ForumsForum GamesZombie Realism at its Finest

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Veksing
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Veksing
1,676 posts
Peasant

Please, READ EVERYTHING. You will become faster at reading, plus you will practice patience and become knowledgable by reading things. Also, if you don't read everything in this post before playing, there is a 99.9% chance that you will DIE without knowing what the hell is going on.

If you don't like zombie RPG's, and you think that they are all the same, then this is clearly not for you. If you like the tensions that zombie books and games give you, then you will enjoy this. Much realism is added to this also.

This time, to prevent anything to happen to the thread or to prevent any bugs from preventing people to play this game, I have a few suggestions. I'm gonna link this RPG onto my profile. You can visit my profile, and click on the link below About Me, and it will take you to this thread. You can add me also, so if you cannot find my name in the forum anywhere to click on, you could just go to your own profile and find my name in your friends list and click it from there. That is, if you are interested in playing.

This game will differ from the other realistic zombie game that I've made in the past in a couple of ways. One, is that you will almost always recieve a full paragraph or two about your surroundings, details about what you did, what is going on around you, and so on. However, there is gonna be a player limit because of this because I cannot tend to too many players at once because it will end up taking an hour thinking up what the paragraph of details will say. Also, this game won't be based soley off of DayZ. I will create random items in the world for you to find, and so on. I'm also drawing a map of the world that you will be playing in for me to know the locations of you and other players and so on.

The player limit is three. Once a player dies, another player can join. If you are one of the first ones to play this game, or even a person that joins after a player or two has died, take the game seriously. If you die, you might not get to play again. I want this game to live for a while, but players might live long, but in all honestly, it will be insanely hard to survive. For instance, if you are spotted by bandits or another player in the world of turmoil, and you get sniped in the head, your done. No coming back. It can end just as quickly as that, so you MUST be careful.

Now, here is the backround:
+The world has been thrown into chaos after a disease has spread across Earth. That, and with the combination of bath salts, came Zombies. It has been a month after the infection has spread. Many people are still trying ot find other groups of survivors to thrive along with, and to survive. But also in this time of turmoil, are bandits, trying to survive by killing anything in sight to survive, including survivors. There is not one single person in the world that doesn't know about the zombies by now, but many are defensless and scared and do not know a single thing about surviving, while others do. By now, 87% of Earth's population has been consumed by either the undead, or any other threats. The disease began in Russia, and spread to Europe and Asia. Then came Austalia, then South America. Many people believed that the airplanes were the cause of the spread of the disease to North America, South America, and Canada because of tourists. Your story begins with you trying to escape Russia. The entire Earth has been overriden by zombies, but Russia has the worst of it. You will randomly begin somewhere in Russia, and you will start your story from there.

Lets get to the sheet, then the realistic part of this game.

Player Sheet

Name:
Condition:
----
Items:
----
Strength: Strength is the ability to do damage to an enemy. Higher Strength means higher damage. Strength can only be upgraded by damaging zombies or humans with melee weapons, or by doing something physical. Parkour could work, if you are trying to escape from something.
Perception: Perception contributes to your sight, and how well you spot things, such as buildings, tents, landmarks, items, or enemies. Can be upgraded by scouting areas with bincoulars or by scouting it by foot or by reading books that can increase this skill.
Endurance: Endurance affects how much punishment you can take, whether it be by zombies , humans, or animals. Can be upgraded by getting damaged. Yes, it is risky, but the more damage you take, the more you know about the pain, and you will be more prepared for pain.
Charisma: Charisma relates to how well you speak to others, and how much you can influence someone. Can be upgraded by finding and reading books pertaining to this skill, and/or by talking to other survivors/bandits.
Intelligence: This affects how fast you can react to something that happens. Say someone fires a bullet at you and misses. If you have a high intelligence stat, you would be able to act faster, and if you choose to dive into a building or behind cover nearby, you would do it faster than normal, however, you would need Agility to help you with how fast you would be able to dive behind that object. This can be upgraded by getting a good amount of sleep when needed, and by finding books that increase your intelligence about certain things. Can also be upgraded by meeting survivors and learning what they know about the apocalypse and so on.
Agility: This affects how fast your reflexes are, and how fast you can run. This comes in handy mainly when traveling on foot, running from zombies, or chasing down a wounded animal that your hunting. This can be upgraded by jogging, running, or sprinting a lot.
Accuracy: This affects how well you cna aim with a gun of any kind. Can be upgraded by practicing with guns by shooting at zombies, bandits or survivors, or targets of any kind.
Luck: This affects how lucky you get in some situations, whether it be a bandits bullet missing your head by an inch, or a car being found in the middle of a forest. Luck can be upgraded by finding items which increase luck, so search places for loot!

The Stats will only be started at zero. You must upgrade them by gaining expirience by living in the apocalyptic world and using what you learn to survive.


As you play, your character will react to realistic things, such as weather, tempurature, fear, and so on. As you go on, you could find maps or watches or thermometers and more. These items are pieces of gear, which would increase your chances of survival. For example, if you collect a watch, it will be added to your character sheet and show you the time of day beside a label named "Time:".

These are only a few of the things that you could find in the world that would help you greatly:

+a watch to tell time
+a compass to navigate
+a map to locate
+a GPS to know exactly where you are(GPS's can also lead to geo-caches, which are items left behind by others to help survivors that may come by them)
+backpacks to carry much more items
+weapons to preotect you and/or others
+food & water to survive
+animals, such as a dog, to help you survive
+knives to gut animals after hunting them
+binoculars to scout areas that seem dangerous
+any kind of thing you can find to be a melee weapon, including guitars, cups, sticks, rocks, pipes, door knobs, even pillows.

In this game, you can also combine almost anything that you have to create a new or improved item that will help you survive, such as combining a knife with a bamboo stick or so with a rag or piece of cloth to create a dangerous spear. If you don't want to improvise like that however, you could always just find a gun of some sort and mow down enemies that way.

Lets get to the possible Conditions that your character could be overcomed by.

+Tired: You become tired when you run too much or when you fight too much. Heat and humidity can contribute to this. You also may begin to sweat, which will increase discomfort and lower your alertness and how well you pay attention to your surroundings, and your speed will be reduced.
+Sick: Sickness can occur when your body tempurature drops too low from being out in the rain, or being out during a cold season such as Winter. Yes, there are seasons in this game, but to make the game a little challenging, the seasons will change much quicker and you will need to find clothes appropriate for the tempurature outside. When you are sick, you will cough and splutter as you play, which is a clear sign that you will need some anti biotics or any type of medicine to help with your sickness.
+In Pain: You can be overcomed by massive amounts of pain after being hit multiple times by zombies, bit by a zombie, or by being shot. Pain reduces most stats. One in particular is Accuracy. While in pain, your character will lose accuracy when trying to aim a gun, lose some perception and what is going on around you, will reduce your speed, and will reduce your strength and endurance.
+Frightened: Fear can be induced by being chased by giant masses of zombies, or being shot at by bandits, being wounded, bitten, scratched, striked, and so on. Fear rarely occurs after being wounded, unless you get shot at by a rifle or any other weapon. Fear can be reduced by your stats. Intelligence can mainly deter the affects of fear. So, a high intelligence stat means that you will rarely be overcome by fear. The affects of fear include the decrease of Strength, but an increase to Agility. It also lowers accuracy when trying to aim a gun.
+In Shock: This affect occurs mainly after being shot at by a human, whether you get wounded by the bullet or not. This affect reduces Perception, but nothing else.
+Bleeding: Bleeding occurs obviously after being scratched, bitten, shot, and so on. Getting scratched or striked by a zombie rarely causes bleeding, but can occur in some cases.
+Cold: The tempurature in the world will often get cold, and you will need to find clothes that suit the weather. If your body tempurature drops and you get cold, you will begin to shiver, and this will drop Agility, Strength, Perception, and Endurance.
There are many more effects that could happen throughout the game, so keep your eye on the "Condition" label.

We are almost done, bear with be here. Now I'm going to talk briefly about the difference between survivors, and bandits. You can usually tell a bandit from a survivor. Survivors will most likely not harm you, unless you dress like a bandit, or if you threaten them by pointing a gun at them for too long. Bandits usually look like gangsters, thugs, or sometimes they can be dressed as military personnel. So overall, you should be worried about both parties, but be worried less about survivors. Survivors have a good chance of taking you into their group if they have a low amount of survivors and if you have a lot of supplies to share. Bandits, however, rarely bring in a new recruit to join the banditry raids and what not, but one player might get lucky enough to live to be in a well organized bandit group.

Well, that's all! Once you post your character sheet like so:
Name: (Insert Name Here)
Condition: (Leave blank)
----
Items: (Leave blank)
----
Strength: 0
Perception: 0
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0
I will then start you on your journey. Good luck!

  • 23 Replies
Zyba
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Zyba
1,126 posts
Peasant

Name: Zyba
Condition:
----
Items:
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

Well start me on my journey.

Veksing
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Veksing
1,676 posts
Peasant

I'm drawing the map for Russia. The locations in it will not be real, but the continent and the features will be the same. We'll start after I'm finished with that!

Veksing
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Veksing
1,676 posts
Peasant

Don't expect an update today. We will most likely get started tomorrow.

axzinger
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axzinger
26 posts
Nomad

Name: Axinger
Condition:
----
Items:
----
Strength: 0
Perception: 0
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

Start me on mine too.

axzinger
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axzinger
26 posts
Nomad

Name: Axzinger
Condition:
----
Items:
----
Strength: 0
Perception: 0
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

Start me too

ParkerD1313
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ParkerD1313
125 posts
Nomad

Name: Alec
Condition:
----
Items:
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

Veksing
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Veksing
1,676 posts
Peasant

THe map is being developed right now. We'll start soon, thanks for joining

ichigo773
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ichigo773
1,046 posts
Nomad

Noooooooo! i just missed it! T_T

Garriss
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Garriss
1,023 posts
Nomad

Dang dude, I wanted to play. I had this idea about paragraph description... T.T ME WANNA PLAY SOMEONE DIE SO I CAN PLAY

Veksing
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Veksing
1,676 posts
Peasant

Here is a little tip, just like in real life, the color of clothing matters for whatever the tempurature may be. For example, white and black shirts or clothing. Anything white will reflect heat, and black will absorb heat. So, if its hot in the game, and you are wearing black, you will get hotter and be suscceptible to becoming tired more quickly. It might be better to wear black during the cold season however.

Name: Zyba
Condition:Normal
----
Items:None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

You begin just in front of a tree line. The air is nice, and the tempurature is moderate. You are wearing a plain white T-shirt, and blue jeans. The ground is dry. It looks like it hasn't seen rain in a couple of days. The sky is clear and blue, and the sun is just over the horizon, rising into the sky.
You investigate the features around you. Straight ahead, you see hills that are covering up features beyond it. Behind you, is the tree line that you recently came out of. You can hear the moans of zombies in the forest as they echo throughout it. To your North-West, you see a few houses, and some other buildings in a town that isn't too far away, but you see quite a few zombies skulking around in that direction. You counted at least 16 near the two houses and a large building that lies beyond the houses. To you, it looks similar to a super market. The hills ahead of you cover up the rest of the town. To your right, you see more houses, and a railroad that leads to a train station further down that direction. You count six houses and a train station near them, but you also count up to twenty six zombies in that area.
========================================================
Name: Axzinger
Condition:Normal
----
Items:None
----
Strength: 0
Perception: 0
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0
You begin right beside a forest, close to the tree line. The skies are clear. The tempurature feels nice, almost feels like room tempurature. You are wearing a white T-shirt, with khaki pants. Your hair is being blown by the wind as it gifts a cool, nice breeze. After the breeze passes, you begin to smell strange and disguisting smells, which ruin the moment. Then, you look around at the features.
Ahead, you see hills with a few trees dancing with the wind, that are covering up more features for you to see. To your North-West, you can see two small shacks in the distance, a train station, and a small portion of a building that resembles a house; the rest is being hidden by the hills ahead. You don't see any zombies at the moment which surprises you since Russia is known for having the most zombies in the region. To your right, you see nothing but trees and darkness within the forest.
========================================
Name: Alec
Condition: Normal
----
Items: None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

You begin with a forest behind you, which looks pitch black inside, because of the massive trees and its branches and leaves. The skies are blue and clear. The tempurature feels nice, similar to room tempurature. The ground is dry, which makes you wonder if it has rained in the past week, and if it rains here often.
Straight in front of you, is a railroad tracks that heads both left of you, and right of you. beyond the railroad track, you can see a wide road, with a six cars parked on the side, and two in the middle of the road. The cars all looked messed up and look as if they are missing wheels or doors and so on. To your left, you spot the train station, and you can see houses near it. To be specific, you count five, and you can see some obscure shapes in the distance. You figure its a town, so you assume there are zombies, but you don't spot any for now. Beyond the road, you can see a few trees in the middle of an open field, and you can see some moving figures in the distance, but they are too far away to identify. To your right, you see hills that may be covering up another town. You assume this because of the railroad tracks and the road that lead there.

ParkerD1313
offline
ParkerD1313
125 posts
Nomad

(What clothing did I start with?)

Name: Alec
Condition: Normal
----
Items: None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

I take a deep breath and start toward the cars. I will try to search them for supplies without being spotted by anyone. I decide that after I cross the railroad tracks I will jog to the cars to loosen my muscles up. The next thing I'll do is head to the train station.

axzinger
offline
axzinger
26 posts
Nomad

Name: Axzinger
Condition:Normal
----
Items:White T-shirt and khaki pants
----
Strength: 0
Perception: 0
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

I head northwest laying low and making as little noise as possible to scout the area.

Zyba
offline
Zyba
1,126 posts
Peasant

Name: Zyba
Condition:Normal
----
Items:None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

Is it okay if I change my name back to Sanger Rainsford like in the previous rpg?

I climb up the hills to see past it's horizon.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Sanger Rainsford
Condition:Normal
KATL: 5%(This stands for Known Area Threat Level, it changes from 0-100%, this is based off of what you know about the area and how dangerous your character makes it out to be, and intelligence will increase the accuracy of the characters guess on how threatening the current area is that he's in)
CL: ? (This stands for Cuation Level, how cautious your character is. You can set this yourself, and the range can be from 0-100%. If you set your caution level to high, you character will move slowly, and keep his head down. This will raise Perception, which in turn will add more details, but will lower Agility; however, if set low, will raise Agility and have no effect on Perception, except if it is set too low)
----
Items:None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

Is it okay if I change my name back to Sanger Rainsford like in the previous rpg?

Sure.
I climb up the hills to see past it's horizon.

You climb to the top of the highest hill, and investigate. You can see a railroad running alongside a wide road, as it leads to another town that is to your right, somewhat bigger than the what you see to your left. In the town to the left, which is closer to you, has a super market, with neighboring houses. to your North-West, there is another hill, very close to the three houses that you can see, so there could be more features behind that hill. In the town to the right, you can see at least a dozen houses or more. In the town to your left, you can see about two dozens of zombies in the town, walking around.
Veksing
offline
Veksing
1,676 posts
Peasant

Sorry about the seperate updates, I thought I was posting them all at once... :/

Name: Alec
Condition: Normal
KATL: 5%(This stands for Known Area Threat Level, it changes from 0-100%, this is based off of what you know about the area and how dangerous your character makes it out to be, and intelligence will increase the accuracy of the characters guess on how threatening the current area is that he's in)
CL: ? (This stands for Cuation Level, how cautious your character is. You can set this yourself, and the range can be from 0-100%. If you set your caution level to high, you character will move slowly, and keep his head down. This will raise Perception, which in turn will add more details, but will lower Agility; however, if set low, will raise Agility and have no effect on Perception, except if it is set too low)
----
Items: None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

You're wearing a blue T-shirt with khaki shorts. I was trying not to forget to mention that, but it happened anyways. :l

Your lungs fill with the cool air, and you begin to walk towards the cars. After crossing the railroad tracks, you break into a jog. Then, you get close enough to the road and the cars to stop jogging, and you crouch to avoid being too detectable. You search the six cars, and these are the items that you've found in total.
+ 5 cartons of cigarrettes, a lighter, two bottles of 6 oz. brake fluid,a pair of dress shoes, a suitcase, a pack of mint flavored gum, three pens, a watch, regristration papers, two wallets containing $34 in total, packaged brake lights, an empty water bottle, and the rest is trash.

What will you take?
======================================
Name: Axzinger
Condition:Normal
KATL: 5%(This stands for Known Area Threat Level, it changes from 0-100%, this is based off of what you know about the area and how dangerous your character makes it out to be, and intelligence will increase the accuracy of the characters guess on how threatening the current area is that he's in)
CL: 75% (This stands for Cuation Level, how cautious your character is. You can set this yourself, and the range can be from 0-100%. If you set your caution level to high, you character will move slowly, and keep his head down. This will raise Perception, which in turn will add more details, but will lower Agility; however, if set low, will raise Agility and have no effect on Perception, except if it is set too low)
----
Items:
----
Strength: 0
Perception: 0.5
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: -0.5
Accuracy: 0
Luck: 0

I head northwest laying low and making as little noise as possible

Since you said this, I set your CL to 75%, you can change it if you'd like. At 75%, your Perception is raised by five tenths (0.5), but your Agility is lowered by five tenths as well. If set low, your Agility will be raised, but Perception will be lowered. Type "Moderate" in the CL label to act normally like you would if the Apocalypse didn't happen.

You lay low, and make your way closer to the two shacks that you saw earlier. You get close enough, and you drop to your stomach and scout out the area. The two shacks are dead ahead, and they look slightly bigger than they did before. To your North-East, you can see about half a dozen houses, and beyond them, a large industrial-looking building. Past the houses, you see more buildings, some that are very large, but can't properly identify them. One looks like it has a red cross on the side of the building, just above two windows, one shattered, and the other with a large glare from the sun. Past the two shacks that are dead ahead, you see a train station, made obvious by the train tracks passing through it.
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