I equip the dagger but plan to look for more. The entire time remembering the stories my mom had told me about her days as a thief. She had also taught me how to be one since I was the only child and a girl, as she had wanted. As memory serves the rest of my mom's thieving equipment should also be in the basement. I can't remember though where or what exactly was a part of it, other then a set of lock-picks and a cloak.
The Story of StormDragonSTORY
Equipping the dagger you feel a strange hymn enter your body. Thinking you have enough time to delve a little deeper in your cluttered mess of a basement to look for trusty old goods left behind by your mother, you continue your searching. You can hear the static of the elementalists above, seeming to get closer. Frantically you search on. You push aside a couple of junk items from a strange black box, covered in markings and hieroglyphics. This makes a loud noise as well though, possibly alerting your enemies to your whereabouts. Knowing you have little time now you rip open the black box and find a Magician's Bag -- a sack big enough to hold 6 items (one more than your Sack & Stick) --, your mom's old Thieves Cowl, and a book titled: "The Art of Nature". With this find though, the elementalists are now coming down the basement stairs. With no escape, you're cornered and have to fight your way out. What do you grab, if anything, and how do you wish to fight the elementalists, straight on or the way of a thief? What do you do?
OUTCOME
- Magician's Bag replaces Sack & Stick
- Searching: - 1 AP
UPDATED HERO SHEET
TURNSâ¨Turn #: 1
HEROâ¨Name: Storm Keket Dragon
Race: Humanâ¨Level: 0â¨Exp: 0/25â¨HP: 5/5â¨MP: 5/5â¨AP: 4/5â¨SP: 0
INVENTORYâ¨Magician's Bag
- Lady Death's Mystic Daggerâ¨> Shivâ¨- Tunicâ¨- Sandalsâ¨x1 Biscuit
STATUS EFFECTSâ¨- Lady Death's Mystic Dagger Enchantment: +1 def, and +1 dmg against the undead. Increase the passive regen rate of AP by 1. (Regen AP 1 every 2 turns.) Turn 1/2
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Things you should know:
Lady Death's Mystic Dagger deals 2 dmg. You have only 1 free space in your inventory and 2 new items to pick up. Do you grab only one, or drop your shiv and grab both?
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I will try my luck in the forest
The Story of Arveniraider24STORY
You may have chosen wisely for you have no immediate source of light. You turn your back to the dark cave, and weave aimlessly through the massive Yarigo trees. After what feels like hours of endless walking you hear a distinct splashing noise, the sounds made from Yorg when he moved about. Filled with a new found energy and hope you rush towards the noise. You burst out of the trees and into a massive field. You've never been here before, so at least giving you the tip that you're no where near Vanity Village. You were right about one thing though, the noise you heard was from the exact creatures as Yorg, Blobs. There's a group of 3 that realize your presence, they seem agitated and defensive. They slowly creep towards your position. Do you retreat back into the cover of the forest, or fight your way through the Blobs and into the field? What do you do?
OUTCOME
- All the searching has made you tired, -2 AP
UPDATED HERO SHEET
TURNSâ¨Turn #: 1
HEROâ¨Name: Ethan
Race: Humanâ¨Level: 0â¨Exp: 0/25â¨HP: 5/5â¨MP: 5/5â¨AP: 3/5â¨SP: 0
INVENTORYâ¨Sack & Stickâ¨- Shivâ¨- Tunicâ¨- Sandalsâ¨x1 Small Vial of Pure Waterâ¨x1 Biscuit
STATUS EFFECTSâ¨(none)
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Things you should know:
Nothing.
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"I fight that fish with my bare hands."
The Story of CricksterSTORY
With a quick thought you decide to use your skills as a master fisherman, you swiftly grab hold of the fishing rod stick out of it's mouth, with a twist and a front summersault kick, you rip out the hook from the fish's mouth. Slightly hurting the fish, and successfully angering it. Landing a top of the fish you pull out your gutting knife and pierce it in between it's eyes. This, badly injures the Splashfish, but doesn't immediately kill it. The fish reacts by releasing a couple of poisoned barbs from it's back, shooting them into the air, directed towards you. You dodge them for the most part but one grazes your arm, inevitably poisoning you. You take 1 dmg, but this will continue every 3 turns. You must find an antidote, you could have some supplies at the house or head to town. In retaliation, you remove the knife from it's head, and throw it into it's mouth. You kill the Spiky Splashfish. Receiving 10 exp. You can heed my warnings about the poison and act, or gather your belongings / loot the fish. What do you do?
OUTCOME
- HP: -1
- AP: -2
- Light Poison effect added
- 10 exp. added
- Shiv removed
UPDATED HERO SHEET
TURNSâ¨Turn #: 1
HEROâ¨Name: CruckTheFur
Race: Humanâ¨Level: 0â¨Exp: 10/25â¨HP: 4/5â¨MP: 5/5â¨AP: 3/5â¨SP: 0
INVENTORYâ¨Sack & Stickâ¨- Tunicâ¨x1 Small Vial of Pure Waterâ¨x1 Biscuit
STATUS EFFECTSâ¨Light Poison - Inflict 1 dmg every 3 turns (turn 1/3)
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Things you should know:
The Splashfish still has your weapon inside of it, your rod is laying on the ground near by, your home is across the lake.
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That's Turn 2 baby. Hope you guys enjoy and I can't wait to see what you'll do next! Any questions, please ask away!