The year is 1812. Scientists have recently discovered the art of steam, and with it, many inventions have been created. The world was made different, smarter men have come forth to add their inventions to the world. The most recent invention, was the invention of Mechs. Some of them are small, at the height of 3-5 feet. These mechs were made for the sole purpose of hard labor. Why work hard on something when you can have a Mech do it for you!? From there, Mechs grew drastically. Another inventor saw the Mechs for more than there ability to do arduous effort, and he made more Mechs. These Mechs were giants, though. Standing from 7-10 feet tall! They were made for the purpose of war. With the new invention, war sprang out everywhere. The Mechs, they were on the front lines. Devastating to regular infantry, but every now and then, two Mechs from different origins would battle it out. It was both Amazing and Terrifying. You are a pilot, a specially trained person who operates the Mechs. Your job: Battle, destroy, kill. Otherwise, stay alive.
Char Sheet
Pilot Name: Origin: See below. Mech Hull Strength: 100/100 Equipped Weapons: Equipped Armor: None Class: See below. Level: 1 (0/25) Merits: (Earned in combat)
Classes:
Soldier Class -Utilizes most weaponry -Commands other Mechs
Engineer Class -Can call in air-support -Can repair other Mechs
Stealth Class -Best with melee weapons -Utilizes the EMP gun
Tank Class -No weapons -Super strong, super fast
ORIGINS: There are two different origins. There is the UC (United Confederation) Or the Rebels. Each has there own goals and story.
If anyone has any questions please ask! If I've forgotten anything I am sorry! Merits can be used to buy new weapons and armor. There will be constant updates to add new weaponry, and other stuffs.
Pilot Name: Sakata Johnson Origin: Rebels Mech Hull Strength: 100/100 Equipped Weapons: I hope I got one. Equipped Armor: Has to be something. Class:Stealth. Level: 1 (0/25) Merits: None
How dare you to not invite your friend to your awesome RPG!
You look around the towering Mech to see if there is any control panel or way to get at its wiring. Every Mech has the same generator, which turns water into steam. This one has one of these, but its high up. You'd either need to somehow "Trip" the Mech or climb him to get to it. -----------
*Now you do, since you've tagged him and put an end to the Mech.*
You tag the destroyed Mech (+20 Merits, +5 Exp) You start to head back to your Camp, when you hear the sound of thunder. You turn around to find that the Mech you just dealt with wasn't alone. Two UC stealth Mechs come rushing at you. One has a powered mace, and the other a sword like yours. ------------
You find that when the Mech steps, you can use the bends in the iron as foot braces and you haul yourself up onto his back. The pilot obviously doesn't like it because he tries to shake you off, and you have to hold on tight so you don't fly off. ------------
*Yes. Each Mech has a few infantry guns in case of the Mech being destroyed in the field. These infantry guns usually don't help too much in the case of an enemy Mech, but may save your life against enemy Infantry.*
The enemy Mech continues to walk straight towards you. The others continue on there way, bringing up a cloud of dust as they leave. --------------
You use the magnifying lens on your Mechs HUD and get a closer look at the smoke (I'm guessing that what you meant by "it" was the cloud of smoke billowing into the sky). You can't see much from your position, so you head towards it in hope of finding what caused it. You get quite a bit closer, and notice that a Mech comes into view amidst the thick smoke. It has to be huge for it to look that big from this far away. -------------
You wake up in the stuffy, moldy smell of your Rebel Camp. This camp is on the fringes of the Wasteland, which means it probably sees less action than any other. To your disapproval, you got assigned this camp, and you could do nothing about a change. You wake up and freshen yourself, and then you head out into the compound, and make your way to the Mech Bay. You enter the Mech Bay, and instantly see your Mech. It's not hard to find it, as its the only one in the entire Camp. The rest of the military men and women who stay here are all infantry. You play your Mission Info over the intercom in your Mech. "Alright Johnson, we've got something special cooked up for ya today. We want you to use the new teleportation things and head out to the Wasteland. From where it teleports you, you should see the abandoned base. We want you to search it out, and see if Rebel forces can accommodate there." You head over to the teleportation room, and teleport out to the Wasteland. You see the base, about a mile east. --------------
You raise your gun and rally the Mechs to charge the remaining enemy forces. The enemy forces are simply squashed. You tag a few Mechs you downed (+40 Merits, +5 Exp). A few Engineer Mechs come over to you and repair what damage you were inflicted. Really, they are geniuses with their Repair Torches. The giant steel door is replaced, and almost as soon as its up, a sentry calls down "Here comes more!" You knew that battle was too easy. -----------
Pilot Name: David Jones Origin: Rebels Mech Hull Strength: 100/100 Equipped Weapons: None Equipped Armor: None Class: Tank Level: 1 (0/25) Merits: 0
*Benni threw me a few ideas, but I did most of the RPG work. He is playing because he doesn't know anything that would give him an advantage. And no, blinking red lights are not normal in a underground cemetery.*
You walk towards the blinking red light, and before you get too close, you notice its held by something. You can see a faint silhouette, and then the thing moves. Its a Mech, but bigger than yours. From the constant flashes of the red light, you notice it is of neither UC or Rebel origins. ---------
*Guessing this is the boss* I advance further, trying to get a closer look at it. What's it look like? Is there an exposed ****pit? A shoulder-mounted gun? Anything attacking it? Most importantly, who's it serving? "This is Maxim," I say. "I'm seeing something... pretty scary. It's a giant Mech and it's surrounded by smoke. Do we have anything like that?"
You get into a defensive position, and the enemy Mechs rush in to you. The one with the Mace swings, and makes contact to your Mech's back. The other Mech with the sword takes a swing but misses. -------------
You attempt to take out the thing's legs but no matter what you do, it doesn't even stumble. You notice that the Rebel Mech has successfully climbed onto the giant Mechs back.
*I noticed somehow your Origin changed from UC to Rebels. Make sure you are not changing anything on your Char sheet without my consent.* ------------- Pilot Name: Michael Origin: Rebels Mech Hull Strength: 100/100 Equipped Weapons: MI6 Equipped Armor: - Class: Soldier Level: 1 (5/25) Merits: 10
You manage to hang on, and are able to climb up to where you can actually see the pilot. The pilot's face is covered by a black helmet, and its looking straight at you. ----------- Pilot Name: Maxim Origin: UC Mech Hull Strength: 100/100 Equipped Weapons: LDC (long distance cannon) Equipped Armor: - Class: Soldier Level: 1 (0/25) Merits: 0
You radio in and tell a lieutenant what you are seeing. "Give me a moment." The radio goes dead for a few minutes, then a different voice gets on. "This is Commander Watts, you said you've seen a giant Mech? About how tall is the thing?" You advance further to the Mech, and notice its twice, maybe even three times your size. You also see two oversized cannons strapped to it's arms, they glow with a soft orange that starts to get brighter. -----------
The enemy Mechs keep coming, and wont stop. Every time one is downed, two more fills its place. You start to back up, until finally you notice one of your best men go down. A enemy stealth Mech charges you and swings his powered sword, slicing you right below the thigh. Your Mech stumbles back, attempting to stay upright. -------------