The 17th century, the age of exploration. You have been selected to lead a colony for your great nation. Survive native attacks, enemy fleets, cold of winter, diseases, and starvation. Can you led your colony to greatness?
Leader Name:
Colony Name:
Nation: (United Provinces (Netherlands), France, Portugal, Great Britain, Spain)
Buildings: 15 Houses, Wood Wall, Town Center
Population: 15
Resources:
wood: 10
iron: 10
food: 40
Season: Spring
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: (South, New England, Middle, South America, Caribbean)
Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center
Population: 15
Resources:
wood: 10
iron: 10
food: 40
Season: Spring
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America (Mayhap I can use my geographical knowledge to my advantage...)
Two civilization RPG's in one week, lets see which is more interesting.
Ooooooooooooooooh... Two rival nations, geographically close, this will be fun!
You are both in the north of Brazil, about 8 miles apart, with Jack's colony being more to the north.
Leader Name: Drake Wolf Colony Name: Freedom Forest Nation: United Provinces Buildings: 15 Houses, Wood Wall, Town Center Population: 15 Resources: wood: 10 iron: 10 food: 40 Season: Spring Soldiers: 5 Militia Weapons: 5 muskets 5 swords 10 knives Construction: none possible: harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 75/100 Region: South America
(you know that the United Provinces is the Netherlands, right?) You have been sent by the cabinet of the United Provinces to gain land in a new world. Your colonists step off the ships, and set up a temporary camp. After an early attack by natives prompted a wall being set up. Your colony is now a permanent one (hopefully), and your villagers ask what to do next. What will you do?
Leader Name: Sean Deane Colony Name: The Haunt Nation: Ireland. Buildings: 15 Houses, Wood Wall, Town Center Population: 15 Resources: wood: 10 iron: 10 food: 40 Season: Spring Soldiers: 5 Militia Weapons: 5 muskets 5 swords 10 knives Construction: none possible: harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 75/100 Region: South America
read what I said for Storm, minus the Netherlands part and put the monarch of Ireland instead of the cabinet of the United provinces.
Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center
Population: 15
Resources:
wood: 10
iron: 10
food: 40
Season: Spring
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
(At the time it would have been the monarch of England seeing that the English stole our land at the time. Also at the time I don't believe the Netherlands and Ireland had any negative relations, the only major one would be that England was in control of Ireland, and the Netherlands and England weren't getting along very well at the time... So knowing this someone from the Netherlands wouldn't have any problem with an Irish man, as long as he didn't follow the King of England... If you see what I'm getting at here StormDragon...)
I set out five to start building a harbor, five to build a farm and the remaining five to begin building a lumber mill.
I then equip my militia with their weaponry (One sword and one musket each.) and send them to patrol the wall. I also give myself a knife and give the remaining nine out between my people.
Leader Name: Sean Deane Colony Name: The Haunt Nation: Ireland. Buildings: 15 Houses, Wood Wall, Town Center Population: 15 Resources: wood: 10 iron: 10 food: 40 Season: Spring Soldiers: 5 Militia Weapons: 5 muskets 5 swords 10 knives Construction: none possible: harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe) Happiness: 72/100 Region: South America
Your people begin building the harbor, but your patrolling men begin creating stories about sounds they heard, making them into demons and other evil spirits. (-3 happiness)