You, are a mutated disease, that is so advanced, it has manifested into a living creature. This disease, had the tendency to make the infeced have a very large urge to eat meat. Not just any meat, but human meat. No one knows why it- you, specifically target human flesh, but the egg-heads know that it is partially to reproduce your virus. Your job is to wipe out humanity and the other swarms that wish to take your land, eat your humes, and kill your swarmlings! Can you do this?
You will start out with one cityblock. Your cityblock will have 1 infested building, "AKA" The hive. Humes will not know that this building is infested for a while, but you must muster what small forces you have to finish infesting it, and then move to the next, and the next, and the next. The humes will resist you with all their might, but you will evolve genes to defeat them. The city you start in has 10 blocks. There are 3 types of buildings. Hatchery: The home for your many swarmlings/Swarm generals. Infested: A regular building, can hold humes if you wish. Evolve Chambers: Used to unlock new genes of virus.
The goal of this game is to make a substaining "Zombie" Virus and take over the world. this will be hard, as you have other viruses to stop you. But, you will be able to make new virus genes and advance your virus until you beat them all.
CLASSES Regular: Only destroying the brains will kill your Swarmlings! 20% Infect chance +2 Starting
Swarm: Zombies that are easy to kill, with a high infect rating and large starting number 40% Infect chance +25 Starting
Fungi: Can be killed from excessive body damage, spreads "Spores" to help infect. 15% Infect chance Spores: Any humes in your area without proper gear will be 100% infected.
Character sheets: Swarm Name: Class: Gene: (Empty, lest you pick Fungi class) Infect Chance: 10% (Plus said class) Swarmlings: 10x (+ the # from class) Zombies: --------------------------------------------- Buildings: Hatchery (300 HP) --------------------------------------------- Enemy log: Civilian: 5 hp 0 Infect resistance --------------------------------------------- CityBlock: 1x Infected 7x Clean --------------------------------------------- Gene bank: 70 Pts. Infect Chance +1% - 15 Pts. (Other genes based on said class) --------------------------------------------- Battles: Hatchery (20 civilians are attacking!)
As you can see, your being attacked. to fix this problem, send your Swarmlings to attack the invaders and infect them. Dont worry, they are citizens, they cant defend themselves!
Any questions, comments, or concerns, please notify me.
Swarm Name: Disease 234652 Class: Fungi Gene: (Empty, lest you pick Fungi class) Infect Chance: 10% (Plus said class) Swarmlings: 10x (+ the # from class) Zombies: --------------------------------------------- Buildings: Hatchery (300 HP) --------------------------------------------- Enemy log: Civilian: 5 hp 0 Infect resistance --------------------------------------------- CityBlock: 1x Infected 7x Clean --------------------------------------------- Gene bank: 70 Pts. Infect Chance +1% - 15 Pts. (Other genes based on said class) --------------------------------------------- Battles: Hatchery (20 civilians are attacking!)
I'm not completely sure how to fill out the CS, could you fill it out? And could you define the words? I'm not sure what swarmlings are, what swarm generals are, what Humes are, etc. And do you evolve by finding a building with an evolve chamber?
Swarm Name: Disease 234652 Class: Fungi Gene: Spores (Allows you to produce spores, which will infect anything in your buildings) Infect Chance: 25% Swarmlings: 10x Zombies --------------------------------------------- Buildings: Hatchery (300 HP) --------------------------------------------- Enemy log: Civilian: 5 hp 0% Infect resistance 0 Attack --------------------------------------------- CityBlock: 1x Infected 7x Clean --------------------------------------------- Gene bank: 70 Pts. Infect Chance +1% - 15 Pts. --------------------------------------------- Battles: Hatchery (20 civilians are attacking!)
Have you ever heard of the phrase "Underlings?" Swarmlings are members of your swarm of an extremely low class, the same as lets say, knights. Knights are underlings of kings and noblemen. I dont remember posting anything about Swarm generals, they must've been a typo. Hume is short for human. You can do basic evolution in hatcheries, such as increased infect chance, Very basic unit mutations, and some very basic specials. The way to get specific buildings (Hatchery, Infected, Evolution) is to infect a certain building (By killing all humes/Humans and sending spore packets. for other classes its more difficult) And then you will be given the option to turn it into a hatchery, Infected, or Evolution. You can only have 3 Hatchery, and 3 evolution. I hope I cleared things out for you?
@ jerray In a way, yes. think of them as your minions.
Swarm Name: Balisicatstratic enhorphenium Class: standard (Standard are the zombies that are easish to kill, but have a large starting #. you gave it the perks of the regular. I've fixed that, but if you actually want the regular Aka the ones that need to have their brains destroyed, tell me and I will fix it again.) Gene: Infect Chance: 50% Swarmlings: 35x Zombies --------------------------------------------- Buildings: Hatchery (300 HP) --------------------------------------------- Enemy log: Civilian: 5 hp 0% Infect resistance 0 Attack --------------------------------------------- CityBlock: 1x Infected 7x Clean --------------------------------------------- Gene bank: 70 Pts. Infect Chance +1% - 15 Pts. --------------------------------------------- Battles: Hatchery (20 civilians are attacking!)
Humes are Humans.
Swarmlings, are your minions in general. Lets say you have a thug Infected, he is still a Swarmling, just a stronger type of swarmlings compared to zombies.
Swarm Name: Balisicatstratic enhorphenium Class: standard (Standard are the zombies that are easish to kill, but have a large starting #. you gave it the perks of the regular. I've fixed that, but if you actually want the regular Aka the ones that need to have their brains destroyed, tell me and I will fix it again.) Gene: Infect Chance: 50% Swarmlings: 35x Zombies --------------------------------------------- Buildings: Hatchery (300 HP) --------------------------------------------- Enemy log: Civilian: 5 hp 0% Infect resistance 0 Attack --------------------------------------------- CityBlock: 1x Infected 7x Clean --------------------------------------------- Gene bank: 70 Pts. Infect Chance +1% - 15 Pts. --------------------------------------------- Battles: Hatchery (20 civilians are attacking!)
I have Jarrays question...what am I supposed to do?
Swarmlings are members of your swarm of an extremely low class, the same as lets say, knights. Knights are underlings of kings and noblemen.
Uh, excuse me? Knights were the top soldiers in the middle ages. They had the best weapons and the best armour. You mean footmen, right? Swarm Name: MCP-162 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 10x Zombies --------------------------------------------- Buildings: Hatchery (300 HP) --------------------------------------------- Enemy log: Civilian: 5 hp 0 Infect resistance --------------------------------------------- CityBlock: 1x Infected 7x Clean --------------------------------------------- Gene bank: 70 Pts. Infect Chance +1% - 15 Pts. (Other genes based on said class) --------------------------------------------- Battles: Hatchery (20 civilians are attacking!)
Are they actually attacking, or..? If not, what do the zombies look like? Because if they look normal, then I will try to send 7 down in an elevator. If that works, I will get one into each block and make them start spreading spores throughout the buildings.
Even thought knights were the top soldiers, they were till less in rank than kings/noblemen, therefore making them underlings. but yes, footmen are a good example too. You, just like jarrey instantly kill the attackers as the building is already 100% spore.
ANSWERS TO SOME QUESTIONS: as of now, your zombie units are just as then normal zombie would be. No units have the special powers they need to thrive in spores or whatever just YET.
Swarm Name: Disease 234652 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 35x Zombies --------------------------------------------- Buildings: Hatchery: 300 HP 30x Zombies Infected Building: 150 HP 5x Zombies --------------------------------------------- Enemy log: Civilian: 5 HP 0% Infect resistance 0 Attack Desc: Normal, average Joes. If they find a weapon, they're attack will increase. Policeman: 15 HP 5% Infect resistance 2 Attack Desc: A weak armed enemy. they will alert other humans to reinforce them. Scientist: 5 HP 15% Infect resistance 0 Attack Desc: Rare humes that are usually guarded by policemen or soldiers. Infecting these people will give you triple Gene points! --------------------------------------------- CityBlock: 2x Infected 6x Clean --------------------------------------------- Gene bank: 82 Pts. Infect Chance +1% - 15 Pts. --------------------------------------------- Battles:
You send some spores to the building across the street. Your attack is successful! NOTICE: One of the buildings left of your hatchery has some unneeded attention. if you succeed in capturing it, it will turn into an Evolution Chamber
Huh. I will try to inconspicuously spread my disease by going out at night when no-one is out and breaking into each of the blocks. I send out 3 to each of the 7 blocks.
Swarm Name: Disease 234652 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 35x Zombies --------------------------------------------- Buildings: Hatchery: 300 HP 30x Zombies Infected Building: 150 HP 5x Zombies --------------------------------------------- Enemy log: Civilian: 5 HP 0% Infect resistance 0 Attack Desc: Normal, average Joes. If they find a weapon, they're attack will increase. Policeman: 15 HP 5% Infect resistance 2 Attack Desc: A weak armed enemy. they will alert other humans to reinforce them. Scientist: 5 HP 15% Infect resistance 0 Attack Desc: Rare humes that are usually guarded by policemen or soldiers. Infecting these people will give you triple Gene points! --------------------------------------------- CityBlock: 2x Infected 6x Clean --------------------------------------------- Gene bank: 82 Pts. Infect Chance +1% - 15 Pts. --------------------------------------------- Battles:
I send all my swarmlings and some spores into the left building.
Swarm Name: Disease 234652 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 35x Zombies --------------------------------------------- Buildings: Hatchery: 300 HP 0x Zombies Infected Building: 150 HP 5x Zombies --------------------------------------------- Enemy log: Civilian: 5 HP 0% Infect resistance 0 Attack Desc: Normal, average Joes. If they find a weapon, they're attack will increase. Policeman: 15 HP 5% Infect resistance 2 Attack Desc: A weak armed enemy. they will alert other humans to reinforce them. Scientist: 5 HP 15% Infect resistance 0 Attack Desc: Rare humes that are usually guarded by policemen or soldiers. Infecting these people will give you triple Gene points! --------------------------------------------- CityBlock: 2x Infected 6x Clean --------------------------------------------- Gene bank: 82 Pts. Infect Chance +1% - 15 Pts. --------------------------------------------- Battles: 30x Zombies vs. 10x Policeman
Your zombies arrive and start to have a massive battle. Unfortuneatly, they call in the heavy guns, meaning your swarm is now at lvl 1 Notoriety
Swarm Name: MCP-162 Class: Fungi Gene: Spores Infect Chance: 25% Swarmlings: 45x Zombies 5x Spore Zombies --------------------------------------------- Buildings: Hatchery 300 HP 10x Zombies Infested Building 150 HP 5x Zombies Infested Building 150 HP 5x Zombies Infested Building 150 HP 5x Zombies Evolution Chamber 500 HP 20x Zombies 5x Spore Zombies ------------------------- Enemy log: Civilian: 5 hp 0% Infect resistance Desc: Normal, average Joes. If they find a weapon, they're attack will increase. ------------------- City 13: CityBlock 1: 5x Infected 2x Clean --------------------------------------------- Gene bank: 120 Pts. Infect Chance +1% - 15 Pts. Spore Zombie Mutation - 5 Pts. --------------------------------------------- Battles:
as you send your spores out, youy infest several buildings. one of which, is a giant lab, a since the lab was completly defenceless, you have increased swarm numbers. lvl 3 Notoriety