properly show up if the first building is built while there
- Fixed several bugs in manage plans view, where it wouldn't open sometimes
- Fixed some issues with certain views opening up too early
- Fixed some issues where notification board items could overlap
- As explorers find scavengable resources, these will properly update immediately
- Fixed an issue where some achievements wouldn't properly copy over data from old saves
- Added additional prevention of deleting some of the first tank parts
- Fixed an issue where randomize wouldn't fill the whole formation
- Notification board will properly clean up when loading a save
- Fixed an issue (hopefully) where corpus could allow more tanks than possible
-Fixed an issue with randomizing formation to better position tanks
-Fixed some inconsistencies with knowledge generated from teachers and researchers
DISPLAY:
- Fixed a ton of issues where buttons/UI parts in various languages would not display well
- Made design of tank bars more consistent with the new UI
- Improved clarity of what you own/don't own in Research tree
- Fixed some issues where animations would show over popups
- Made “change speed” icons clearer, to indicate the feature better
- Improved display of yes/no icons
- Improved display of research details popup, and their costs
- Fixed an issue where all research upgrades could show that “this building is not affected by productivity”
- Added tooltips to all active skills in combat
- Improved parts of combat display to make it clearer
- Changing teacher amount will now immediately update researchers information
We are super happy to have a stable 1.0 version out, but this is not the end :) We are already planning and preparing a new set of major updates, which will be coming out in the following weeks!
You can follow
our short-term roadmap here:
https://www.simpocalypse.com/roadmap
Discord:
https://discord.gg/NPX8NzXFxt
Twitter:
https://twitter.com/GamesGamex
Facebook:
https://www.facebook.com/GamexStudioGames/
Steam (full version):
https://store.steampowered.com/app/1351500/Simpocalypse/