O.K So the way the game starts is you will need to fill this out Name: Gender: Magic: Items: None Money: 10 Health: 100/100 Condition: Healthy Looks: Artifacts: none (These are different then Items because you can only hold up to 3 and they do some pretty crazy things)
You have 20 points to spend on the following as well as one perk you can pick from bellow:
Attack: (Damage you deal) Defense: (Protection from damage) Intelligence: (Time it takes you to re-act and time it takes you to solve a problem) Stealth: (needed to escape battles and needed to avoid them) Regeneration: (How quickly you heal yourself) Mental strength: (How you would deal with a scary, sad etc. situation. The higher this is the harder it is to go insane)
Perk: (you may pick one) Gifted: gain 2 extra stat points Pack mule: You can hold more items in your inventory Health fanatic: You can not get sick and ill easily (your regeneration just restores hit points it does not cure you from ailments or poisons) Strong Stomach: You can eat (some) things that would get normal people sick Anti Venom: poisons do not harm you as much sixth sense: No one can teleport around you without you knowing and being able to react. You can see ghosts no matter what
The magical arts: you must pick one and put it up at the top of your chart where it says magic.
Lightning: fast thinking and not to analytic but can react quickly and bad against earth but good against water
Water: Versitile and not made to be a fighter until well trained. Good against fire and bad against lightning.
Fire: Fighting is the one thing they are good at. Good against plant and bad against water.
Plant: Can control trees and plants, made for defense and not offense. Good against earth and bad against fire.
Earth: Stubborn and unyealding. They can be rash and blunt. Simple and powerful. Good against lightning and bad against plant.
Empethetic: They can have influence over the emotions of others and can make others feel the pain they are going through. Well liked and loved a lot. No real streangth or weakness.
Everyone starts in the forest. Where in the forest I won't tell you. You are supposed to survive because the magical people are being hunted and killed. On top of that the magical people hate each other and do not trust each other. If you die... that is it. Poof gone dead. You do not exist anymore. The goal of the game is to basically avoid being killed while trying to stop the problem or make it worse. as you go on you may be able to find new magical realms and maybe learn a few pf their secrets so keep that in mind. Have fun!
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 100/100 Condition: Healthy Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
You wake up in a tree and you get down by simply making the tree let you down. You are walking around trying to stay hidden. You start to hear water running like a river. The thought entices you because you want something to drink. You do hear something else by the water. It sounds large and is most likely a deer.
Given your intelligence you know it is a larger creature and you know it is bent over. You could try to sneak up on it with about a 50-50 chance of being seen.
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 100/100 Condition: Healthy Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
I get as close as I can without it detecting me to get a better look. If it is a deer i will try to ensnare its feet with vines from the ground it is standing on and go from there.
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 100/100 Condition: Healthy Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
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You sneak up and take a closer look. You see a small elf. The elf is male and has a large cut on his arm. He is bent over and he dips his arm in the water and the water seems to crawl up his arm and you saw his arm heal. He has black hair that is perfectly smooth and his ears poke through his hair and you can tell he was running from something. You just don't know what. Suddenly his ears flicker and he runs off the water around him carries him across the river and he runs off and you loos sight of him.
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 98/100 Condition: Slightly cut with small chance of infection Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
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You are bent over drinking when a knife flies by you leaving a slight cut on your left hand. You look up and see a huge man with a large axe and several knives that look like they are bigger then hand. He grabs a knife and pulls his hand back... You have a little time to react what do you do?
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 98/100 Condition: Slightly cut with small chance of infection Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
Dive into the river and as I'm falling, tell the plants around him to ensnare his limbs. I'll begin to swim down the river, staying at least 5 feet under the water.
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 99/100 Condition: Fine Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
You dive into the water barely missing another knife. Roots shoot out from the ground and wrap around his feet and one arm. You are under the water and you are swimming for a long time and when you are about a mile away from the original attack. Night is nearing and the water is getting cold. What do you do?
You are smart enough to know the man is far away and will not be able to hurt you for know. Your defense and intelligence is what gave you the ability to ensnare him and react that fast.
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 99/100 Condition: Fine Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
I will climb out of the water and look for a bush. I will sit next to it and tell it to wrap around me, acting as a blanket and look around just in case anything is in the area.
Name: David Cooper Gender: Male Magic: Fire Items: None Money: 10 Health: 100/100 Condition: Healthy Looks: Short black hair, blue eyes, medium build. Artifacts: None Attack: 5 Defense: 3 Intelligence: 4 Stealth: 2 Regeneration: 2 Mental strength: 4 Perk: Sixth Sense
Name: Thren Yor Gender: Male Magic: Plant Items: None Money: 10 Health: 99/100 Condition: Fine Looks: Medium length auburn hair, green eyes, large build. Artifacts: None Attack: 1 Defense: 7 Intelligence: 4 Stealth: 3 Regeneration: 2 Mental strength: 3 Perk: Gifted
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You get in the bush and listen and eventually you fall to sleep. You wake up and your stomach is growling. You can't hear anything until you hear a snap of a twig about ten feet away. What do you do?