Ok, so its an RPG, but instead of ME making everything, YOU help! You start out Rank I, but you rank up and up as you level and help out. So! lets begin:
Builder sheet:
Name: Anything! Rank: I Rank XP: 0/100 Things:
Normal sheet:
Name: Anything! Rank: I Rank XP: 0/100 Things: Health: 100/100 Lvl: 1 XP: 0/100 Gold: 0 L. Hand Equip: buckler R. Hand Equip: Short sword Chest: Shirt Legs: pants Feet: Shoes Str: 0 + 2 Def: 0 + 5 Agi: 0 + 1
Adventurer Sheet:
Health: 100/100 Lvl: 1 XP: 0/100 Gold: 50 L. Hand Equip: buckler R. Hand Equip: Short sword Chest: Shirt Legs: pants Feet: Shoes Str: 1 + 2 Def: 1 + 5 Agi: 1 + 1 Luk: 1 Chr: 1
@azy: Your weapons are good, but too high damage.....
Rusty sword: 10-15 Dmg Wooded Sword: 0-5 Dmg
Thats better :3
@unknown Good monsters, Your a rank III now
Name: Stone Rank: III Rank XP: 72/300 Xp Things: Creatures ~Leaf Sprite: Lvl. 1, 25 HP (Neutral) ~Water Sprite: Lvl. 1, 30 HP (Neutral) ~Frost Sprite: Lvl. 1, 35 HP (Aggressive) ~Flame Sprite: Lvl. 1, 40 HP (Aggressive) ~Elven Scout: Lvl. 2, 60 HP (Passive-aggressive) ~Elven Assassin: Lvl. 3, 55 HP (Aggressive) ~Elven Archer: Lvl. 3, 60 HP (Aggressive) ~Elven Ranger: Lvl. 4, 70 HP (Aggressive) Towns S'kevall: Lvl. 3 village (Elves)
@ bluydee Name: Bluydee Rank: I Rank XP: 62/100 Things:
Nice things,
@gariss Im promoting you to an admin for your hard work keep it up
Heres a few Monsters I think will be good add-ons to the E.D.:
E.D. Marine: LVL 1-5, HP 50-500, AggresiveThe marines are the basic units of E.D., equiped with Scoped pulse rifles and a basic combat knife. Most marines are convicts/volunteers of the E.D.
E.D. Ghost: LVL 7-99, HP 120-200,000 NuetralThe ghosts are special forces that will leave you alone unless your in the way of the mission. Also used as assassins and varies and training.
E.D. Reaper: LVL 99, HP 950,540,000 Aggrsive Reaper is an officer who died at war. Now he posseses high ranked marines. When they die he goes and poseses others. The only way to kill him is in soul form.....
Reaper soul form: LVL99, HP 100,000 Passive Reaper in soul form. Only way to kill him....
Deadeye Von Magnum Health: 100/100 Lvl: 1 XP: 0/100 Gold: 50 L. Hand Equip: buckler R. Hand Equip: Short sword Chest: Shirt Legs: pants Feet: Shoes Str: 1 + 2 Def: 1 + 5 Agi: 1 + 1 Luk: 1 Chr: 1 ------------------------------------------------------------------------------------------------ I shall adventure, give me your worst.
Deadeye Von Magnum Health: 100/100 Lvl: 1 XP: 0/100 Gold: 50 L. Hand Equip: buckler R. Hand Equip: Short sword Chest: Shirt Legs: pants Feet: Shoes Str: 1 + 2 Def: 1 + 5 Agi: 1 + 1 Luk: 1 Chr: 1 ------------------------------------------------------------------------------------------------ I go to the mine. (I guess I have a pickaxe too.)
Fillip Kone Health: 100/100 Lvl: 1 XP: 0/100 Gold: 50 L. Hand Equip: buckler R. Hand Equip: Short sword Chest: Shirt Legs: pants Feet: Shoes Str: 1 + 2 Def: 1 + 5 Agi: 1 + 1 Luk: 1 Chr: 1 ----------------------------------------------------------------------------------------------
Oh god yes I'm ready. My opponents is unknown, but I'm gonna do anything to defeat him! And also, I'll use anything left on the street for advantage over him.
I will not be posing for a while because my computer has no internet and this one doesnt have a copy-paste thing. Im very sorry for my lack of energy to type it. Also, I will be making a very detailed RPG that will probaly be to best forum you've ever joined. Furthermore, the move from california has drained my creativity, but it is almost fully replenished. thank you for being patient.
.Deadeye Von Magnum Health: 100/100 Lvl: 1 XP: 0/100 Gold: 50 L. Hand Equip: R. Hand Equip: Pickaxe Chest: Shirt Legs: pants Feet: Shoes Str: 1 Def: 1 + 3 Agi: 1 + 1 Luk: 1 Chr: 1
You enter the mine and see a few ore deposits laying around. But there are also some kobolds around, fighting eachother over the ores. Then one stares right at you and pounces. What will you do?
Fillip Kone Health: 100/100 Lvl: 1 XP: 0/100 Gold: 50 Inventory: buckler, Short sword L. Hand Equip: R. Hand Equip: Chest: Shirt Legs: pants Feet: Shoes Str: 1 Def: 1 + 3 Agi: 1 + 1 Luk: 1 Chr: 1
Enemys: Kobold Hp: 30 Weakness: ?? (Defeat one to know)
Unfortunalty, you cant use weapons. As you enter the arena, you hear roars of apluase as you see another street fighter running at you, about to do a deadly punch. What will you do?
Enemy: Street fighter Hp: 50 Weakness: ?? (defeat one to learn the weakness)
Fillip Kone Health: 95/100 Lvl: 1 XP: 35/100 Gold: 50 Inventory: Buckler, Short sword L. Hand Equip R. Hand Equip: Chest: Shirt Legs: pants Feet: Shoes Str: 1 Def: 1 Agi: 1 Luk: 1 Chr: 1
(Since I have no equipped items, i have no bonus stats, You also forgot to remove 5 hp and add 35 xp My strength is 1 so i suppose, i can do maximum of 1 dmg. Fighter is "Fighter: LvL 2, 50 HP, Agressive" So i suppose, he can do extra dmg because he is 1 lvl over me. So basically I'm gonna die no matter what i use.)
Name: Azywng Rank: I Rank XP: 27/100 Things: NPCs: Shopkeeper: 100 Hp, Passive. Sells you items. However, if attacked, will defend himself with a sword.
Game Mechanics: Blind: This pretty much removes sight from the description. Dead: You cannot do anything untill revived.
Sorry I wasn't there for you, Evilsweetblock, I hadn't noticed the whole darn game for a long time and thought it had died away a while ago.. (Then again I suppose it had..)
But at this point I'm not quite sure what to say, but I think you might want to start a new version of this after you've fully figured out the game mechanics. You got stuck when Xerox said:
My strength is 1 so i suppose, i can do maximum of 1 dmg. Fighter is "Fighter: LvL 2, 50 HP, Agressive" So i suppose, he can do extra dmg because he is 1 lvl over me. So basically I'm gonna die no matter what i use.
So basically.. I don't remember anyone saying that "Strength: 1 = Maximum of 1 dmg", I mean you could be using a dice system for example. The dice roll + strength - Enemy's defense = Amount of damage dealt. Right? You simply need to decide this stuff before you start the game. I'm still sorting out the game mechanics for several games I've had planned since 2012, because I want to make sure everything works.. So take your time with it and maybe some day start the game again if you feel like it, I mean after all I'm sure a lot of the stuff that was created can be put into the new version. Best of luck on that, hope this helped.