The year is 1812. Scientists have recently discovered the art of steam, and with it, many inventions have been created. The world was made different, smarter men have come forth to add their inventions to the world. The most recent invention, was the invention of Mechs. Some of them are small, at the height of 3-5 feet. These mechs were made for the sole purpose of hard labor. Why work hard on something when you can have a Mech do it for you!? From there, Mechs grew drastically. Another inventor saw the Mechs for more than there ability to do arduous effort, and he made more Mechs. These Mechs were giants, though. Standing from 7-10 feet tall! They were made for the purpose of war. With the new invention, war sprang out everywhere. The Mechs, they were on the front lines. Devastating to regular infantry, but every now and then, two Mechs from different origins would battle it out. It was both Amazing and Terrifying. You are a pilot, a specially trained person who operates the Mechs. Your job: Battle, destroy, kill. Otherwise, stay alive.
Char Sheet
Pilot Name: Origin: See below. Mech Hull Strength: 100/100 Equipped Weapons: Equipped Armor: None Class: See below. Level: 1 (0/25) Merits: (Earned in combat)
Classes:
Soldier Class -Utilizes most weaponry -Commands other Mechs
Engineer Class -Can call in air-support -Can repair other Mechs
Stealth Class -Best with melee weapons -Utilizes the EMP gun
Tank Class -No weapons -Super strong, super fast
ORIGINS: There are two different origins. There is the UC (United Confederation) Or the Rebels. Each has there own goals and story.
If anyone has any questions please ask! If I've forgotten anything I am sorry! Merits can be used to buy new weapons and armor. There will be constant updates to add new weaponry, and other stuffs.
You wake up in the UC camp Rainfield. You are one of the many UC engineers at this camp, but they are all slowly being deployed. You had got the papers just yesterday that they wanted you out in the field. You head over to the Mech Bay where your Engineer Mech, painted in yellow, awaits you. You climb in and wait for the camp's protective steel door opens. The tele-porter rooms in this camp have yet to arrive, so you have to leg it to the position. You play the mission info over your Mech's intercom. "Alright, word is that we have a few Mechs in battle against... a huge thing. We have other Mechs inbound as well. We need you to head over there, and repair any Mechs that need it." The steel door opens, and you head out. Smoke rises in huge clouds towards the north, thats where you should go. ---------
You yell for help and a Tank-Class allied Mech turns and tackles the enemy Mech to the ground, he stands, and curb-stomps the mech in the face. You notice that the enemy are starting to back outside of the encampment.
If possible, I'd like a long-ranged artillery piece. Can I only have the MG? I mean, I'd happily sell the machine gun for a sturdy long-ranged howitzer.
I am very excited about this RPG. I did not think this many people would join. Thank you all! If you have any questions, please let me know! Thanks again!
You start to head north, and notice a lot of smoke rising in pillars. You get close enough to see the 20 foot Mech, stomping and shooting at two mechs running around at its feet. ----------
You jump off the Mech as he shoves you, which basically sends you flying. The Mech says a few obscenities under his breath and looks at you strange as you ask him to help you. ------------
You are prompted by the strange Mech that landed on you "Hey! I need some help fighting this thing! Could you kindly help dispose of it please?" *You can agree or disagree, its up to you.* -----------
You wake up to the bright white walls of the Louis Testing Facility. You were brought here as soon as you graduated OCS, and now you're testing new equipment. They just discharged you from the facility, though, after you brawled it out with a scientist. They let you keep a special gun though, because, you are the only one who can use it. It's handle and trigger are only respondent to your DNA, which transfers throughout your Mech. You're sent out to the Wastelands, where your job is to find enemy bases and pepper them with the cannon. You leave the facility with your Mech, and are transported to the Wasteland. You chin a trigger, and your intercom starts to crackle "Alright, heres a chance to prove your worth. We want you to prowl around the wasteland, looking for enemy group movements and bases, and eliminate them. Good luck." Far east you faintly see a cloud of smoke. --------------
You pull yourself up on the ground and successfully strike the Mech in his right leg before it gets out of the way. The great sword slices through the thin iron like butter, and the enemy Mech goes down. ----------
Pilot Name: David Jones Origin: Rebels Mech Hull Strength: 100/100 Equipped Weapons: None Equipped Armor: None Class: Tank Level: 1 (0/25) Merits: 0
You wake up to the rank smell of rot. You got assigned probably what you think, the worst job ever. Your job is to patrol the underground catacombs throughout the Wasteland. Only a few people know about these, and even those who do never use them. You hop inside your Mech, and start patrolling. About half way through your first patrol, you notice a blinking red light ahead. You are a tank Mech, which means no weapons, but built like a football player. You also have spiked fists, which end Mechs. -------------
You tail the group for about 15 minutes, when the group comes to a halt. An enemy Mech turns around and starts walking slowly to your hidden position. -----------