RPG Land:
Builders:
Name: Evilsweetblock
Rank: Lead Admin
Rank XP: N/A
Name: Stone
Rank: II
Rank XP: 35/200
Name: Tossavainen ('James'
Rank: I
Rank XP: 52/100
Name: Lagiacrus
Rank: I
Rank XP: 0/100
Towns, Cities, Outposts:
Tyloria (Level 1-10)
A small town, where you start your adventures and quests.
Brownhood Outpost (Level 1-5)
An outpost of the Brownhood Bandits, be wary for traps and ambushes.
S'kevall (Level 3-5)
A quite popular elven village found on the edge of the Great Forest. Known for fostering some of the best archers the world has ever seen.
Guilds and Groups:
Brownhood Bandits:
A bandit group that has been terrorizing small villages.
Earth Dominion:
A large guild of people that has started years ago.
Monsters, People and Creatures:
Weak Goblin Level 1, 50 Health, Aggressive-Passive
The weakest of it's kind, Weak Goblins tend to be short and under powered.
Extremely Decayed Zombie Level 1, 10 Health, Aggressive
A crumbling zombie buried years ago.
Towns People Level 2, 100 Health, Neutral
Normal townsfolk.
Vile Rabbit: LVL 1, 15 Health, Aggressive-Passive
Seems like a normal bunny from far, but has been infected and attacks intruders with it's vile teeth. Darkish purple fur and white eyes. Not too tough, but has quick attacks.
Brownhood Brawler: LVL 1, 70 Health, Aggressive
A rather weak bandit from the Brownhood bandit group. These bandits use clubs, axes or their fists as main weapons. They are pretty clumsy, but give a fight.
Brownhood Scout: LVL 1, 50 Health, Aggressive
A rather weak bandit from the Brownhood bandit group. These bandits use slingshots and bows to attack from range, but they have way less health. They are smarter than the brawlers, and they often make group ambushes.
Leaf Sprite: Lvl. 1, 25 HP, Neutral
A weak low-class elemental that occurs in many forests and wood areas. It stays hidden within the plant life surrounding it, and then attacks all intruders it sees when they let their guard down, using the plants around them as weapons.
Frost Sprite: Lvl. 1, 35 HP, Neutral
A weak low-class elemental that occurs in tundras and icy/snowy places. Being small and pure white, it is nearly invisible on snowy days and can easily hide in snow or ice. If it is to spot any intruders, it will harden any snow and ice around to use as steel-hard blades, spikes, clubs, etc.
Flame Sprite: Lvl. 1, 40 HP, Aggressive
One of the rarer Sprites, only found near volcanos and lava flows, aside from the occasional mischievous sprite that can be found causing forest fires and the like. Unlike most other sprites, this one does not bother hiding, taking on a more aggressive nature. As soon as it sees an intelligent creature, it will usually attack it full force, manifesting flames to use in battle.
Water Sprite: Lvl. 1, 30 HP, Neutral
A sprite most commonly found near lakes, rivers, streams, and some coastlines. A mostly passive sprite, though if someone or something disturbs it or its environment then it will not hesitate to attack full force, manipulating water in such away to harm the opponent.
E.D. Recruit: LVL 1, 75 HP, Aggressive
The E.D (earth dominion) is a group of men that made a gang years ago, and is now one of the biggest groups there is. These recruits are very young and athletic, so you'll be suprised how good they are at close combat.
E.D. Medic Recruit: LVL 2, 50 HP, Aggressive
The E.D. medics are specialized in healing near death situations. These men barely have a medical licence. although they're not as good at healing as their counterparts, think of them as recruits that can heal.
E.D. M. Sgt. Myls: LVL 5, 250 HO, BOSS, Aggressive
Sergeant Myls is a great man. He fought about 13 wars and hundreds of skirmishes. He is very hostile and will destroy any invaders, he is always escorted by 2-4 recruits or specailists. Private Jarre Is the second hand-man in their plot to over throw the E.D. or at least divide it. This man has nothing to live for, so he'll literally fight till hes dead.
Elven Scout: Lvl. 2, 60 HP (Passive-aggressive)
An elf that has been trained in stealth and speed, whose job is primarily to scout ahead for incoming threats or intruders. Though they try to stay away from combat themselves, they can be quite a force in battle, using a combination of daggers and martial arts to take down opponents.
Elven Assassin: Lvl. 3, 55 HP (Aggressive)
An elf trained in using magically enhanced stealth and speed, using poisons and daggers to take down intruders and prey, with the occasional ranged bow attack. Quite weak, but if they are allowed to sneak up behind you, then you can count yourself dead.
Elven Warrior: Lvl. 3, 80 HP (Aggressive)
The bulk of the elven military forces. These elves are trained for close combat, usually handling one or two swords and dancing around the opponent's attacks to hit them. One shouldn't be a problem for the average skilled fighter, but two or more and you have a pretty good chance of dying.
Elven Archer: Lvl. 3, 60 HP (Aggressive)
An elf trained to have the patience of a rock and the eye of a hawk, usually waiting in a tactical spot for the enemy to come along before firing deadly arrows. Very deadly at a range, but get too close and they can be beaten easily.
Elven Ranger: Lvl. 4, 70 HP (Aggressive)
Something of a mix between an assassin and an archer. Rangers are a very dangerous elf indeed. They use bows to take down the opponent, but unlike the archer they use their extreme stealth training to move quickly through forests to stalk and eventually kill the enemy. And if pitted into close combat, they will use their unnatural speed and razor sharp daggers to cut up opponents.
Jaggi: Lvl. 3, 75 HP (Aggressive)
Jaggi are young male members of the Jaggi family, a Bird Wyvern species. Jaggi are mostly pink, with purple foreclaws, back-stripe, and head-frills, and with cream-colored underbellies. Jaggi are weak when alone, but are dangerous in packs.
Great Jaggi: Lvl. 10, 500 Health (Aggressive) (Boss)
The Great Jaggi is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very commanding presence. It is said they can call and give complex orders to their pack with their howls and barks.
Rhenoplos: Lvl. 5, 200 HP (Neutral)
Extremely territorial herbivores with poor vision but acute hearing. Rhenoplos will doggedly pursue any nearby targets they sense. They often collide into boulders, perhaps because they can't easily stop themselves once they begin running. Their rock-hard skin make them a very durable target.
Felyne: Lvl. 2, 50 HP (Friendly)
Cat-like humanoids called Lynians that are noted for their white fur. Felynes are quiet and peaceful until angered, in which case they may attack. Capable of speech, they are sometimes found in the employ of human masters.
Tylorian Guard: Level 3, 300 HP, Friendly
The guard for the good people of Tyloria, known to be trained well, the Tylorian Guards has kept the little town safe for decades.
My Ideas
The House of the Stag:
A tribal group that lives in the high mountains, they worship stags and fashion leather and hide armor from the very creatures they patronize.
Tribesman Level 2, 75 HP, Neutral
Normal tribes folk, though they are more trained in combat than Towns People.
T.H.O.T.S Hunter Level 4, 150 HP, Passive-Aggressive
From the tribal group of The House of the Stag, this people has hunted for all of their lives, thus gaining combat experience.