The last god is dieing. He needs someone to replace him, so he chose 6 contestants to fight. The final fight will be in the Sky Dome,and only one will survive.
Classes you can choose:
Humans:They are just everywhere... Main city : Deragon Bonuses: None Weaknesses - None
Dwarfs: Strong and hmm.... small. Main city: Darmar Bonuses: Small Weaknesses: None
Light Elves: Opposite of Dark Elves. Main city: Light Soth Bonuses: Can shoot 2 arrows at once if you go with School of Arrow. Weaknesses: None
Dark Elves: Opposite of Light Elves. Main city: Dark Soth Bonuses: Can see in the dark. Weaknesses: Easily blinded.
Naga: The water tribe. Main city : Naga Village Bonuses: Breaths underwater and is faster in the water. Weaknesses: Slow on the ground.
Avians: Humanoid Birds. Main city: Eagledor mountain. Bonuses: Flying and Eagle sight. Weaknesses: Very unprotected.
Dragonians: The ancient rulers of the world. Main city: Dragon Mauntain. Bonuses: Immune to fire, breaths fire, scales are like armor. Weaknesses: Poor eyesight, Can't see very far, wears no armor.
Lizard Tribe: The children of Sand. Main city: Anima Bonuses: Can walk on walls. Weaknesses: None
Swamp Tribe: Green..... Main city: Pos Bonuses: Masters of disguise. Weaknesses: Needs water to survive.
Centaurs: Human horses. Main city: Linox Bonuses: Extremely fast on land. Weaknesses: Cant swim.
Schools you can chose:
School of Defender: Sword and Shield.
School of War: Two Handed Sword, Spear.
School of Arrow: Bow and Arrows. Throwing weapons.
School of Assassin: Daggers or Two Short Swords. Throwing weapons.
School of Magic: Staff and one dagger or short sword. Spells are boosted.
School of Iron: Hammer or Other Giant Weapon.
Magic paths you can chose No Magic - Boosts Power.
Ice Magic: Ice Bolt - Launches Bolt of Ice Blizzard - Summons short Blizzard. Frozen Touch - Freezes Something you touch.
Fire Magic: Fire Bolt - Launches Bold of Fire. Inferno - Summons a flaming rock rock from the sky with small explosion radius. Fire Breath - You breath Fire, short range.
Earth Magic: Stone Wall - Summons a Stone wall. Earth Lance - Summons an lance from the ground. Iron God - Can repair everything with a touch.
Sky Magic: Heal - Replenishes small amount of health to you. Large amount of health if you use it on someone else. Sky Rage - Sends razor sharp wind at the target. Sandstorm - Summons short Sandstorm.
Jester Magic - Randomly casts one magic.
You can use only 1 kind of magic per turn.
Everyone starts with the school they chose. There are some extra items if you kill certain supreme beasts. Leviathan
Location: Badwith
Drops Staff of Water. With it you can use ice magic and the magic you have.
The Titan
Location: Kelos Islands.
Drops Infernal Sword - Two Handed. You can use Fire Slash that cuts trough everything. You can use it once in 5 turns. Nymph of Life
Location: The Heaven Tree.
Drops Life Shield. With it you can use protection spell that block any kind of attack. Only 3 uses. You can go after the bosses any time. First you have to find them. They are Very Hard to Kill. Each one has a weakness. Gold is used to Travel Faster. Character Sheet:
Name: City: School: Magic Path(If you have one): Class: Life: Gold: Items: Weapons: Everyone starts with 100 gold. You can begin in the Following Cities :
Deragon,Pathway Tower, One of the Thorn Cities - 1,2,3 or 4, Hedos, Jados, Mecho, Lisan, Zeio, Dark Soth, Light Soth,Soir and Darnar.
Name: Zero Furrbone City: Lisan School: School of War Magic Path: Jester magic Class: Lizard Tribe. Life: 100/100 Gold: 100 Items: Health Potion, Fire Gem, Explosive Substance Weapons: Normal Spear.
[b]Game starts when 6 players Sign Up. If you survive till the finale battle, you will have to fight the other players. Or you can kill them if you find them :/ Or team up ? your choice
If someone chose certain city to start, no one else can start in the same city.[/b]
Deragon,Pathway Tower, One of the Thorn Cities - 1,2,3 or 4, Hedos, Jados, Mecho, Lisan, Zeio, Dark Soth, Light Soth,Soir and Darnar.
So chose one of them Also, chose only one of the 2H Sword and the Spear, if you can find something else, you can use it, but for the start you can only have one of them.
Also, need 4 more players for the game, and then we will start I suppose i will update it every weekend or at least when all 6 players have passed their turn.
Name: blue wing City: light soth School: school of magic Magic Path: i have to ask. i like ice but since you can beat a boss and gain acces to any ice magic isnt that unbalanced and unnecesairy? i will choose a path after you answer Class: light elf Life: Gold: Items: Weapons:
i have to ask. i like ice but since you can beat a boss and gain acces to any ice magic isnt that unbalanced and unnecesairy? i will choose a path after you answer
First you have to find the boss(And i wont just say where it is..) Then you have to find the weakness,run away, or die. And finally if you have ice path, the weapon is useless, and if you have other path, its a staff, so mage can only use it. Even if you get it, that does not mean you gonna win. You deal extra dmg with magic(If you hit), but you are pretty much open for attacks. Im not aiming for one hit kill, but there are allot more in game.
If you aim to win, you should get as stronger as possible. Wouldn't be better to use two kinds of magic, when your opponent can summon monsters on his side, or cut trough anything with just a swing?
Name: blue wing City: light soth School: school of magic Magic Path: path of ice Class: light elf Life: Gold: Items: Weapons:
[/quote]Oh here is something new : If you get the Staff of Water, and you are on path of Ice, you will get an extra spell. (Its a secret )[quote]
that was exactly my point. having only a staff for one of the paths make choosing that path useless. still, only one new spell still sounds kind of useless even if its awsome. but... i like ice and i like to feel as if the character im playing is actually me so even if its a bad idea i choose quality and go with it