Name: Sean Deane
Civilization Name: Celts
Towns: 1
Gold: 120
-------------------------------
Taxes: 20
Expenses: 10
Revenue: 10
-------------------------------
Towns:
The Haunt (capitol)
City hall (lvl 1, stores 100 resources)
10 townhouses (low class, 2 gold daily tax, 1 gold daily upkeep, occupant max 2 each, lvl 1)
10 occupants (uneducated, 1 researcher, 4 farmers, happy, 3 woodworkers)
1 crop (watered)
-------------------------------
Resources:
Wood: 0
Iron: 0
Steel: 0
Food: 0 (10 production per day)
Other:
-------------------------------
Technology:
Farming
Woodworking
Available:
Ironworking (3 days, allows iron production and relative, unlocks militia)
Building I (1 day, allows building of all general buildings) (researched 4:28 5/9/14
Alphabet (1 days, allows productions and storage)
Agriculture (5 days, increased farming output)
Storage (5 days, allows storage compliances)
-------------------------------
Military:
None
did you get any inspiration from Sid Meier's' games?
yes, its mostly based around that. However it is much less military based.
You would have to assign woodworking to the 3 unemployed men. im going to assume that's what you do. they will take 1 day to gather 10 wood.
Name: Steven II
Civilization Name: Gibraltar
Towns: 1
Gold: 120
-------------------------------
Taxes: 20
Expenses: 20 (10 to the glory of Rome)
Revenue: 0
-------------------------------
Towns:
Rabat (capitol), (under province of Rome)
City hall (lvl 1, stores 100 resources)
10 townhouses (low class, 2 gold daily tax, 1 gold daily upkeep, occupant max 2 each, lvl 1)
10 occupants (uneducated, 4 farmers, 2 researchers, 4 unemployed, hungry)
1 crop (dry 1)
-------------------------------
Resources:
Wood: 0
Iron: 0
Steel: 0
Food: 0 (10 production per day)
Other:
-------------------------------
Technology:
Farming
Available:
Woodworking (1 day, allows wood production and relative) (researched 8:30 5/8/14)
Ironworking (3 days, allows iron production and relative, unlocks militia)
Building I (1 day, allows building of all general buildings)
Alphabet (1 days, allows productions and storage)
Agriculture (5 days, increase crop production)
-------------------------------
Military:
None
the man and you agree to his terms.
"You will not regret this, and you will have a military might beyond your expectations." he leaves.
Name: David Jones
Civilization Name: The Holy Empire of Quala
Towns: 1
Gold: 110
-------------------------------
Taxes: 20
Expenses: 10
Revenue: 10
-------------------------------
Towns:
Quala City (capitol)
City hall (lvl 1, stores 100 resources)
10 townhouses (low class, 2 gold daily tax, 1 gold daily upkeep, occupant max 2 each, lvl 1)
10 occupants (uneducated, 3 unemployed, 3 researchers, happy, 4 farmers)
1 crop (watered)
-------------------------------
Resources:
Wood: 0
Iron: 0
Steel: 0
Food: 10 (10 units per day)
Other:
-------------------------------
Technology:
Farming
Alphabet
Available:
Woodworking (1 day, allows wood production and relative)
Ironworking (3 days, allows iron production and relative, unlocks militia)
Building I (1 day, allows building of all general buildings) (researched 5:32 5/9/14)
Agriculture (5 days, increases crop production)
Writing (3 days, allows all knowledge of surroundings)
-------------------------------
Military:
None
Romes officer doesn't not effect you, only Steven. As far as your civilization knows, Rome does not exist. and sorry for that error.
To everyone:This game has an ever expanding tech tree, it is on my profile page if you are interested.