Your battle suit clanks as weapons-fire ricochets off the tough armor. You're running through the trenches, the suit splashed with mud mixed with blood, burning streaks of gunfire erupting all around you. Your Autocannon blazes as you spray flak into the sky, ripping into the chassis of passing Araphan destroyers. Without warning, you pitch forward, landing over a trench. The impact tears the battle suit in half, snapping your spine as the hydraulic legs jackknife over your head. You see your legs lying ten metres away from you. You reach for your sidearm, but it's too late. An Araphan marine puts his electroblade between the shoulder blades on your armor. You look down at the shimmering blood now covering your visor. Then, everything around you blurs with motion. Everything glows yellow, and you feel yourself being pulled downward, leaving your torn body behind. Then, blackness.
When you come to, you can see a shadowy figure in front of you. He speaks.
"I am the Tetrarch. You have fallen in battle. Choose your fate."
(set up your sheet, and I will arrange your stats and stuff according to your choices.)
Araphan Marine: Name: (put what you want your name to mean, and I will translate it. Can be changed later.) Rank: Marine Weight: (230-400pds) Height: (6-10ft) Build: (Massive, Muscular, lightweight, or sinewy) ------ Aptitude: Power: Regen: Endurance: Agility: ------- Primary: (StarBurst Trenchgun[shotgun], Quad automatic[chain gun], or StormGun[Sniper]) Secondary: (Electroblade, or Vibrogrenades[x2]) Inventory: Thermoaccelerator [x1], starbands[x5], Firebrand [x1]. Armor: Palasius-weave full-body armor. -------
Araphan Special Attribute: Regen Terran Special Attribute: Adrenaline
Notes: The Araphans are more resilient, and have more powerful support, while Terrans have a more powerful arsenal. The Terran race is best for straight-up power junkies. The Araphans are better for players that like to develop and evolve their character.
To your left there are three grunts, firing into the enemy lines. To your right, there are fifteen grunts doing the same. Behind you, several energy pods are regenerating a few wounded. On the battlefield in front of you, there are three visible enemies. Two large battle machines, and one battle suit.
Your helmet registers the ranges as such:
Heavy armor: [215m] Light armor: [320m] Heavy armor: [526m]
The nearest armored unit moves slowly past. The Light is running quickly forward, unaffected by a small piece of laser flak from your wild firing. A grunt pops up from a trench, and fires a few rounds at you, then disappears into the trench again. The grunt you spoke to fires the grenade at the heavy armor, having little effect on it.
Behind you there is the safe cover. To your right, the heavy armor is advancing on the outpost, and the Light armor is moving in to support it. To the left there is a foxhole, and a trench entrance. Ahead of you your helmet reads as such:
I grab two of the med-kits and hand them over to the Sarge. Then I grab the last one. I leave the MRE's. I peek over the top of the trench, trying to expose as little as possible.
There are three Araphan battlecruisers raining heavy tychon bolts on the battlefield, and there seems to be some sort of huge Terran vehicle sustaining the fire, and returning equal firepower.