so i was thinking yesterday that although my game take the castle is working as i would like, it is boring. although it keeps me busy with lots of things i must pay attention to, the players say "i raid" and sometimes "i buy 1 heavy infantry unit." so i have devised a new dungeon crawler game that i think any active forum participator will like. here is the intro- (this is a mid-evil era game)
One day, as you are sitting in your cottage, you hear a knock on your door. you go to answer it. standing there is a man in long purple cloaks (keep in mind that is the sign of royalty). you cannot see his face or any part of his body, as the cloak covers it all. he seems...friendly-ish, but before you can say anything he begins. "Hello! my name is sir Acrobis of the Deminin family. i am here because i am looking for brave adventurers to help me forfill a quest...a very dangerous one. have you ever heard of the legendary dragon's gold?" you think for a moment, but you do not recall of it. "well legend has it that in a town very close to here a dragon has millions of pounds of gols stashed away in an underground safe...and i am trying to assemble a team to recover it. everyone participating splits the loot. Do you accept?" you say of course, beacuse you wont turn an offer like this one down. however, the following events are foggy.
Character Sheet:
Name: Age: (15-40) visual description: (this will actually become important) Bio: (can be blank. doesn't matter, but its a good idea anyway) class: (below, pick one) alignment: neutral (influenced by most everything) ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: ( base stats will be based on class, armor will factor in) Strength: Endurance: Melee: Ranged: Magica: (the form of magic in this game) ------------ inventory: 1 rock, 2 health potions, 10 feet rope party: N/A
take out everything in parenthesis
Rules: 1. i am the only one who determines outcomes of anything. you NEVER will say "i decapitate xyz monster and then run down a hall." instead, "i attempt to decaptiate xyz monster." big difference. 2. If/when you become in a party, battling will be different. i havent worked this out yet, but i can tell you this, if your not posting every 2 days, you may be subject to be taken out temporarily to permanently 3. godmodding is strictly forbidden 4. if you die, you are done. you may restart, but EVERYTHING you had will be destroyed. 5. arguing will NOT be tolerated
Notes: 1. observe EVERYTHING. one of the major functions in this game will be to observe the room. if you enter a room i will give you obvious things, but most everything important or even special you will have to take a turn and observe for. 2. every peice of armor will have stats, rarity, and resell value, because there will be AI vendors in this game 3. everyone is on the same map. i cannot stress this enough because its very important. i will sketch the map, and is possible to go into a room that has already been explored 4. enemies will, for the most part, scale to your level. but in some instances they may not. bosses will not present themselves to you obviously, and if your very weak i may say "dont not go in there unless you plan on dieing." 5. PvP is going to happen, unless you want to baby through the game and never hurt a soul. 6. everything you do in this game will factor towards your alignment. i will tell you what you are and inform you of changes. 7. XP will be gained by killing monsters. PvP kills will be worth TONS. leveling up increases base stats. i will tell you when you gain XP 8. I will always update your CS (character sheet), not you. there is a format i want it in, and it will be that way.
Classes: (each class will get a weapon they start with, and different stats) Knight: starter weapon: short iron sword (+1 strength, +2 melee) starting stats: Strength: 5 Endurance: 5 Melee: 5 Ranged: 1 Magica: 0
Name: David Jones Age: 15 visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes. Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe. class: Thermiclerge alignment: neutral good Gold: 250 ------------ level: 2 XP: 1/15 health: 70/100 status: healthy, bitten arm stats: Strength: 5 (+5 from helmet) Endurance:2 Melee: 0 Ranged:3 Magica: 22 (+10 from staff) (22 current) ------------ inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare) party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar) ------------ spells: small icicle (lvl1, 5 magica) fire whisp (lvl1, hand magic) sheild (lvl1, 10 magica)
your in an alternate universe when it comes to gods and goddesses. "gods" in this game are different then roman and greek mythology, I am making things up. it would take me like an hour to create a full list of them, so instead I will bring them up to you as you find them or want to know about one specifically. Rychus can choose to respond to this. give him about 2 days to do so. "I don't suppose it would hurt," Hagus says. "chances are we could take it to a merchant and sell it for another of those fancy keys," dwelin says.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 0 ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped) party: N/A
"Taking these candles for my journey through this place"
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
you enter the room, realizing that there is an alter in front of you. something is on the alter, but you cant see it.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 0 ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped) party: N/A
you realize that, whoever it was. dropped from the ceiling. "if you haven't figured it out, I was utilizing those candles," the man says. you can tell its a man, but the figure is hidden in shadows.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 0 ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped) party: N/A
"I am utilizing them for another purpose, because I did not see that they were being used." I say backing away slowly.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
on the wooden alter is a key. the key is made of gold, studded with diamonds. it could be worth thousands. it has a skeleton head on it. this all seems to strange...
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 0 ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped) party: N/A
"you have disturbed my meditation...and this angers me," he says. he draws closer as you back up, so you draw your bow.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
as you take the key, the alter sinks into the ground. suddenly, the floor tiles connecting the doorway with the room fall out. you can no longer escape. you hear a noise: "theft will not be tolerated..." you turn to your sides, but see nothing. drawing your sword, you stay alert. there is a rumbling in the wall to your left.
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
I observe/look around. "Uh... Who's that? Can I leave if I put the key back?"
Name: Horace Altman Age: 31 visual description: Muscular, Brown hair and eyes, 1.7 metres tall Bio: Got tired of working at farm and decided to leave. Had alot of raw talent and trained to be a knight. class: Knight alignment: neutral gold: 50 ------------ level: 1 XP: 3/10 health: 100/100 status: perfect stats: Strength: 7 (+2 from sword) Endurance: 5 Melee: 8 (+3 from sword) Ranged: 1 Magica: 0 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short iron sword (+1 strength, +2 melee), long iron sword (+2 strength, +3 melee, equipped) party: N/A
you put the key back on the alter, but the rumbling continues. you get no response. suddenly, the wall to your left explodes, and a beast comes out in front of you. its a minotaur, a creature with the body of a man and the head of a bull. it has a great axe, and says, "you are not to be taking that key!"
Name: David Jones Age: 15 visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes. Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe. class: Thermiclerge alignment: neutral good Gold: 250 ------------ level: 2 XP: 1/15 health: 70/100 status: healthy, bitten arm stats: Strength: 5 (+5 from helmet) Endurance:2 Melee: 0 Ranged:3 Magica: 22 (+10 from staff) (22 current) ------------ inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare) party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar) ------------ spells: small icicle (lvl1, 5 magica) fire whisp (lvl1, hand magic) sheild (lvl1, 10 magica)
*So are gods actual beings in this game that can cast miracles/curses or just figments of the imagination that people believe in? I'll respond to the situation after this is answered.*
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 0 ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped) party: N/A
I scan him then say,"Listen, I don't want a fight, but I think these candles are better of with me."
Name: David Jones Age: 15 visual description: Black hair, tall and skinny, brown eyes, white skin, black robe, black leather shoes. Bio: Comes from a farming family, he had been born with a strong connection with magica. He had mostly used it so far for accelerating the growth of plants, but when the man came he saw new oppurtunities for his powers. His parents, realising the potential which could come out of this, bought him a black robe. class: Thermiclerge alignment: neutral good Gold: 250 ------------ level: 2 XP: 1/15 health: 70/100 status: healthy, bitten arm stats: Strength: 5 (+5 from helmet) Endurance:2 Melee: 0 Ranged:3 Magica: 22 (+10 from staff) (22 current) ------------ inventory: 1 rock, 3 minor health potions, 2 magica potion, 10 feet rope, oaken staff (equipped, common), iron helmet (equipped, common), torch (unlit), 2 enchantment crystals (rare) party: sir archene (rychus), Dwelin (archer), Hagus Rochbard (templar) ------------ spells: small icicle (lvl1, 5 magica) fire whisp (lvl1, hand magic) sheild (lvl1, 10 magica)
*So are gods actual beings in this game that can cast miracles/curses or just figments of the imagination that people believe in? I'll respond to the situation after this is answered.*
it is all what you believe. you currently have no proof that any exist, but you may or may not get proof in the near future.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 0 ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped) party: N/A
you get a little closer to see him in clear view. he is a man with wings on his back like he's a bat. he has no armor on, but he does have a long sword. "I need those candles for what I am doing. so I must ask you one last time...give them back to me," he says.
Name:Zenil the second Age: 13 visual description: 5"6, average waist. Not strong, but he is a geometry expert. Bio: His father always told tales of how he was a criminal, so he took his dads advice and took to a life of thievery Alignment:True neutral class: Archer Gold: 0 ------------ level: 1 XP: 0/10 health: 100/100 status: perfect stats: Strength: 3 (+1 from bow) Endurance: 2 Melee: 0 Ranged: 7 (+2 from bow) Magica: 1 ------------ inventory: 1 rock, 2 health potions, 10 feet rope, short wodden bow (equipped, +1 strength, +2 ranged), small quiver (10 arrows [max 30], equipped) party: N/A