2023. Science went too far. The best scientists in the world came together under the common goal of making the perfect soldier. One that wouldn't feel pain, would never let feelings get in the way, and would never lose the will to fight. And they kind of succeeded. However, these new soldiers lost all sense, and only knew aggresion and survival. They killed every human they saw, and within a year after their drugs got out, the infection had spread all over the world, and nearly everyone was either dead or infected by 2025. Now you have only one goal in mind as one of the few remaining sane people on Earth: to survive.
Character sheet: You have 20 points to spend on skills, not including points granted by class choices. Name: (First or last if you want, or just a nickname) Gender: (Male or female) Class: (Scavenger, hunter, recon, sniper, commander) Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: (This affects how much stuff you can carry, along with how much damage you can deal with melee weapons, and how well you can fight bare-handed. This also slightly decreases how much damage you take.) Stealth: (This greatly affects how easily you can avoid zombies and survivors. You will be able to move more quietly and stealthily and therefore be able to avoid combat more often and find stuff more frequently.) Intelligence: (This affects how well you can use advanced equipment such as computers, security systems, and vehicles, and you are able to spot weaknesses and tactical opportunities better, along with gaining skill in lock-picking, hot-wiring, etc.) Charisma: (This affects how well you can interact with other survivors. Raise it high enough and they might give you some free equipment and help, and will also become less likely to try and stab you in the back while you sleep.) Accuracy: (This affects how well you can aim ranged and thrown weapons, and you are able to throw things farther and more precisely.) Perception: (Affects how much you can see at a glance, you'll find more stuff when exploring/scavenging, and all you're senses are sharpened so you can sense survivors/zombies/equipment/etc. better.) Luck: (Affects all stats slightly, zombies are less likely to detect you, you are more likely to scavenge better stuff, etc.) ------------------------------------------------------------------------------ Bio: (Just some basic information about your character, fitness, height, previous job, some random traits/habits, etc.) Personality: (Basically how your character reacts to zombie situations and how they act towards survivors.) Inventory weight: 15/15 Weapons: (You will most likely find one in the beginning of the game.) Gear: (Anything you're wearing, used mostly for defense, speed, and strength.) Equipement: (Anything you can use that is not a weapon or some type of gear, such as rope, keys, wood, etc.) Aid: (Anything like first aid, food, water, drugs, etc.)
Classes: Scavenger: +4 Perception, +4 Stealth, +2 Strength. As a scavenger you will find more stuff while scavenging, and are able to move faster and more stealthily. Hunter: +4 Accuracy, +4 Strength, +2 Charisma. Hunters are fully trained to track and kill zombies, they are the strongest of the classes and can many times be used to defend others and keep themselves from zombies. Recon: +4 Stealth, +3 Perception, +3 Intelligence. Recons work best as scouts. They are able to find useful stuff and avoid zombies more easily than others, but aren't too strong in combat. Sniper: +4 Accuracy, +3 Intelligence, +2 Strength, +1 Charisma. Snipers are the best gunners of all the classes, and are best with ranged weapons. They often times can be used to pick off zombies before they get too close, and are great at combat. Commander: +4 Intelligence, +4 Charisma, +2 Perception. Commanders are the leaders of the survivors, they are most influential to others and are very good at using their environment for their own good.
I will respond again in 5 hours, and start a game with whoever has joined by then. After that, anyone else can join but they will not have the benefit of starting with other survivors.
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
I mean fortify the place and take care of any zombies or dead bodies we find. We also need to build a fence around the place and figure out where to put snipers and others that are good with guns.
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
I mean fortify the place and take care of any zombies or dead bodies we find. We also need to build a fence around the place and figure out where to put snipers and others that are good with guns.
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
I mean fortify the place, take care of all zombies and dead bodies in the area, build a fence around the place, and figure out where everyone will be when we get attacked by zombies.
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet), Flashlight (48% Battery) Aid: Turkey sandvich (2), Bottled water (1), Pepsi (1), Chocolate bar (1) Other: None Vehicle: None
Name: Lillou Zitah Gender: Female Age : 29 Class: Recon Health: 90/100 Stamina: 85/100 Hunger: 95/100 Infection : 0% Strength: 3 Stealth: 4 Intelligence: 7 Charisma: 4 Accuracy: 1 Perception: 8 Luck: 3 ------------------------------------------------------------------------------ Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developped and try to find a remedy. She has no illusion of saving the world but that's all she can do. Personality: "Observe and analyse". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody. Inventory weight: 3/15 Weapons: Small knife Gear: None Equipement: Flashlight (78% Battery) Aid: Turkey Sandvich (2) Other: Pistol rounds (13) Vehicle: None
The door seems to be made of weak metal, and after some observation you note that the hospital is mostly made of painted concrete walls, with wooden, plastic and metal furniture.
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: Dollar (7) Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
You do so. The noise from earlier seemed to have drawn out zombies from the rooms closer to the entrance, and those have been killed. You secure two minor aid rooms, and a security room, all three barely a few doors from the reception/waiting room where the entrance is.
Character sheet: Name: Maria "Fast-hand" Caelson Gender: Female Class: Scavenger Health: 100/100 Stamina: 100/100 Hunger: 100/100 Infection: 0.0% Strength: 4 Stealth: 4 Intelligence: 5 Charisma: 5 Accuracy: 3 Perception: 6 Luck: 3 ------------------------------------------------------------------------------ Bio: Used to live in Sweden. Moved to america when she was 8 with her dad. Her dad was a police officer that got killed in action. She was placed in a foster home where she learned how to fight. Personality: Funny, nice, fast, doesn't like zombies Inventory weight: 5/15 Weapons: Pistol (5/0) Gear: Kevlar vest Equipement: Flashlight (21% Battery) Aid: None Other: Unknown note (Reads: 2-5-9-7) Vehicle: None
One drawer is empty. The second contains some random documents. The third is locked with a key. What do you do?
Name: Angela McGracen Gender: Female Class: Commander Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: 1 Stealth: 4 Intelligence: 6 Charisma: 6 Accuracy: 5 Perception: 3 Luck: 5 -------------------------------------------------------------------- Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore. Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched. Inventory weight: 0/15 Weapons: None Gear: None Equipment: None Aid: None Other: None Vehicle: None
I meant that the survivors were also dead :P
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
Unfortunately, there is nothing to fortify the place. The only things in it that you can safely get are benches, chairs and office supplies. Same with the fence. You'll need to explore a bit to find the needed supplies.
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet), Flashlight (48% Battery) Aid: Turkey sandvich (2), Bottled water (1), Pepsi (1), Chocolate bar (1) Other: None Vehicle: None
There is no window in the security room, and the scratching keeps continuing at a constant pace.
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
For now I will work on making sure the building is empty of zombies and dead bodies.
Name: Lillou Zitah Gender: Female Age : 29 Class: Recon Health: 90/100 Stamina: 85/100 Hunger: 95/100 Infection : 0% Strength: 3 Stealth: 4 Intelligence: 7 Charisma: 4 Accuracy: 1 Perception: 8 Luck: 3 ------------------------------------------------------------------------------ Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developped and try to find a remedy. She has no illusion of saving the world but that's all she can do. Personality: "Observe and analyse". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody. Inventory weight: 3/15 Weapons: Small knife Gear: None Equipement: Flashlight (78% Battery) Aid: Turkey Sandvich (2) Other: Pistol rounds (13) Vehicle: None
I follow Storm but slowlier. I'm looking for the service department and would like to find some tools and keys.
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: Dollar (7) Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
i move to secure the whole building (how many stories is it)?
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet), Flashlight (48% Battery) Aid: Turkey sandvich (2), Bottled water (1), Pepsi (1), Chocolate bar (1) Other: None Vehicle: None
i unlock the door andd quickly i go hide somewhere
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
It seems your friend from before has secured three rooms near the entrance: two minor aid rooms and a security room. You go ahead to the end of the hallway, and as you do you hear shuffling around the corner. How do you respond?
Name: Lillou Zitah Gender: Female Age : 29 Class: Recon Health: 90/100 Stamina: 85/100 Hunger: 95/100 Infection : 0% Strength: 3 Stealth: 4 Intelligence: 7 Charisma: 4 Accuracy: 1 Perception: 8 Luck: 3 ------------------------------------------------------------------------------ Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developped and try to find a remedy. She has no illusion of saving the world but that's all she can do. Personality: "Observe and analyse". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody. Inventory weight: 3/15 Weapons: Small knife Gear: None Equipement: Flashlight (78% Battery) Aid: Turkey Sandvich (2) Other: Pistol rounds (13) Vehicle: None
There are only three secured rooms so far aside from the reception area at the entrance: two minor aid rooms and a security room. Keep following Storm or go into a room?
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: Dollar (7) Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
(Three stories, it's pretty small)
You do so, but as you turn the corner of your first hallway, you find two zombies, which notice you and start charging. What do you do?
Name: Maria "Fast-hand" Caelson Gender: Female Class: Scavenger Health: 100/100 Stamina: 100/100 Hunger: 100/100 Infection: 0.0% Strength: 4 Stealth: 4 Intelligence: 5 Charisma: 5 Accuracy: 3 Perception: 6 Luck: 3 ------------------------------------------------------------------------------ Bio: Used to live in Sweden. Moved to america when she was 8 with her dad. Her dad was a police officer that got killed in action. She was placed in a foster home where she learned how to fight. Personality: Funny, nice, fast, doesn't like zombies Inventory weight: 5/15 Weapons: Pistol (5/0), Sawed-off shotgun (2/15) Gear: Kevlar vest Equipement: Flashlight (100% Battery) Aid: None Other: Unknown note (Reads: 2-5-9-7) Vehicle: None
It is not, as it is sealed by a keyhole. You hit it with your flashlight a few times and after a while you chip it enough to open it. Inside you find a sawed-off shotgun along with some scattered ammunition, and some spare flashlight batteries. What next?
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people. Personality: he's like a mercenary and he's quiet. Inventory weight: 3/15 Weapons: Pistol (0/0), Army knife Gear: None Equipment: Rope (10 feet), Flashlight (48% Battery) Aid: Turkey sandvich (2), Bottled water (1), Pepsi (1), Chocolate bar (1) Other: None Vehicle: None
There are still scratching noises coming from the other side of the door, and as you get closer you realize that the scratching is originating from the door itself: someone (or, more likely, something) is scratching against the door. Still proceed?
Name: Elisa Tresa Finder (Storm) Gender: Female Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 4 Stealth: 4 Intelligence: 4 Charisma: 4 Accuracy: 4 Perception: 5 Luck: 5 ------------------------------------------------------------------------------ Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive. Personality: Elisa is playful and quick thinking. Inventory weight: 10/15 Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade Gear: None Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1) Other: Cigarette (9), Dollar (17), Pick-up truck keys Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
I try to sneak up on what is making the shuffling sound.
Name: Angela McGracen Gender: Female Class: Commander Health: 100/100 Stamina: 100/100 Hunger: 100/100 Strength: 1 Stealth: 4 Intelligence: 6 Charisma: 6 Accuracy: 5 Perception: 3 Luck: 5 -------------------------------------------------------------------- Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore. Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched. Inventory weight: 0/15 Weapons: None Gear: None Equipment: None Aid: None Other: None Vehicle: None
Search through the bodies and the station as thoroughly as possible. In a pinch, a 3 foot section of aluminum shelving will make a handy club, though snapple bottles full of diesel fuel will work even better.
Name: Tyler Gender: Male Class: Scavenger Health: 70/100 Stamina: 90/100 Hunger: 75/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/24), Silenced pistol (12/0), Rocket launcher (0/0), Chainsaw (100% Gas), Bat Gear: None Equipment: None Aid: Turkey Sandvich (1), Water bottle (2) Other: Dollar (7) Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])
hit them in the face with my baseball bat and advance more.