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Jeff1999
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Jeff1999
1,356 posts
Farmer

You are a villager that lives in a... oh well... a village. You have two friends. Johnny and Natalie. Natalie dream is to become the greatest wisard ever and Johnny has very great aiming powers and is good with bows. You take a walk with your friends and nobody is at the village. Everybody is away at the big city, so the only ones at the village are kids. 5 days later you are already wondering where is everybody, but the parents told you to stay home because there are monsters and evil soldiers everywhere around the village. But you are getting worried about your parents. So you go out of the village and you see a bid field of grass, there is a forest next to you and there came two wolfs out of it.

Character sheet:
Name:
Age: (5-18)
Allies: Johnny, Natalie
Health: 20
Strength: 2
Speed: 1
Accuracy: 1
Level: 1
Inventory: (Max. 20 items, start with an empty slot)
Skills: (start with an empty slot)
Class: (look below)
Element: (look below)

Classes:

Warrior: has a light heart, good with swords, a very brave person
Assassin: evil swordsman, very good speed, a coward that attacks from behind
Magician: a good man, isn't good with bows or swords, good with magic
Nercomancer: a very evil wisard, in future he will be able to summon skeletons, a brave person
Warder: good accuracy, a helpful person, he makes a good sniper
Ranger: has a massive range, evil human, a person who rages

Elements:

Fire: burns, when burns effects anyone that touches
Water: drowns
Bomb: explodes, when explodes destroys anything except for iron
Earth: makes magical traps and walls
Wind: pushes the enemy back
Thunder: has a 40% chance of stunning the enemy
Poison: decreases the enemy speed and health
Ice: freezes the enemy, when unfrozen lowers the speed
Light: has a 40% chance of making the enemy blind

And now you already have a little trouble with some wolves:

Enemies:
Name: wolf
Health: 5
Damage: 3
Speed: 4
Accuracy: 1
Level: 1
Inventory: bone
Allies: another wolf just like him

Well, have fun

  • 76 Replies
Jeff1999
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Jeff1999
1,356 posts
Farmer

Bard:
you have 80$, look at the shop and tell what you want to buy.

Cardibard
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Cardibard
2,025 posts
Nomad

Name: Han Climp
Age: 17
Allies: the guard
Health: 75
Strength: 20
Speed: 10
Accuracy: 15
Inventory:
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

I buy a mighty staff and 2 healing potions

Jeff1999
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Jeff1999
1,356 posts
Farmer

Your new stats:
Name: Han Climp
Allies: the guard
Health: 75
Strength: 20
Speed: 10
Accuracy: 15
Weapon: the mighty staff
Invetory: 2 healing potions
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

You continue the jounrey and go through a desert, then you run into a powerful monster which one is a very powerful being.

Boss battle
Name: protector
Allies: 4 bolt runes
Health: 400
Damage: 15
Speed: 10
Accuracy: 50
Invetory: thunders tear
Skills: upgrade, thunder blast
Class: boss
Element: thunder
Weakness: poison, water

If the monster upgrades the thunder blast, it will instantly kill someone. If you protect, it still does 5 damage. He is weak to water so your narwhale is gonna do a double damage. The protector is strong enough to brake through your skeleton in one shot. The protector has his own mini protectors.

Name: bolt rune
Allies: the protector and 3 more bolt runes.
Health: 20
Damage: 5
Speed: 20
Accuracy: 20
Invetory: the ring of stun
Class: boss ally
Element: thunder

You have these chances:
A) charge up
B) use narwhale
C) summon skeleton
D) use healing potion
E) attack
F) defend

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Allies: the guard
Health: 75
Strength: 20
Speed: 10
Accuracy: 15
Weapon: the mighty staff
Invetory: 2 healing potions
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

i use charge up

Jeff1999
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Jeff1999
1,356 posts
Farmer

Bard:
Your magic damage is encreased by 300% for three turns, the guard also did a bullet rampage for 20 dmg to one of the bolt runes and killed one.

Three bolt runes were attacking you, you have 60 HP now. The protector used upgrade and will now do 300 damage with the thunder blast. That means its going to one hit kill next turn.

Be careful on what you're going to do.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Allies: the guard
Health: 60
Strength: 20
Speed: 10
Accuracy: 15
Weapon: the mighty staff
Invetory: 2 healing potions
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

defend

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
You have been protected. The guard also defends himself.

The bolt runes are attacking, but don't do any damage. The protector uses his thunder blast and does only 5 damage because you have been protected from the blast.

Your narwhale is going to do 120 damage and the skeleton is gonna do 50, which one are you going to use first? Your damage is encreased only for 2 turns now.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Allies: the guard
Health: 60
Strength: 20
Speed: 10
Accuracy: 15
Weapon: the mighty staff
Invetory: 2 healing potions
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

I use narwhale

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
The narwhale did 120 damage, the guard simply attacked for 15 dmg to one of the bolt runes.

The protector shoots a mini cannon and re-summons a bolt rune.
The guard: "What? He summons those things back? Then we will never get rid of them."
You: "We will get rid of them once we destroy the big guy."
The guard: "Hmm... i guess you're right, lets finish them, all of them."
The bolt runes attacked the guard, one of the bolt runes healed itself.

You have one more skill left. And i just recalculated, the skeleton will attack for 90 o_O

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Allies: the guard
Health: 60
Strength: 20
Speed: 10
Accuracy: 15
Weapon: the mighty staff
Invetory: 2 healing potions
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

what skill do i have left

I attack the protector

Jeff1999
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Jeff1999
1,356 posts
Farmer

Bard:
The skill is skeleton. Your attack does 20 damage to it. The guard did another bullet rampage and did 20 dmg as always.

The protector is upgrating. Hes going to do 300 damage next turn. The runes defend themselves.

You can use the skeleton.

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Allies: the guard
Health: 60
Strength: 20
Speed: 10
Accuracy: 15
Weapon: the mighty staff
Invetory: 2 healing potions
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

I defend

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
You are defended and so is the guard.

The protector does a thunder blast, gets though the shields and hit you and the guard for 5 dmg.

Your only skill is the skeleton

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Han Climp
Allies: the guard
Health: 60
Strength: 20
Speed: 10
Accuracy: 15
Weapon: the mighty staff
Invetory: 2 healing potions
Skills: the narwhale, summon skeleton, charge up
Class: nercomancer
Element: water

I use the skeleton

Jeff1999
offline
Jeff1999
1,356 posts
Farmer

Bard:
The skeleton attacks the protector for 35 dmg, the guard simply attacked for 15 dmg.

The runes attack the skeleton and so does the protector.

You don't have any skills for now.

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