Hello, and welcome to the latest (as of September 29, 2013) forum game of Nilo & Sons!
The basic point of the Unending War of the Towers is simply to try to destroy everyone else's tower while trying to keep yours well. The first time you post on this thread, a new tower magically appears in a vast grassy plain with the banners of your House. This tower you have to defend whilst strategically laying waste to the other towers.
Whilst the amount of rules is limited in this game, there are several that must be obeyed. 1: Godmodding is strictly forbidden. And 2. Your actions must be realistic, or at least, you must provide a logical way in which it could happen. Furthermore, the general forum rules must be obeyed as well. If any given action is proven to be unrealistic or hinged on godmodding, that action shall be pronounced null and void by the Opening poster.
Try to be as creative as possible! The towers can be destroyed, alliances can be formed, minions can be recruited and sent to die, and bloody clowns can be the protagonists of a great battle in which no clear victor shall arise. You know, it is not called 'Unending' just because.
So, it is brother against brother and brother against sister and sister against brother an....uh...you get the point.
One of my solarmancers does research in the now-built Academy, becoming the strongest of them easily. The giants subdued, a few of my smarter workers begin selling foodses to outsiders in exchange for moneys. This marks a new era of profit. My very cleverest workers set up an Academy of Science with some commoner, weaker charred bricks. It's currently rather small, but an enterprising "scientist" has come up with a plan for an airship powered by very hot air in sturdy, lightweight heat-tempered metal which came from some meteorites we found lying about. (Yes, these concepts existed in those days. They were purely theoretical due to limited understanding and material concerns, but I doubt superheated-air dirigibles made of unidentifiable meteoric alloys could go wrong...) Treasury: 500 moneys Total population: 53 Growth rate: 2 people/turn Food production: 70 foodses/turn Foodses: 127 Environmental regrowth: 56% done New tower: 25% done Academy: finished! Advanced solarmancy: 20% done Dirigible design: 15% done
(Yes, this may be OP. Go ahead and veto it, I'm prepared.)
We have killed it, and then routed it and after that, my Deathknights disspelled whatever was'nt retreating. what was left is going to your base, bent of destroying it instead.
I train more berserkers to replace the ones that dies, I continue the more javelins project and I train the berserkers so that they don't kill other berserkers in their killing rage (they might still accidentally kill friendly troops but not other berserkers).