(Do I not get lumber from my loggers?)
Yes, you can add 10 wood to your CS (character sheet for further reference)
i'm sorry spike abc i have to quit i'm not active enough
That's all fine, commitment is commitment.
Name: David Jones
Civilization Name: The Holy Empire of Quala
Towns: 1
Gold: 120
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Taxes: 20
Expenses: 10
Revenue: 10
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Towns:
Quala City (capitol)
City hall (lvl 1, stores 100 resources)
10 townhouses (low class, 2 gold daily tax, 1 gold daily upkeep, occupant max 2 each, lvl 1)
10 occupants (uneducated, 3 unemployed, 3 researchers, happy, 4 farmers)
1 crop (watered)
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Resources:
Wood: 0
Iron: 0
Steel: 0
Food: 10 (10 units per day)
Other:
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Technology:
Farming
Alphabet
Building I
Woodworking
Available:
Ironworking (3 days, allows iron production and relative, unlocks militia)
Agriculture (5 days, increases crop production)
Writing (3 days, allows all knowledge of surroundings)
Building II (15 days, allows further building)
Storage (5 days, allows high storage)
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Military:
None
You gain 10 gold and lose 10 food. you finish building I and, by this point, you also finish woodworking. you can now build low to high class townhouses, a lumber mill, a school, a farm, a post office, a storage silo, a tech lab, and an iron mill. you will have to assign construction workers to it based off of the task. you can begin another tech. it is a cloudy day in your kingdom, and uneventful. you can also upgrade buildings.(note: some things cannot take effect until their tech have been invested).
Name: Steven II
Civilization Name: Gibraltar
Towns: 1
Gold: 131
-------------------------------
Taxes: 21
Expenses: 10
Revenue: 11
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Towns:
Rabat (capitol)
City hall (lvl 1, stores 100 resources)
10 townhouses (low class, 2 gold daily tax, 1 gold daily upkeep, occupant max 2 each, lvl 1)
11 occupants (uneducated, 4 farmers, 2 researchers, 4 unemployed, hungry, 1 construction worker)
1 crop (dry 1)
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Resources:
Wood: 0
Iron: 0
Steel: 0
Food: 0 (10 production per day)
Other:
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Technology:
Farming
Building I
Woodworking
Available:
Ironworking (3 days, allows iron production and relative, unlocks militia)
Alphabet (1 days, allows productions and storage)
Agriculture (5 days, increases farming output)
Building II (30 days, allows further building)
Storage (5 days, allows storage silo)
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Military:
None
After assigning construction workers based by project, you can build low to high class townhouses, a lumber mill, a school, a farm, a post office, a storage silo, a tech lab, and an iron mill. you gain 11 gold and lose 11 food. one person in your town goes hungry (your production is 10, your demand is 11). You finish woodworking. (note: some things cannot take effect until their tech have been invested).