Okay people, story time:
The Story of shadowgun453
Dang, thought that was going to cripple it, well better get ready, lets see... I know a shot to the head or neck might do it! I get ready to attack, however if he/ it attacks I try dodge and then strike at one of it's neck bones with an other quick strike.
Right on the button, you instinctively anticipate his next moves. With a critically hitting special move, you instantly assassinate the King Skeleton. By severing his head from his body, you release the demon soul trapped in the bones and also making it fall into a pile of bones on the ground. To add effect, you stomp the bone pile into powder. Unknowingly doing so your act of powdering the bones, an ancient alchemical taboo, released the magic (or spell) from the possessed being. You have just learned the spell Duelist's Curse. Your version is a little different tho, let me explain:
Level 1: You can only activate Duelist's Curse when the enemy is dubbed unsuspecting. (I can include an unsuspecting enemy in any RP.) Costs: 4 MP, Lasts: 1 Turn or until target is dead.
Level 2: Your first strike will hit 100% of the time. It will also be a critical strike, dealing extra damage. Also, any action pursued while Duelist's Curse is active has no AP penalties or any subtraction towards AP. Costs: 4 MP, Lasts: 2 Turns or until target is dead.
Level 3: Any attack made during Duelist's Curse will ignore enemy armor. Also, every attack made during Duelist's Curse will successfully hit 100% of the time. Costs: 5 MP, Lasts: 3 Turns or until target is dead
Level 4: You can activate Duelist's Curse on any enemy whether it be an unsuspecting enemy, or an fully-aware-of-your-presence enemy. Also, while Duelist's Curse is active, you move unseen by all enemies, and all enemies are also dubbed unsuspecting. Costs 6 MP, Lasts: 5 Turns or until target is dead
Level 5: While Duelist's Curse is active, all enemy weak spots are made visible. Also, while Duelist's Curse is active, every attack bleeds the target, and heals you for identical damage dealt to target. Costs: 6 MP, Lasts: 5 Turns of until enemy is dead.
Level 6: You are invulnerable to any debuffs, attacks, or effects the entirety of Duelist's Curse. Also, Duelist's Curse can effect multiple targets up to as many as the caster wishes. Costs: All MP, Lasts until enemy(ies) are dead.
Level 7: You instantly kill all known targets when you activate Duelist's Curse. Also, the intense casting tests your limits and mentally strains you inflicting Level 2: Bleed (-1 HP every Turn). Costs: All MP
I may add that it may seem like it will take a while but you'll get there, and it will be awesome every level up. And to level it up you must a) use it. And b) kill enemies inside of it.
Back to the story: After killing the King Skeleton, the curse lifts and you are now able to move as you wish. Now with your new spell do you wish to confront those dark magic [and possible] Necromancers? Or do you continue your path towards town? What do you do?
OUTCOME
- You gain 15 exp. for killing Skeleton King, you also receive 1 SP.
- You learned a new spell (Duelist's Curse). By learning a new spell (Duelist's Curse) you've exhausted 1 MP.
- Your critical strike / special move exerted 3 AP out of you.
- Turn 4/4 complete - passive health regen, +1 HP. (HP is full)
- Turn 4/4 complete - passive magic regen, +1 MP.
UPDATED HERO SHEET
TURNS
Turn #: 4
HERO
Name: Shadow, a.k.a the Highway Henchman
Race: human
Level: 0
Exp:15/25
HP: 5/5
MP: 5/5
AP: 2/6
SP: 1
INVENTORY
Sack & Stick
- Golden Shadow Strike
- Midnight Mail
- Sandals
x1 Biscuit
x1 Small Vial of Pure Water
Spells:
- Level 1: Duelists Curse: You can only activate Duelist's Curse when the enemy is dubbed unsuspecting. (I can include an unsuspecting enemy in any RP.) Costs: 4 MP, Lasts: 1 Turn or until enemy is dead.
Times Used: 0
Enemies Killed: 0
STATUS EFFECTS
- Golden Shadow Strike
- Midnight Mail
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Things You should know:
You can be phase-blocked, or unable to cast any spell for a certain amount of turns by effects or enemies. So be wary on when you use it, it's cost, and whom you use it on.
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The Story of Arverniraider24I will cautiously move away from the eggs, shiv still ready.
You slowly creep back, weapon drawn, waiting for the hatchlings. As soon as you get a comfortable distance away, an egg starts to crack and rustle about. Then one by one, all 5 eggs start to break apart. Then the hatchlings reveal themselves, they are baby giant snakes. About 12 feet in length, they can easily out muscle you "single handedly", yet there are 5. Now you could attack them, or try to run past them to the tunnel? What do you do?
OUTCOME
- Turn 4/4 complete - passive HP regen rate, +1 HP.
- Turn 4/4 complete - passive MP regen rate, +1 MP. (MP full)
UPDATED HERO SHEET
TURNS
Turn #: 4
HERO
Name: Ethan
Race: Human
Level: 0
Exp: 0/25
HP: 5/5
MP: 5/5
AP: 4/5
INVENTORY
Sack & Stick
- Shiv
- Tunic
- Sandals
x1 Small Vial of Pure Water
x1 Biscuit
STATUS EFFECTS
(none)
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Things you should know:
Make your next response elaborate / creative and your next turn could come outâ¦. interesting.
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The Story of StormDragonI pick up and equip my mom's old Thieves Cowl and try to preform a sneak attack on the elementalists. If I survive the fight I might read the book before leaving my house but for now it stays where it is.
You grab the cowl and place it over your head. Instantly you gain vision to every detail in your dark basement, this cowl must have granted you Night Vision. This cowl also increases your MP slightly.
Then firmly gripping LDMD you rush under the stairs and wait for the elementalists to bottom the stairs. The three reach the basement floor and spread out to search for you. Thinking you can catch one separated and off guard you ready yourself for an opportunity. While you wait one elementalist spots the box you opened and alerts the others of your presence here. They start to feverishly devour your basement in a hectic search for you. Then you spot one a ways off from the other two, and feeling lucky you draw closer to it. Then, as soon as you go to close in for the kill, your blade shines bright white and blinks you directly above and behind your target. You have teleported 10 feet. In a perfect killing stance, you simply aim the dagger down and fall to the ground. You pierce the storm elementalist in the back of the neck. Raw lightning magic starts to pour out of the wound, shooting sporadically in every direction. A bolt manages to hit you and instantly burns you. You remove your dagger and retreat backwards, showing your acrobatic skills in fluid movement. The bleeding elementalist suddenly explodes into a shower of bolts, setting fire to your house and engulfing the immediate area in fire. The other two storm elementalists start to fire lightning bolts at you, so you quickly weave through the first volley of bolts and rush up the stairs. A crack-shot manages to slip up the stairs behind you and catch you in the back. The critical hit sends you up the stairs and pops you right out the house. This was actually a good thing, for although your breath was knocked out of you and you're badly hurt, the house soon after collapses into the fire, destroying the other two elementalists. You're now laying in a heavy rainstorm, badly hurt. Do you search the ruins for the book and other maybe important things or do you head to town to get to a doctor to heal your wounds? What do you do?
OUTCOME
- You attack a Storm Elementalist.
- You gain 5 exp. for killing a Storm Elementalist.
- 2 Lightning Bolt strikes, - 3 HP.
- "Mom's Old Thief Cowl" added.
- New enchantment learned for LDMD (Blink).
- Your new-found enchantment (Blink) costs 1 MP & 1 AP per use, - 1 MP & -1 AP.
UPDATED HERO SHEET
TURNS
Turn #: 3
HERO
Name: Storm Keket Dragon
Race: Human
Level: 0
Exp: 5/25
HP: 2/5
MP: 4/5
AP: 2/5
SP: 0
STATUS EFFECTS
- LDMD (regen 1/2, Blink)
- "Mom's Old Thief Cowl" (Night Vision)
- Minor Burn (No HP regen 1/3)
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Things you should know:
You can re-name the cowl. LDMD is your Lady Death's Mystic Dagger. Minor Burn lasts 3 turns. You still have a biscuit and maybe biscuits on what used to be your kitchen table. Searching things never hurts.
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The Story of Cricksteri try the substance on hope to cure myself.
STORY
The flower seems overwhelmingly beneficial so you take no final thoughts and pluck the flower from the plant and empty its contents onto your hand then licking it up. The honey like fluid tastes sweet and is enjoyable. But your stomach starts to tighten up and you cant help but hunch over as your stomach clenches shut. For a couple of seconds your innards are on fire, and then⦠nothing. No pain, and no wounds. This plant has healed you and has also cured you of your poison! The only side effect though is that your mouth is completely dry and you're dead thirsty. You drink your vial of water. Now feeling much better, but pretty tired, do you head to town still, head back home, or look for some of these new plants? What do you do?
OUTCOME
- The first gut-wrenching effects of the flower, -1 AP.
- The healing effects of the flower cure your Light Poison and heal you for, +1 HP.
- x1 Small vial of Pure Water removed.
- Turn 4/4 complete - passive HP regen, +1 HP (HP full)
- Turn 4/4 complete - passive MP regen, +1 MP (MP full)
UPDATED HERO SHEET
TURNS
Turn #: 4
HERO
Name: CruckTheFur
Race: Human
Exp: 10/25
HP: 5/5
MP: 5/5
AP: 2/5
INVENTORY
Sack & Stick
- Tunic
x1 Biscuit
STATUS EFFECTS
(none)
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Things you should know:
The plants could sell for some good gold. You are getting low on AP. Your inventory is looking empty, maybe go to town and buy some goods?
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Any questions, please ask away.