ForumsForum GamesZombie Realism at its Finest

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Veksing
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Veksing
1,676 posts
Peasant

Please, READ EVERYTHING. You will become faster at reading, plus you will practice patience and become knowledgable by reading things. Also, if you don't read everything in this post before playing, there is a 99.9% chance that you will DIE without knowing what the hell is going on.

If you don't like zombie RPG's, and you think that they are all the same, then this is clearly not for you. If you like the tensions that zombie books and games give you, then you will enjoy this. Much realism is added to this also.

This time, to prevent anything to happen to the thread or to prevent any bugs from preventing people to play this game, I have a few suggestions. I'm gonna link this RPG onto my profile. You can visit my profile, and click on the link below About Me, and it will take you to this thread. You can add me also, so if you cannot find my name in the forum anywhere to click on, you could just go to your own profile and find my name in your friends list and click it from there. That is, if you are interested in playing.

This game will differ from the other realistic zombie game that I've made in the past in a couple of ways. One, is that you will almost always recieve a full paragraph or two about your surroundings, details about what you did, what is going on around you, and so on. However, there is gonna be a player limit because of this because I cannot tend to too many players at once because it will end up taking an hour thinking up what the paragraph of details will say. Also, this game won't be based soley off of DayZ. I will create random items in the world for you to find, and so on. I'm also drawing a map of the world that you will be playing in for me to know the locations of you and other players and so on.

The player limit is three. Once a player dies, another player can join. If you are one of the first ones to play this game, or even a person that joins after a player or two has died, take the game seriously. If you die, you might not get to play again. I want this game to live for a while, but players might live long, but in all honestly, it will be insanely hard to survive. For instance, if you are spotted by bandits or another player in the world of turmoil, and you get sniped in the head, your done. No coming back. It can end just as quickly as that, so you MUST be careful.

Now, here is the backround:
+The world has been thrown into chaos after a disease has spread across Earth. That, and with the combination of bath salts, came Zombies. It has been a month after the infection has spread. Many people are still trying ot find other groups of survivors to thrive along with, and to survive. But also in this time of turmoil, are bandits, trying to survive by killing anything in sight to survive, including survivors. There is not one single person in the world that doesn't know about the zombies by now, but many are defensless and scared and do not know a single thing about surviving, while others do. By now, 87% of Earth's population has been consumed by either the undead, or any other threats. The disease began in Russia, and spread to Europe and Asia. Then came Austalia, then South America. Many people believed that the airplanes were the cause of the spread of the disease to North America, South America, and Canada because of tourists. Your story begins with you trying to escape Russia. The entire Earth has been overriden by zombies, but Russia has the worst of it. You will randomly begin somewhere in Russia, and you will start your story from there.

Lets get to the sheet, then the realistic part of this game.

Player Sheet

Name:
Condition:
----
Items:
----
Strength: Strength is the ability to do damage to an enemy. Higher Strength means higher damage. Strength can only be upgraded by damaging zombies or humans with melee weapons, or by doing something physical. Parkour could work, if you are trying to escape from something.
Perception: Perception contributes to your sight, and how well you spot things, such as buildings, tents, landmarks, items, or enemies. Can be upgraded by scouting areas with bincoulars or by scouting it by foot or by reading books that can increase this skill.
Endurance: Endurance affects how much punishment you can take, whether it be by zombies , humans, or animals. Can be upgraded by getting damaged. Yes, it is risky, but the more damage you take, the more you know about the pain, and you will be more prepared for pain.
Charisma: Charisma relates to how well you speak to others, and how much you can influence someone. Can be upgraded by finding and reading books pertaining to this skill, and/or by talking to other survivors/bandits.
Intelligence: This affects how fast you can react to something that happens. Say someone fires a bullet at you and misses. If you have a high intelligence stat, you would be able to act faster, and if you choose to dive into a building or behind cover nearby, you would do it faster than normal, however, you would need Agility to help you with how fast you would be able to dive behind that object. This can be upgraded by getting a good amount of sleep when needed, and by finding books that increase your intelligence about certain things. Can also be upgraded by meeting survivors and learning what they know about the apocalypse and so on.
Agility: This affects how fast your reflexes are, and how fast you can run. This comes in handy mainly when traveling on foot, running from zombies, or chasing down a wounded animal that your hunting. This can be upgraded by jogging, running, or sprinting a lot.
Accuracy: This affects how well you cna aim with a gun of any kind. Can be upgraded by practicing with guns by shooting at zombies, bandits or survivors, or targets of any kind.
Luck: This affects how lucky you get in some situations, whether it be a bandits bullet missing your head by an inch, or a car being found in the middle of a forest. Luck can be upgraded by finding items which increase luck, so search places for loot!

The Stats will only be started at zero. You must upgrade them by gaining expirience by living in the apocalyptic world and using what you learn to survive.


As you play, your character will react to realistic things, such as weather, tempurature, fear, and so on. As you go on, you could find maps or watches or thermometers and more. These items are pieces of gear, which would increase your chances of survival. For example, if you collect a watch, it will be added to your character sheet and show you the time of day beside a label named "Time:".

These are only a few of the things that you could find in the world that would help you greatly:

+a watch to tell time
+a compass to navigate
+a map to locate
+a GPS to know exactly where you are(GPS's can also lead to geo-caches, which are items left behind by others to help survivors that may come by them)
+backpacks to carry much more items
+weapons to preotect you and/or others
+food & water to survive
+animals, such as a dog, to help you survive
+knives to gut animals after hunting them
+binoculars to scout areas that seem dangerous
+any kind of thing you can find to be a melee weapon, including guitars, cups, sticks, rocks, pipes, door knobs, even pillows.

In this game, you can also combine almost anything that you have to create a new or improved item that will help you survive, such as combining a knife with a bamboo stick or so with a rag or piece of cloth to create a dangerous spear. If you don't want to improvise like that however, you could always just find a gun of some sort and mow down enemies that way.

Lets get to the possible Conditions that your character could be overcomed by.

+Tired: You become tired when you run too much or when you fight too much. Heat and humidity can contribute to this. You also may begin to sweat, which will increase discomfort and lower your alertness and how well you pay attention to your surroundings, and your speed will be reduced.
+Sick: Sickness can occur when your body tempurature drops too low from being out in the rain, or being out during a cold season such as Winter. Yes, there are seasons in this game, but to make the game a little challenging, the seasons will change much quicker and you will need to find clothes appropriate for the tempurature outside. When you are sick, you will cough and splutter as you play, which is a clear sign that you will need some anti biotics or any type of medicine to help with your sickness.
+In Pain: You can be overcomed by massive amounts of pain after being hit multiple times by zombies, bit by a zombie, or by being shot. Pain reduces most stats. One in particular is Accuracy. While in pain, your character will lose accuracy when trying to aim a gun, lose some perception and what is going on around you, will reduce your speed, and will reduce your strength and endurance.
+Frightened: Fear can be induced by being chased by giant masses of zombies, or being shot at by bandits, being wounded, bitten, scratched, striked, and so on. Fear rarely occurs after being wounded, unless you get shot at by a rifle or any other weapon. Fear can be reduced by your stats. Intelligence can mainly deter the affects of fear. So, a high intelligence stat means that you will rarely be overcome by fear. The affects of fear include the decrease of Strength, but an increase to Agility. It also lowers accuracy when trying to aim a gun.
+In Shock: This affect occurs mainly after being shot at by a human, whether you get wounded by the bullet or not. This affect reduces Perception, but nothing else.
+Bleeding: Bleeding occurs obviously after being scratched, bitten, shot, and so on. Getting scratched or striked by a zombie rarely causes bleeding, but can occur in some cases.
+Cold: The tempurature in the world will often get cold, and you will need to find clothes that suit the weather. If your body tempurature drops and you get cold, you will begin to shiver, and this will drop Agility, Strength, Perception, and Endurance.
There are many more effects that could happen throughout the game, so keep your eye on the "Condition" label.

We are almost done, bear with be here. Now I'm going to talk briefly about the difference between survivors, and bandits. You can usually tell a bandit from a survivor. Survivors will most likely not harm you, unless you dress like a bandit, or if you threaten them by pointing a gun at them for too long. Bandits usually look like gangsters, thugs, or sometimes they can be dressed as military personnel. So overall, you should be worried about both parties, but be worried less about survivors. Survivors have a good chance of taking you into their group if they have a low amount of survivors and if you have a lot of supplies to share. Bandits, however, rarely bring in a new recruit to join the banditry raids and what not, but one player might get lucky enough to live to be in a well organized bandit group.

Well, that's all! Once you post your character sheet like so:
Name: (Insert Name Here)
Condition: (Leave blank)
----
Items: (Leave blank)
----
Strength: 0
Perception: 0
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0
I will then start you on your journey. Good luck!

  • 23 Replies
ParkerD1313
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ParkerD1313
125 posts
Nomad

Name: Alec
Condition: Normal
KATL: 5%(This stands for Known Area Threat Level, it changes from 0-100%, this is based off of what you know about the area and how dangerous your character makes it out to be, and intelligence will increase the accuracy of the characters guess on how threatening the current area is that he's in)
CL: 65% (This stands for Cuation Level, how cautious your character is. You can set this yourself, and the range can be from 0-100%. If you set your caution level to high, you character will move slowly, and keep his head down. This will raise Perception, which in turn will add more details, but will lower Agility; however, if set low, will raise Agility and have no effect on Perception, except if it is set too low)
----
Items: None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0
I decide to take a carton of cigarrettes, the lighter, two bottles of 6 oz. brake fluid, the shoe strings from the dress shoes, a pack of mint flavored gum, three pens, a watch, regristration papers, $34, and the empty water bottle, which I put in the suitcase. I start making my way back towards the train station.

ParkerD1313
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ParkerD1313
125 posts
Nomad

Name: Alec
Condition: Normal
KATL: 5%(This stands for Known Area Threat Level, it changes from 0-100%, this is based off of what you know about the area and how dangerous your character makes it out to be, and intelligence will increase the accuracy of the characters guess on how threatening the current area is that he's in)
CL: 65% (This stands for Cuation Level, how cautious your character is. You can set this yourself, and the range can be from 0-100%. If you set your caution level to high, you character will move slowly, and keep his head down. This will raise Perception, which in turn will add more details, but will lower Agility; however, if set low, will raise Agility and have no effect on Perception, except if it is set too low)
----
Items: None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0
I decide to take a carton of cigarrettes, the lighter, two bottles of 6 oz. brake fluid, the shoe strings from the dress shoes, a pack of mint flavored gum, three pens, a watch, regristration papers, $34, and the empty water bottle, which I put in the suitcase. I start making my way back towards the train station.

axzinger
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axzinger
26 posts
Nomad

Name: Axzinger
Condition:Normal
KATL: 5%(This stands for Known Area Threat Level, it changes from 0-100%, this is based off of what you know about the area and how dangerous your character makes it out to be, and intelligence will increase the accuracy of the characters guess on how threatening the current area is that he's in)
CL: 75% (This stands for Cuation Level, how cautious your character is. You can set this yourself, and the range can be from 0-100%. If you set your caution level to high, you character will move slowly, and keep his head down. This will raise Perception, which in turn will add more details, but will lower Agility; however, if set low, will raise Agility and have no effect on Perception, except if it is set too low)
----
Items:
----
Strength: 0
Perception: 0.5
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: -0.5
Accuracy: 0
Luck: 0

I sneak to the two shacks and attempt to find out if any one or thing is inside without going in.

Zyba
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Zyba
1,126 posts
Peasant

Name: Sanger Rainsford
Condition:Normal
KATL: 5%
CL: 50%
----
Items:None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0

Question: If I keep my head down, how would it be cautious seeing as things will approach me from the sides?

I set my CL to an even level (of 50%) and head to the town on the right to see if I can scavenge anything.

Veksing
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Veksing
1,676 posts
Peasant

Question: If I keep my head down, how would it be cautious seeing as things will approach me from the sides?

I didn't mean it in a literal way. Its another way of saying that he/she will be careful, thats all.

I'll update later... its already 1:45 AM here -.-"
Veksing
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Veksing
1,676 posts
Peasant

I didn't do it this time, but I was thinking about something pretty important that I thought about when I was making this RPG. Since your perceptions are particularly low, the amount of details you recieve should be low as well. It makes sense... the higher your perception, the more you'll see hear, feel, and pay attention too, just like in real life. So, in short, low perception = low amount of details, and high perception = lots of details. I gave you all somewhat large details this time, but in the next post, don't expect much until your perception is high. By the way, the max amount of points you can upgrade your skills to is to 15, so 0 or .5 or anything like that is pretty bad, so you might just get pretty short descriptions, maybe like two to four sentences. But if you gain skill in perception, which will be from reading, meditating, or just practicing your observation skills in the game, then you will in turn recieve two to three paragraphs if upgraded fully. I would go up to ten paragraphs if I could, but I don't have that kind of time. Sorry for the delayed updates, too.

Name: Alec
Condition: Normal
KATL: 10%
CL: 65%
----
Items: Carton of Cigarettes(6); a Lighter(24%); shoe strings; pack of mint gum(3); 3 pens;$34
Suitcase: 2 6oz. bottles of brake fluid; empty water bottle;registration papers
----
Strength: 0
Perception: 0.3
Endurance: 0
Intelligence: 0
Agility: -0.4
Accuracy: 0
Luck: 0
----
Watch: 11:43 PM
You take the carton of cigarettes and place it in your front pocket, along with the money for easy access. You then take the lighter, the gum, the pens, and the shoe strings and shove them into the other pockets. After that, you grab the suitcase, and open the latches to place the brake fluid, the water bottle, and the papers into it, then you close it and flip the latches.
After securing the items, you check the watch for the time. 11:43 PM. That can't be right... you look up at the sky. It is clear blue, with hardly any clouds in the sky, and the sun is high in the sky, sharing its tremendous light for at least 6 more hours. This watch is off by a lot, but you attach it to your wrist anyways.
Then you head ot the train station while keeping a lookout. Your hearing some strange noises in the distance. It sounds like a cat screeching, but much more of a high pitch than a cat could make... strange. While crouching in the grass, you approach the train station slowly. You wait to listen for a few signs of any danger, but you hear none. No footsteps, no more wild screeches from nearby, nothing. It almost seems a little too quiet. You feel a light breeze move as you hear the rustling of leaves all around you. It feels like its getting a little colder.
=================================
Name: Axzinger
Condition: Normal
KATL: 5%
CL: 75%
----
Items:
----
Strength: 0
Perception: 0.2
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: -0.5
Accuracy: 0
Luck: 0

I sneak to the two shacks and attempt to find out if any one or thing is inside without going in.
You slowly make your way to the shacks, maintaining a crouching position. You can smell a diguisting smell, but you can't figure out where it is coming form. You try your best ot ignore it, but you can't help but gag a little. (The smell caused your perception to lower just a bit, not too much though.) When you get close enough to the shacks, you stop and listen for any noises. The faint sound of flies reach your ears as you lie on your stomach outside of the first shack. The smell is killing you, but you force yourself to stay and investigate. There could be good gear in the shack, afterall. For what seems like a few minutes, you hear nothing but flies buzzing around in the shack. The sound of the flies sound pretty strong. As you sit, you feel a nize, slow breeze, that somewhat weakens the smell, but its still invading your nostrils. Your thoughts leave the current situation, as you think about how the tempurature outside feels a little colder than before.
=======================================
Name: Sanger Rainsford
Condition:Normal
KATL: 5%
CL: 50%
----
Items:None
----
Strength: 0
Perception: 0
Endurance: 0
Intelligence: 0
Agility: 0
Accuracy: 0
Luck: 0
I set my CL to an even level (of 50%) and head to the town on the right to see if I can scavenge anything.

You pass a couple of hills, and reach the first house that is closest to you. Your at the back side, and the three windows that you see on the back side are shattered. The house is two stories high, so that means there is probably a lot of good gear in the house. You enter through the shattered window, and step foot inside the cold house. Its freezing in here! You can hear a slight buzzing noise within the house... maybe the air conditioning was left on or maybe the house has 50 hidden fans cooling the place down? Whatever it was, it was making the house feel like an ice land. You can't help but to cross your arms and try your best to keep warmth. Do you want to search in the house, or leave and do something else?
ParkerD1313
offline
ParkerD1313
125 posts
Nomad

Name: Alec
Condition: Normal
KATL: 10%
CL: 90%
----
Items: Carton of Cigarettes(6); a Lighter(24%); shoe strings; pack of mint gum(3); 3 pens;$34
Suitcase: 2 6oz. bottles of brake fluid; empty water bottle;registration papers
----
Strength: 0
Perception: 0.3
Endurance: 0
Intelligence: 0
Agility: -0.4
Accuracy: 0
Luck: 0

I decide to be more cautious (CL now 95). I move toward the station slowly.

axzinger
offline
axzinger
26 posts
Nomad

Name: Axzinger
Condition: Normal
KATL: 5%
CL: 75%
----
Items:
----
Strength: 0
Perception: 0.2
Endurance: 0
Charisma: 0
Intelligence: 0
Agility: -0.5
Accuracy: 0
Luck: 0

I put my head around and look in the first shack just enough to see in it to see if any zombies are in there.

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