2023. Science went too far. The best scientists in the world came together under the common goal of making the perfect soldier. One that wouldn't feel pain, would never let feelings get in the way, and would never lose the will to fight. And they kind of succeeded. However, these new soldiers lost all sense, and only knew aggresion and survival. They killed every human they saw, and within a year after their drugs got out, the infection had spread all over the world, and nearly everyone was either dead or infected by 2025. Now you have only one goal in mind as one of the few remaining sane people on Earth: to survive.
Character sheet: You have 20 points to spend on skills, not including points granted by class choices. Name: (First or last if you want, or just a nickname) Gender: (Male or female) Class: (Scavenger, hunter, recon, sniper, commander) Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: (This affects how much stuff you can carry, along with how much damage you can deal with melee weapons, and how well you can fight bare-handed. This also slightly decreases how much damage you take.) Stealth: (This greatly affects how easily you can avoid zombies and survivors. You will be able to move more quietly and stealthily and therefore be able to avoid combat more often and find stuff more frequently.) Intelligence: (This affects how well you can use advanced equipment such as computers, security systems, and vehicles, and you are able to spot weaknesses and tactical opportunities better, along with gaining skill in lock-picking, hot-wiring, etc.) Charisma: (This affects how well you can interact with other survivors. Raise it high enough and they might give you some free equipment and help, and will also become less likely to try and stab you in the back while you sleep.) Accuracy: (This affects how well you can aim ranged and thrown weapons, and you are able to throw things farther and more precisely.) Perception: (Affects how much you can see at a glance, you'll find more stuff when exploring/scavenging, and all you're senses are sharpened so you can sense survivors/zombies/equipment/etc. better.) Luck: (Affects all stats slightly, zombies are less likely to detect you, you are more likely to scavenge better stuff, etc.) ------------------------------------------------------------------------------ Bio: (Just some basic information about your character, fitness, height, previous job, some random traits/habits, etc.) Personality: (Basically how your character reacts to zombie situations and how they act towards survivors.) Inventory weight: 15/15 Weapons: (You will most likely find one in the beginning of the game.) Gear: (Anything you're wearing, used mostly for defense, speed, and strength.) Equipement: (Anything you can use that is not a weapon or some type of gear, such as rope, keys, wood, etc.) Aid: (Anything like first aid, food, water, drugs, etc.)
Classes: Scavenger: +4 Perception, +4 Stealth, +2 Strength. As a scavenger you will find more stuff while scavenging, and are able to move faster and more stealthily. Hunter: +4 Accuracy, +4 Strength, +2 Charisma. Hunters are fully trained to track and kill zombies, they are the strongest of the classes and can many times be used to defend others and keep themselves from zombies. Recon: +4 Stealth, +3 Perception, +3 Intelligence. Recons work best as scouts. They are able to find useful stuff and avoid zombies more easily than others, but aren't too strong in combat. Sniper: +4 Accuracy, +3 Intelligence, +2 Strength, +1 Charisma. Snipers are the best gunners of all the classes, and are best with ranged weapons. They often times can be used to pick off zombies before they get too close, and are great at combat. Commander: +4 Intelligence, +4 Charisma, +2 Perception. Commanders are the leaders of the survivors, they are most influential to others and are very good at using their environment for their own good.
I will respond again in 5 hours, and start a game with whoever has joined by then. After that, anyone else can join but they will not have the benefit of starting with other survivors.
Name: Angela McGracen Gender: Recon Class: Commander Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: 1 Stealth: 4 Intelligence: 6 (2+4 Commander) Charisma: 6 (2+4 Commander) Accuracy: 5 Perception: 3 (1+2 Commander) Luck: 5 -------------------------------------------------------------------- Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore. Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched. Inventory weight: 15/15 Weapons: Gear: Equipement: Aid:
Name: Tyler Gender: Male Class: Scavenger Health: 76/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (1/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: None Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
(You DO still have your revolver...)
You charge in with your chainsaw as the zombie knocks away the new survivor while your friend gets away from the scene. You get a solid hit on it's chest and seem to damage it considerably, before it punches you and you are knocked back a few feet, luckily landing on your feet.
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet) Aid: None Other: None Vehicle: None
When I said "Taken care of" I meant that you had killed him :P
Name: Lillou Zitah Gender: Female Age : 29 Class: Recon Health: 90/100 Stamina: 85/100 Hunger: 95/100 Infection : 0% Strength: 3 Stealth: 4 Intelligence: 7 Charisma: 4 Accuracy: 1 Perception: 8 Luck: 3 ------------------------------------------------------------------------------ Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developped and try to find a remedy. She has no illusion of saving the world but that's all she can do. Personality: "Observe and analyse". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody. Inventory weight: 3/15 Weapons: Small knife Gear: None Equipement: Flashlight (78% Battery) Aid: Turkey Sandvich (2) Other: Pistol rounds (13) Vehicle: None
You try to hit his eyes, but instead you miss and embed (I think that's how you spell it) it in his shoulder, enraging it even more. It seems that you have rendered its arm useless with the blow, though. However, before you can get away it swings its still functional arm to knock you a few feet away. It is now facing the third survivor that's there, who has charged in with a chainsaw.
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 75/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
You get a good few meters from the zombie before you stop and notice that it is going after your friend, who had charged in with his chainsaw.
Name: Angela McGracen Gender: Recon Class: Commander Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: 1 Stealth: 4 Intelligence: 6 Charisma: 6 Accuracy: 5 Perception: 3 Luck: 5 -------------------------------------------------------------------- Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore. Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched. Inventory weight: 0/15 Weapons: None Gear: None Equipement: None Aid: None Other: None Vehicle: None
You wake up behind a counter, and can't remember anything. You hear shuffling noises, along with groaning, on the other side, but beside that there is nothing too interesting around you.
Name: Tyler Gender: Male Class: Scavenger Health: 76/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (1/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: None Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
(i was saving it to prevent noise)
I pull out my rocket launcher and say ***** PLEASE!!!
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 75/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
I go get the keys to the truck from where they were before the zombie took after me. A part of me wants to sneak up on the zombie and whack it with the frying pan but I discard that plan. I discarded the plan because my friend should have enough time to shoot the rocket launcher. Once I get the keys I will make sure that I'm am not in the way of my friend's shot and if I am then I will move.
Name: Angela McGracen Gender: Female Class: Commander Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: 1 Stealth: 4 Intelligence: 6 Charisma: 6 Accuracy: 5 Perception: 3 Luck: 5 -------------------------------------------------------------------- Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore. Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched. Inventory weight: 0/15 Weapons: None Gear: None Equipement: None Aid: None Other: None Vehicle: None
very quickly pokes my head up over the counter to take a look around, looking for an exit of some sort, or at least get a better idea of my situation.
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet) Aid: None Other: None Vehicle: None
after that i have kill the zombie, look for useful stuff that i could use
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: None Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
(Even though you used a rocket launcher a few posts back XP)
I'm guessing by ***** please you mean shoot the thing in the face with a missile, in which case it is successful. The head and upper half of the infected survivor's body is blown apart and it falls on the ground. You cause minimum collateral damage to yourself and your teammates, but nothing serious. Now what?
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
You receive minimum damage from the rocket launcher's explosion, but nothing serious. More importantly, you are able to get the keys back before the explosion. Now what?
Name: Angela McGracen Gender: Female Class: Commander Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: 1 Stealth: 4 Intelligence: 6 Charisma: 6 Accuracy: 5 Perception: 3 Luck: 5 -------------------------------------------------------------------- Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore. Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched. Inventory weight: 0/15 Weapons: None Gear: None Equipement: None Aid: None Other: None Vehicle: None
You see that you are in some sort of gas station. There are tons of miscellaneous items around, such as food, money, drinks, flashlights, etc. However, there are just as many zombies in the store too, at least nine in a quick count. There is one exit, the double door entrance that is blocked by two zombies. What do you do?
While trying to be quiet as a church mouse, looks around for a spray bottle the clerk would have used to clean windows, dumping it out, filling it with as much lighter fluid and anything as flammable as she can find, stuffing a long piece receipt role down the neck, then lighting one end and giving it a quick toss over the counter, hoping that they fumes will make the bottle com bust, grabbing a rubber floor mat and tossing it over the head of the first bitey dead guy she see's as she makes for the door, hoping what's outside isn't worse than what's in the station.
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: None Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
Name: Lillou Zitah Gender: Female Age : 29 Class: Recon Health: 90/100 Stamina: 85/100 Hunger: 95/100 Infection : 0% Strength: 3 Stealth: 4 Intelligence: 7 Charisma: 4 Accuracy: 1 Perception: 8 Luck: 3 ------------------------------------------------------------------------------ Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developped and try to find a remedy. She has no illusion of saving the world but that's all she can do. Personality: "Observe and analyse". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody. Inventory weight: 3/15 Weapons: Small knife Gear: None Equipement: Flashlight (78% Battery) Aid: Turkey Sandvich (2) Other: Pistol rounds (13) Vehicle: None
I take my knife back and introduce myself to other survivors : "Hi, nice to meet you and thanks for your help. Do you think we may travel together ? It would be safier.."
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
I put the keys in my pockets and then check on the other two survivors.
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet) Aid: None Other: None Vehicle: None
Name: Angela McGracen Gender: Female Class: Commander Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: 1 Stealth: 4 Intelligence: 6 Charisma: 6 Accuracy: 5 Perception: 3 Luck: 5 -------------------------------------------------------------------- Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore. Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched. Inventory weight: 0/15 Weapons: None Gear: None Equipement: None Aid: None Other: None Vehicle: None
(You are a genius, my friend. You deserve an internet cookie.)
You do so, you are able to hit a few zombies with the flames, but that just alerts them of your position. However, you are able to make it out safely, albeit with a few scratches here and there. The zombies from the store are following, and there seems to be an empty parking lot. Around the parking lot, on the opposite sides of the streets surrounding it, you can see different buildings. Though most of them just look like apartments.
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: None Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
As you start to get in (By the way, front seat or back?), the new survivor from earlier stops you, asking if he can tag along with the two of you. How do you respond.
Name: Lillou Zitah Gender: Female Age : 29 Class: Recon Health: 90/100 Stamina: 85/100 Hunger: 95/100 Infection : 0% Strength: 3 Stealth: 4 Intelligence: 7 Charisma: 4 Accuracy: 1 Perception: 8 Luck: 3 ------------------------------------------------------------------------------ Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developped and try to find a remedy. She has no illusion of saving the world but that's all she can do. Personality: "Observe and analyse". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody. Inventory weight: 3/15 Weapons: Small knife Gear: None Equipement: Flashlight (78% Battery) Aid: Turkey Sandvich (2) Other: Pistol rounds (13) Vehicle: None
You do so, seeing that the pick-up truck from earlier seems to be there's. (Please wait for marinecorps101's next response, then respond)
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
You do so and check on the two. Your friend is starting to get back in the truck, but is stopped by the other survivor, who proceeds to discuss something with him. You think you hear some zombies but can't be sure as the sounds are faint. The hospital from earlier now seems to be cleared, and there is no news on the apartments. What do you do?
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet), Flashlight (48% Battery) Aid: Turkey sandvich (2), Bottled water (1), Pepsi (1), Chocolate bar (1) Other: None Vehicle: None
(Sorry, my bad)
You are able to find a few drinks along with food, and a battery-powered flashlight. However, there really isn't anything to important there. What do you do?
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: None Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])