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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp.
Classes:
Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost.
Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack.
Subclasses can be chosen when you reach level 5. I will show them to you then.
The attributes are
Strength, which is physical strength
Endurance, which is health
Dexterity, which is speed and stealth
Intelligence, which is...well, intelligence
Charisma, which is persuasiveness.
Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up.
Division: You can choose the 42nd Rainbow Division, the 45th Thunderbird Division, or the 20th Armored Division. There can be only 2 players per Division.
Moral: Moral is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Moral reaches zero, you surrender.
Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. If you die, you can make a new character, but you will start completely over.

  • 500 Replies
devos12
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devos12
1,352 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 2(20/26)
Division:45th Thunderbird Division
Rank: Private First Class(PFC)
Strength:2
Endurance:2
Dexterity:2
Intelligence:7
Charisma:5
Abilities: Repair, Sabotage, and Minor Hack,Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
A.Use Sabotage on a few of them

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(23/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio, Map,

You give it to the engineer, and find that the tanks are indeed beyond repair. The engines have practically exploded completely, leaving nothing but some charred, twisted metal that's completely useless, where the engine should be.

A) Make your own optionA

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Name: Firetail
Age: 17
Class: Medic
Level: 2(26/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Strength: 1
Endurance: 4
Dexterity: 5
Intelligence: 5
Charisma: 3
Abilities: Heal, SOS, Moral Boost, Major Heal
Medical Condition(s): Healthy
Health: 35/45
Morale: 14/20
Equipment: Radio, Scope(Attached to Luger), Full Tactical Armor, FP-45 Liberator, Bayonet, Luger P08(with Scope)

Any EXP raise?
I continue healing.
And, do we communicate with other players of our division?

singid25
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singid25
1,262 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(23/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio, Map.

A) I'll use my 'Engineering' to make some use out of the now useless engines.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Firetail
Age: 17
Class: Medic
Level: 2(26/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Strength: 1
Endurance: 4
Dexterity: 5
Intelligence: 5
Charisma: 3
Abilities: Heal, SOS, Moral Boost, Major Heal
Medical Condition(s): Healthy
Health: 35/45
Morale: 14/20
Equipment: Radio, Scope(Attached to Luger), Full Tactical Armor, FP-45 Liberator, Bayonet, Luger P08(with Scope)

Not now.
Yes, you can communicate with them.

Name: Mike
Age: 17
Class: Engineer
Level: 2(23/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio, Map, Homemade Pistol.

You craft the engines into a makeshift pistol. What now?

A) Make your own option

devos12
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devos12
1,352 posts
Nomad

aww im left out

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:2
Endurance:2
Dexterity:2
Intelligence:7
Charisma:5
Abilities: Repair, Sabotage, and Minor Hack,Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio

You successfully use Sabotage on only one tank, and you blow it to bits(+12 XP). What now?

A) make your own option

LEVEL UP!
-Rank updated
-+1 Skill; choose from Level 1 Skill Pool(Listed Below)
-+3 Attribute Points
Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly.
Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly.
Armor Proficiency: You can use protective gear with this.
Heal: This restores one-eighth of the health of the person you use it on.
Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics.
SOS: This calls in for help, giving you four new level one troops for 3 rounds. They are armed with random equipment that I choose. This can be used once per battle.
Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day.
Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day.
Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day.
Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it)
Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers
Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers. It requires at least 5 Intelligence.
Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage.
Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers
Destructive Force: Raises your damage. Only available to Soldiers
Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something.
Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns.
Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly.
Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers. This skill requires at least 5 Strength, and costs 3 Skill Points.
Close-Quarters Combat: With this, you fight your enemy close up much better.
Unarmed Combat: This allows you to fight unarmed much better.
Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers.
Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics
Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time.
Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics.
Unconventional Warfare: Allows you to destroy a vehicle or turret during battle.
Defuse Bomb: Render a bomb unusable. Can be done mid-battle.
Language: Learn a few words of a language of your choice, which will allow you to rudimentarily contact foreigners who don't speak English. You automatically know English. This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). Recommended languages are French, German, and Russian. This skill can be learned multiple times.
Skilled Language: Speak as fluently in a language of your choice as though it is your first language. Allows you to communicate very well with people who speak that language, and you can even impersonate them, if you so wish.This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). This is only available after you have learned the Language skill, and must apply to the same language. A minimum of 6 Charisma is necessary to use this skill.

devos12
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devos12
1,352 posts
Nomad

Flag
Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:3
Endurance:4
Dexterity:2
Intelligence:7
Charisma:5
Abilities: Repair, Sabotage, and Minor Hack,Skilled Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
A.ask someone where i can find Lt.Mache then go there

devos12
offline
devos12
1,352 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:2
Endurance:4
Dexterity:2
Intelligence:7
Charisma:6
Abilities: Repair, Sabotage, and Minor Hack,Skilled Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
A.ask someone where i can find Lt.Mache then go there
Made a change to attributes sorry

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:2
Endurance:4
Dexterity:2
Intelligence:7
Charisma:6
Abilities: Repair, Sabotage, and Minor Hack,Skilled Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio

People won't talk to you.
Come on man, it's the middle of the battle. They've got more important things going on.

A) Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:2
Endurance:4
Dexterity:2
Intelligence:7
Charisma:6
Abilities: Repair, Sabotage, and Minor Hack,Skilled Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
ohh i thought i was back at the med tent
A.look for some people that are trapped or need help or a Machine gun that need repairing

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:2
Endurance:4
Dexterity:2
Intelligence:7
Charisma:6
Abilities: Repair, Sabotage, and Minor Hack,Skilled Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio

You can't find anyone who needs help. Most of the people wounded are in the med tent or dead.

A) Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:2
Endurance:4
Dexterity:2
Intelligence:7
Charisma:6
Abilities: Repair, Sabotage, and Minor Hack,Skilled Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
A.find good cover and snipe for abit or find a way to take out a few more tanks

singid25
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singid25
1,262 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(23/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio, Map, Homemade Pistol.

Aww, that wasn't much.

Well, are all the tanks blown up yet? If not, I'll go sneak up to one and sabotage.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 3(6/36)
Division:45th Thunderbird Division
Rank: Specialist(Spc.)
Strength:2
Endurance:4
Dexterity:2
Intelligence:7
Charisma:6
Abilities: Repair, Sabotage, and Minor Hack,Skilled Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 10/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio

You start to snipe, but your gun runs out of ammo. What will you do?

A) Make your own option

Name: Mike
Age: 17
Class: Engineer
Level: 3(2/38)
Division: 42nd Rainbow
Rank: Specialist(Spc.)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio, Map, Homemade Pistol.

No.
You go up to one and sabotage it(+11 XP)
Now what?

A) Make your own option

LEVEL UP!
-Rank updated
-+1 Skill; choose from Level 1 Skill Pool(Listed Below)
-+3 Attribute Points
Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly.
Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly.
Armor Proficiency: You can use protective gear with this.
Heal: This restores one-eighth of the health of the person you use it on.
Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics.
SOS: This calls in for help, giving you four new level one troops for 3 rounds. They are armed with random equipment that I choose. This can be used once per battle.
Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day.
Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day.
Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day.
Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it)
Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers
Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers. It requires at least 5 Intelligence.
Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage.
Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers
Destructive Force: Raises your damage. Only available to Soldiers
Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something.
Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns.
Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly.
Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers. This skill requires at least 5 Strength, and costs 3 Skill Points.
Close-Quarters Combat: With this, you fight your enemy close up much better.
Unarmed Combat: This allows you to fight unarmed much better.
Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers.
Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics
Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time.
Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics.
Unconventional Warfare: Allows you to destroy a vehicle or turret during battle.
Defuse Bomb: Render a bomb unusable. Can be done mid-battle.
Language: Learn a few words of a language of your choice, which will allow you to rudimentarily contact foreigners who don't speak English. You automatically know English. This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). Recommended languages are French, German, and Russian. This skill can be learned multiple times.
Skilled Language: Speak as fluently in a language of your choice as though it is your first language. Allows you to communicate very well with people who speak that language, and you can even impersonate them, if you so wish.This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). This is only available after you have learned the Language skill, and must apply to the same language. A minimum of 6 Charisma is necessary to use this skill.

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