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Jeff1999
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Jeff1999
1,356 posts
Farmer

You are a villager that lives in a... oh well... a village. You have two friends. Johnny and Natalie. Natalie dream is to become the greatest wisard ever and Johnny has very great aiming powers and is good with bows. You take a walk with your friends and nobody is at the village. Everybody is away at the big city, so the only ones at the village are kids. 5 days later you are already wondering where is everybody, but the parents told you to stay home because there are monsters and evil soldiers everywhere around the village. But you are getting worried about your parents. So you go out of the village and you see a bid field of grass, there is a forest next to you and there came two wolfs out of it.

Character sheet:
Name:
Age: (5-18)
Allies: Johnny, Natalie
Health: 20
Strength: 2
Speed: 1
Accuracy: 1
Level: 1
Inventory: (Max. 20 items, start with an empty slot)
Skills: (start with an empty slot)
Class: (look below)
Element: (look below)

Classes:

Warrior: has a light heart, good with swords, a very brave person
Assassin: evil swordsman, very good speed, a coward that attacks from behind
Magician: a good man, isn't good with bows or swords, good with magic
Nercomancer: a very evil wisard, in future he will be able to summon skeletons, a brave person
Warder: good accuracy, a helpful person, he makes a good sniper
Ranger: has a massive range, evil human, a person who rages

Elements:

Fire: burns, when burns effects anyone that touches
Water: drowns
Bomb: explodes, when explodes destroys anything except for iron
Earth: makes magical traps and walls
Wind: pushes the enemy back
Thunder: has a 40% chance of stunning the enemy
Poison: decreases the enemy speed and health
Ice: freezes the enemy, when unfrozen lowers the speed
Light: has a 40% chance of making the enemy blind

And now you already have a little trouble with some wolves:

Enemies:
Name: wolf
Health: 5
Damage: 3
Speed: 4
Accuracy: 1
Level: 1
Inventory: bone
Allies: another wolf just like him

Well, have fun

  • 76 Replies
Cardibard
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Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: a guard
Health: 60
Strength: 14
Speed: 8
Accuracy: 8
Inventory: bone, wooden staff, cactus, broken pipe
Skills: the narwhale, summon skeleton
Class: nercomancer
Element: water

I use narwhale on the guards

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
The narwhale hits both of the guards for 15 dmg, the ally does a massive bullet rampage at the both of the evil guys for 20 dmg,

The enemy guards kill your skeleton, but the skill has refreshed.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: a guard
Health: 60
Strength: 14
Speed: 8
Accuracy: 8
Inventory: bone, wooden staff, cactus, broken pipe
Skills: the narwhale, summon skeleton
Class: nercomancer
Element: water

I summon another skeleton

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
Your skeleton is active again. The guard hits the other one for 15 dmg.

Those guards will protect themselves this time.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: a guard
Health: 60
Strength: 14
Speed: 8
Accuracy: 8
Inventory: bone, wooden staff, cactus, broken pipe
Skills: the narwhale, summon skeleton
Class: nercomancer
Element: water

defend

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
You defend yourself even though you had a skeleton protecting you, the skeleton entered the fight and hit a soldier for 10 dmg. Your ally unleashes the bullets again and does 20 damage to each.

Both of the guards unleash the bullets too and kill your minion. The skill has refreshed again.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: a guard
Health: 60
Strength: 14
Speed: 8
Accuracy: 8
Inventory: bone, wooden staff, cactus, broken pipe
Skills: the narwhale, summon skeleton
Class: nercomancer
Element: water

I throw the cactus at them

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

You throw your cactus at both of them and poison them, well its your unlucky day mister Bard, because they have a mechanical armor made of iron so your cactus will be pretty useless against them. But your ally finally kills the first guard.

There is only the second guard left and he has 35 HP. He defends himself.

Your attacks will be useless.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: a guard
Health: 60
Strength: 14
Speed: 8
Accuracy: 8
Inventory: bone, wooden staff, cactus, broken pipe
Skills: the narwhale, summon skeleton
Class: nercomancer
Element: water

I summon a skeleton

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
You summon the skeleton, the skeleton attacks the guard, but the guard is shielded. Your ally also simply attacks. But ineffective.

The guards defense is off. He attacks the skeleton.

Your narwhale has refreshed.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: a guard
Health: 60
Strength: 14
Speed: 8
Accuracy: 8
Inventory: bone, wooden staff, cactus, broken pipe
Skills: the narwhale, summon skeleton
Class: nercomancer
Element: water

i use narwhale

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bart:
Your narwhale did 15 damage, your skeleton attacked and did 10 and the guard unleashed his bullet power again and defeated the enemy.

You have won and leveled up.
Your new stats:
Name: Han Climp
Age: 17
Allies: the guard
Health: 75
Strength: 20
Speed: 10
Accuracy: 15
Inventory: wooden staff, bone, broken pipe
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

Charge up is a skill that encreases your damage by 200% for the next 2 turns, it takes a little while to refresh though. So you get out of the building and go further, then you see a shop and thought you could enter it.

The shop

Healing potion: heals for 40 HP and costs 10$
Hand bomb: does 60 bomb damage to an enemy and costs 20$
Frenzy potion: encreases the damage by 50% and encreases Max. HP by 10% and costs 30$
The mighty staff: encreases your skill damage by 30, costs 55$

The man at the shop: "Just buy what you want and leave this place!"
The guard: "No need, i am with him."
The man at the shop: "Exactly, now buy or sell what you want and leave, i have other stuff to do."

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: the guard
Health: 75
Strength: 20
Speed: 10
Accuracy: 15
Inventory: wooden staff, bone, broken pipe
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

"How much for all my items?"

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
For all your items, lets see...
your wooden staff is worth some 30$, the bone seems to be worth 7$, and the broken pipe can be found anywhere so that is worth 3$, so together its worth 40$, there will be more shops later on. Then your teammate also puts in the minigun i forgot to put in your invetory. That minigun is totally worth 40 $. Now you have 2 chances:

A) sell the items for 80$
B) quit the shop

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: the guard
Health: 75
Strength: 20
Speed: 10
Accuracy: 15
Inventory: wooden staff, bone, broken pipe
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

i sell the items

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