I got too impatient, endlessrampage, but hopefully you will still want to manage this.
Ocaenyd
Story It is the year 1008, the land of Ocaenyd is divided between the Svaenyd Empire and the Ocaenyd Freemen. There are also many other factions sprouting throughout the land. Some fight for power, some fight for freedom, some fight just because, and so on. The land is unsafe and wartorn. You can choose what to do, change the land or leave it be.
Some Features Here are some things you can do in this game: Build up settlements until the point they are on the map. Overthrow kings. Destroy or help factions. Create your own faction. Engage in faction diplomacy. Unite Ocaenyd or watch it destroy itself. Life a normal life. Become a soldier for a faction or just fight. Travel and explore. Find books that further explain the story behind Ocaenyd. Other stuff.
Character Sheet Name: (Any, first and last, middle optional) Age: (18-30) Gender: (Male or Female) Biography: (At least 3 sentences, you do not have to be in depth) Physical Description: (Hair, eyes, body, etc.) Personality: (At least 2 things about your personality) Trait: (Leave blank, I get this from your Biography and Personality) Family: (List your family members, optional) Relationships: (Name your friends and others with relations to you, optional) Job: (Put anything, other than King) Faction: (Pick any) ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: 20 (Distribute between the stats below) Strength: (Your brute strength) Accuracy: (How well you can hit a target) Speed: (Your general speed when running) Reflexes: (How fast you can react to something) Sneak: (How sneaky you are) Stamina: (You long you can last doing something, ex. running) Survival: (How long you can last without rest, thirst, or hunger) Charisma: (How well you can persuade or talk to others) Thieving: (How good you are at thieving items) Resistance: (How well you can take a hit, how resistant you are to the effects of hunger, thirst, etc.) Kills: None ---------------- Attack Power: (Leave blank) Defense: (Leave blank) ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: (I will give you) Primary Weapon: (I will give you) Secondary Weapon: (I will give you) Head Armor: (I will give you) Pendant: (I will give you) Face Accessories: (I will give you) Body Armor: (I will give you) Hand Armor: (I will give you) Leg Armor: (I will give you) Footwear: (I will give you) Rings: (I will give you) Other: (I will give you) Overall: (I will give you) Mount: (I will give you) Pets: (I will give you) ---------------- Date: Day 1, Year 1008 ---------------- Party: (At least 1 person and up to 3 people, optional) Morale: (Leave blank) Reputation: None Settlements: None ----------------
Factions
Svaenyd Empire: Located in the center, fights other factions for control.
Ocaenyd Freemen: Located in the North-East, fights the Svaenyd Empire for freedom.
Kingdom of Daernot: Nation located in the South, fights the Kingdom of Ostark.
Neutral State of Lujt: Does not engage in fighting, located on Luminous Island.
Limited Monarchy of Dejrlat: Located in the West, fights the Svaenyd Empire to help the Ocaenyd Freemen.
Neutral State of Javenak: Located in the North, does not engage in fighting but is very friendly.
Kingdom of Ostark: Located in the East, fights the Kingdom of Daernot.
Player Faction: Can be created by player once they rise as a ruler.
The Language The language is something I made up, it is somewhat similar to the Scandinavian languages but easy to understand, IMO. Use this to help your understanding.
The Alphabet A - Ah AE - A B - B C - K, but rarely used D - D E - Eh F - F G - G in Gun H - H I - EE J - Y in yet K - K L - L M - M N - N O - Oh P - P R - R S - S T - T U - OO V - V Y - Ih Z - Z, but rarely used
City/Faction Meanings Dejrlat - Far Place Derbej - The Bay Stalnejt - Steel Neck Varnatgod - Hammer Town Vestberg - West Mountain Vestbej - West Bay Aekvester - Close Watcher Norrkost - North Coast Svaemot - Safe Mountain Svaenyd - Safe City Hartlant - Heart Land Futberg - Low Town Ostkonnr - East Corner Faejlant - Fertile Land Avenaed - Arrow Trader Norrbej - North Bay Tetbej - Neck Bay Botgod - Boat Town Ejstenbej - Quiet Bay Hetgod - Head Town Rok - Rock Lujt - Luminous/Light Lujtbej - Luminous Bay Vestlujt - West Light Taejos - Tears Norrgod - North Town Vikerbej - Viking Bay Botegod - Border Town Ostrok - East Rock Vejgod - Way Town Trehet - Triple Head Kautebej - Cutter Bay Osnek - Ocean Village Ostbej - East Bay Ocaenyd - United City Mejtemot - Little Mountain Ostark - East Traveler Jaterlant - Flat Land Dejsta - Troubled Osbej - Ocean Bay Vatkamot - Drunk Mountain Skavagod - Raven Town Ostskava - East Raven Daerbej - Heat Bay Kattegod - Trench Town Daernot - Heated Kvaste - Crossing
3 People only, and no, it is not multiplayer. That is too complicated for my tastes.
Hopefully the map is not too messed up... [IMG]http://i47.tinypic.com/de8ygx.jpg[/IMG]
Name: Jace Ostkotte Age: 24 Gender: Male Biography: I grew up in the south. I then fought in the militia. I am now planning on making my own government. Physical Description: Black hair, gray eyes, 6'3",skinny Personality: Quiet, Calculating Trait: (Leave blank, I get this from your Biography and Personality) Family: an elderly uncle Relationships: none at this point Job: Captain of the Guard in Daernot Faction: none ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: 0 Strength:2 Accuracy:2 Speed:2 Reflexes:2 Sneak:2 Stamina:2 Survival:2 Charisma:2 Thieving:2 Resistance:2 Kills: None ---------------- Attack Power: (Leave blank) Defense: (Leave blank) ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: (I will give you) Primary Weapon: (I will give you) Secondary Weapon: (I will give you) Head Armor: (I will give you) Pendant: (I will give you) Face Accessories: (I will give you) Body Armor: (I will give you) Hand Armor: (I will give you) Leg Armor: (I will give you) Footwear: (I will give you) Rings: (I will give you) Other: (I will give you) Overall: (I will give you) Mount: (I will give you) Pets: (I will give you) ---------------- Date: Day 1, Year 1008 ---------------- Party:Jacque,Sam,Paul Morale: (Leave blank) Reputation: None Settlements: None
Name: Jace Ostkotte Age: 24 Gender: Male Biography: I grew up in the south. I then fought in the militia. I am now planning on making my own government. Physical Description: Black hair, gray eyes, 6'3", skinny Personality: Quiet, Calculating Trait: Calculator; You can easily calculate problems, faster than the average man. (You can ask to change this) Family: An elderly uncle Relationships: None at this point Job: Captain of the Guard in Daernot Faction: None ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: 0 Strength: 2 Accuracy: 2 Speed: 27 (Base: 2) Reflexes: 2 Sneak: 2 Stamina: 2 Survival: 2 Charisma: 2 Thieving: 2 Resistance: 2 Kills: None ---------------- Attack Power: 22 Defense: 32 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bread Loaf Primary Weapon: Short Guard Sabre (+20 Attack Power) Secondary Weapon: Wooden Round Shield (+10 Defense) Head Armor: Leather Helmet (+5 Defense) Pendant: None Face Accessories: None Body Armor: Leather Breastplate (+7 Defense) Hand Armor: None Leg Armor: Leather Pants (+5 Defense) Footwear: Leather Boots (+3 Defense) Rings: None Other: None Overall: None Mount: Chestnut Horse with Saddle (+25 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Jacque, Sam, Paul Morale: Good Reputation: Daernot; Captain of the Guard (+8 Relation to City) Settlements: None
You are Captain of the Guard in Daernot, and you are in charge of keeping the city safe. It is a hot day in the South, quite normal temperature. Your armor increases your temperature but thankfully it is at a low today, at about 80 Degrees Fahrenheit. The king is expecting you to serve the nation and fight for it, but you have plans to finish, and establish your own government. What will you do?
Name: Jace Ostkotte Age: 24 Gender: Male Biography: I grew up in the south. I then fought in the militia. I am now planning on making my own government. Physical Description: Black hair, gray eyes, 6'3", skinny Personality: Quiet, Calculating Trait: Calculator; You can easily calculate problems, faster than the average man. (You can ask to change this) Family: An elderly uncle Relationships: None at this point Job: Captain of the Guard in Daernot Faction: None ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: 0 Strength: 2 Accuracy: 2 Speed: 27 (Base: 2) Reflexes: 2 Sneak: 2 Stamina: 2 Survival: 2 Charisma: 2 Thieving: 2 Resistance: 2 Kills: None ---------------- Attack Power: 22 Defense: 32 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bread Loaf Primary Weapon: Short Guard Sabre (+20 Attack Power) Secondary Weapon: Wooden Round Shield (+10 Defense) Head Armor: Leather Helmet (+5 Defense) Pendant: None Face Accessories: None Body Armor: Leather Breastplate (+7 Defense) Hand Armor: None Leg Armor: Leather Pants (+5 Defense) Footwear: Leather Boots (+3 Defense) Rings: None Other: None Overall: None Mount: Chestnut Horse with Saddle (+25 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Jacque, Sam, Paul Morale: Good Reputation: Daernot; Captain of the Guard (+8 Relation to City) Settlements: None
I gather my party and plan a trap for the government. first phase is to eliminate medium ranking members of high society
Name: Jace Ostkotte Age: 24 Gender: Male Biography: I grew up in the south. I then fought in the militia. I am now planning on making my own government. Physical Description: Black hair, gray eyes, 6'3", skinny Personality: Quiet, Calculating Trait: Calculator; You can easily calculate problems, faster than the average man. (You can ask to change this) Family: An elderly uncle Relationships: None at this point Job: Captain of the Guard in Daernot Faction: None ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: 0 Strength: 2 Accuracy: 2 Speed: 27 (Base: 2) Reflexes: 2 Sneak: 2 Stamina: 2 Survival: 2 Charisma: 2 Thieving: 2 Resistance: 2 Kills: None ---------------- Attack Power: 22 Defense: 32 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bread Loaf Primary Weapon: Short Guard Sabre (+20 Attack Power) Secondary Weapon: Wooden Round Shield (+10 Defense) Head Armor: Leather Helmet (+5 Defense) Pendant: None Face Accessories: None Body Armor: Leather Breastplate (+7 Defense) Hand Armor: None Leg Armor: Leather Pants (+5 Defense) Footwear: Leather Boots (+3 Defense) Rings: None Other: None Overall: None Mount: Chestnut Horse with Saddle (+25 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Jacque, Sam, Paul Morale: Good Reputation: Daernot; Captain of the Guard (+8 Relation to City) Settlements: None
Your party is not very sure of what to do and suggest to leave most of the planning to you. But they do have one idea, and that is to isolate and murder each one, very carefully. Hide the bodies and kill each one quick, to avoid suspicion by other high society members. What do you think of this plan?
Name: Jace Ostkotte Age: 24 Gender: Male Biography: I grew up in the south. I then fought in the militia. I am now planning on making my own government. Physical Description: Black hair, gray eyes, 6'3", skinny Personality: Quiet, Calculating Trait: Calculator; You can easily calculate problems, faster than the average man. (You can ask to change this) Family: An elderly uncle Relationships: None at this point Job: Captain of the Guard in Daernot Faction: None ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: 0 Strength: 2 Accuracy: 2 Speed: 27 (Base: 2) Reflexes: 2 Sneak: 2 Stamina: 2 Survival: 2 Charisma: 2 Thieving: 2 Resistance: 2 Kills: None ---------------- Attack Power: 22 Defense: 32 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bread Loaf Primary Weapon: Short Guard Sabre (+20 Attack Power) Secondary Weapon: Wooden Round Shield (+10 Defense) Head Armor: Leather Helmet (+5 Defense) Pendant: None Face Accessories: None Body Armor: Leather Breastplate (+7 Defense) Hand Armor: None Leg Armor: Leather Pants (+5 Defense) Footwear: Leather Boots (+3 Defense) Rings: None Other: None Overall: None Mount: Chestnut Horse with Saddle (+25 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Jacque, Sam, Paul Morale: Good Reputation: Daernot; Captain of the Guard (+8 Relation to City) Settlements: None
I suggest making the murders known so their would be fighting between the high society members making their power over the people weak and we pick off the rest one by one till we are left with the king then we will have to work hard on that one
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: (Leave blank, I get this from your Biography and Personality) Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 2 Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 5 Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: (Leave blank) Defense: (Leave blank) ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: (I will give you) Primary Weapon: (I will give you) Secondary Weapon: (I will give you) Head Armor: (I will give you) Pendant: (I will give you) Face Accessories: (I will give you) Body Armor: (I will give you) Hand Armor: (I will give you) Leg Armor: (I will give you) Footwear: (I will give you) Rings: (I will give you) Other: (I will give you) Overall: (I will give you) Mount: (I will give you) Pets: (I will give you) ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: (Leave blank) Reputation: None Settlements: None ----------------
Name: Jace Ostkotte Age: 24 Gender: Male Biography: I grew up in the south. I then fought in the militia. I am now planning on making my own government. Physical Description: Black hair, gray eyes, 6'3", skinny Personality: Quiet, Calculating Trait: Calculator; You can easily calculate problems, faster than the average man. (You can ask to change this) Family: An elderly uncle Relationships: None at this point Job: Captain of the Guard in Daernot Faction: None ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: 0 Strength: 2 Accuracy: 2 Speed: 27 (Base: 2) Reflexes: 2 Sneak: 2 Stamina: 2 Survival: 2 Charisma: 2 Thieving: 2 Resistance: 2 Kills: None ---------------- Attack Power: 22 Defense: 32 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bread Loaf Primary Weapon: Short Guard Sabre (+20 Attack Power) Secondary Weapon: Wooden Round Shield (+10 Defense) Head Armor: Leather Helmet (+5 Defense) Pendant: None Face Accessories: None Body Armor: Leather Breastplate (+7 Defense) Hand Armor: None Leg Armor: Leather Pants (+5 Defense) Footwear: Leather Boots (+3 Defense) Rings: None Other: None Overall: None Mount: Chestnut Horse with Saddle (+25 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Jacque, Sam, Paul Morale: Good Reputation: Daernot; Captain of the Guard (+8 Relation to City) Settlements: None
Your team is unsure about the plan, but agree with you anyways. They will need details on when to do this, and how to coordinate it. Most high society citizens are guarded and live in very protected areas. ---------------------------------------------------------------------
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
You are in the city of Hartlant, the main trading center of Ocaenyd and beginning of all civilization in the region. It is cold in this region, the lowest temperatures reaching around 30 Degrees Fahrenheit and the highest reaching 60 Degrees Fahrenheit. You are going to set off onto the road along with your friend and the caravan. Your destination is not yet set. What shall you do?
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
i consult my map and set off to the nearest setlement
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
The nearest settlements are Svaenyd and Futberg. In Futberg it is much more dangerous, with a reputation of housing thieves and soldiers rarely patrol there. Svaenyd, of course, is the capital. Which settlement are you setting off to?
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
You and your party set off on a trip to Svaenyd, which will take a few hours. (Would you like to skip travel events or travel in real time?)
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
skip until we arrive/something interesting happens
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
After about an hour of traveling, you come across a couple of soldiers, escorting what seems to be a line of prisoners. They wear nothing but dirty cloth tied to their bodies. Their hands are bound, and seem to be quite red. The soldiers take a break, and a few of the prisoners stare at your caravan. You wonder why they were prisoners, and where they were being taken. The soldiers get back up and head towards their destination, and you do as well...
You soon arrive at the capital, Svaenyd. It is about noon, and the winds are blowing lightly. The temperature here is quite the same. In the far back of Svaenyd, you can see the palace towering over the city. What will you do here?
Name: Mareak Trannyth Age: 20 Gender: Male Biography: Son of a wealthy trader family, but never allowed much of the wealth, allowing him to hone his trading skills. At the age of 18 he started a small stall in the square of Harlant. by 20 he gathered up some money from his trades to start a caravan business that travels through dangerous areas in the name of money. Physical Description: black hair, 6'0", average weight, not terribly athletic, but can run Personality: Cold, Slightly greedy (he won't throw a kid down a well for money, but he will do some things for money), calm, collected Trait: Merchant; Your experience with merchandising gives you extra charisma and a higher chance of successful trades. Family: Mother:Lady Alustine, Father:Lord Seamorn, Brother: Eltumal Relationships: Best Friend: Horgeon Urthadar Job: Caravaneer Faction: none/born in Svaenyd Empire ---------------- Hunger: Not Hungry Thirst: Not Thirsty Energy: Well Rested Sanity: Sane Injuries: None Diseases: None General Health: Fine ---------------- Level 1 Experience: 0/10 Points Remaining: Strength: 3 Accuracy: 1 Speed: 22 (Base: 2) Reflexes: 2 Sneak: 1 Stamina: 2 Survival: 2 Charisma: 13 (Base: 5) Thieving: 0 Resistance: 2 Kills: None ---------------- Attack Power: 21 Defense: 48 ---------------- Murders: None Attempted Murders: None Theft/Robberies: None Religious Crimes: None Bounty: None ---------------- Money: 10 Gold Inventory: Map of Ocaenyd, Bronze Ores (5), Bread Loaves (2), Silk (1), Furs (2) Primary Weapon: Bronze Shortsword (+18 Attack Power) Secondary Weapon: Fur-Rimmed Round Leather Shield (+22 Defense) Head Armor: Fur Cap (+4 Defense) Pendant: Merchant Pendant (+3 Charisma) Face Accessories: None Body Armor: None Hand Armor: Leather Gloves (+2 Defense) Leg Armor: Leggings (+1 Defense) Footwear: Fur Boots (+3 Defense) Rings: None Other: None Overall: Full Leather Coat (+16 Defense) Mount: Caravan Horse with Saddle (+20 Speed) Pets: None ---------------- Date: Day 1, Year 1008 ---------------- Party: Best Friend: current guard of caravan Morale: Very Good Reputation: None Settlements: None ----------------
find a place to set up, and start a day of trading and buying, then rent a room at a local inn, and find a nice guarded stable to keep my goods and horses