You are a villager that lives in a... oh well... a village. You have two friends. Johnny and Natalie. Natalie dream is to become the greatest wisard ever and Johnny has very great aiming powers and is good with bows. You take a walk with your friends and nobody is at the village. Everybody is away at the big city, so the only ones at the village are kids. 5 days later you are already wondering where is everybody, but the parents told you to stay home because there are monsters and evil soldiers everywhere around the village. But you are getting worried about your parents. So you go out of the village and you see a bid field of grass, there is a forest next to you and there came two wolfs out of it.
Character sheet: Name: Age: (5-18) Allies: Johnny, Natalie Health: 20 Strength: 2 Speed: 1 Accuracy: 1 Level: 1 Inventory: (Max. 20 items, start with an empty slot) Skills: (start with an empty slot) Class: (look below) Element: (look below)
Classes:
Warrior: has a light heart, good with swords, a very brave person Assassin: evil swordsman, very good speed, a coward that attacks from behind Magician: a good man, isn't good with bows or swords, good with magic Nercomancer: a very evil wisard, in future he will be able to summon skeletons, a brave person Warder: good accuracy, a helpful person, he makes a good sniper Ranger: has a massive range, evil human, a person who rages
Elements:
Fire: burns, when burns effects anyone that touches Water: drowns Bomb: explodes, when explodes destroys anything except for iron Earth: makes magical traps and walls Wind: pushes the enemy back Thunder: has a 40% chance of stunning the enemy Poison: decreases the enemy speed and health Ice: freezes the enemy, when unfrozen lowers the speed Light: has a 40% chance of making the enemy blind
And now you already have a little trouble with some wolves:
Enemies: Name: wolf Health: 5 Damage: 3 Speed: 4 Accuracy: 1 Level: 1 Inventory: bone Allies: another wolf just like him
Bard: You defend yourself even though you had a skeleton protecting you, the skeleton entered the fight and hit a soldier for 10 dmg. Your ally unleashes the bullets again and does 20 damage to each.
Both of the guards unleash the bullets too and kill your minion. The skill has refreshed again.
You throw your cactus at both of them and poison them, well its your unlucky day mister Bard, because they have a mechanical armor made of iron so your cactus will be pretty useless against them. But your ally finally kills the first guard.
There is only the second guard left and he has 35 HP. He defends himself.
Bart: Your narwhale did 15 damage, your skeleton attacked and did 10 and the guard unleashed his bullet power again and defeated the enemy.
You have won and leveled up. Your new stats: Name: Han Climp Age: 17 Allies: the guard Health: 75 Strength: 20 Speed: 10 Accuracy: 15 Inventory: wooden staff, bone, broken pipe Skills: the narwhale, summon skeleton, charge up Class: nercomancer Element: water
Charge up is a skill that encreases your damage by 200% for the next 2 turns, it takes a little while to refresh though. So you get out of the building and go further, then you see a shop and thought you could enter it.
The shop
Healing potion: heals for 40 HP and costs 10$ Hand bomb: does 60 bomb damage to an enemy and costs 20$ Frenzy potion: encreases the damage by 50% and encreases Max. HP by 10% and costs 30$ The mighty staff: encreases your skill damage by 30, costs 55$
The man at the shop: "Just buy what you want and leave this place!" The guard: "No need, i am with him." The man at the shop: "Exactly, now buy or sell what you want and leave, i have other stuff to do."
Bard: For all your items, lets see... your wooden staff is worth some 30$, the bone seems to be worth 7$, and the broken pipe can be found anywhere so that is worth 3$, so together its worth 40$, there will be more shops later on. Then your teammate also puts in the minigun i forgot to put in your invetory. That minigun is totally worth 40 $. Now you have 2 chances: