I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later. Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, the 45th Thunderbird Division, or the 20th Armored Division. There can be only 2 players per Division. Moral: Moral is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Moral reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. If you die, you can make a new character, but you will start completely over.
Nameevos Age:19 Class:Engineer Level: 2(2/26) Division:45th Thunderbird Division Rank: Private First Class(PFC) Strength:2 Endurance:2 Dexterity:2 Intelligence:7 Charisma:5 Abilities: Repair, Sabotage, and Minor Hack,Language(russian) Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage) Health: 5/27 Morale: 12/12 Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio E.walk until i find someone that can help me but hide and walk slowly to avoid further injury
You explore. You don't find any people, but you do discover a Luger P08 pistol; a Nazi weapon. You don't know much else about it(I figured you needed an actual weapon lol.). What now?
A) Keep exploring B) Make your own option
Nameevos Age:19 Class:Engineer Level: 2(2/26) Division:45th Thunderbird Division Rank: Private First Class(PFC) Strength:2 Endurance:2 Dexterity:2 Intelligence:7 Charisma:5 Abilities: Repair, Sabotage, and Minor Hack,Language(russian) Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage) Health: 5/27 Morale: 12/12 Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
You don't find anyone that can help you. Due to your caution, further injury is prevented, but loss of blood makes you feel lightheaded and prone to fainting. What will you do?
A) Yell for help...risking having the Nazis find you B) Lay low for a while C) Try to rudimentarily bandage your wounds D) Keep walking as you were E) Make your own option
Name: Joseph Moore Age: 21 Class: Soldier Level: 1(9/20) Division: 45th Thunderbird Division Rank: Private Attributes: Strength: 3 Endurance: 2 Dexterity: 1 Intelligence: 5 Charisma: 4 Abilities: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Medical Condition(s): Healthy Health: 18/25 Morale: 5/10 Equipment: Full tactical armor, Scope, Radio, ML911 Pistol, ML903 Springfield rifle
You take cover and hear the shots whiz past you. Now the Nazis begin to approach you and you start to get worried that your cover won't help, but they are mown down by Zaliex, who dove into cover with you and then returned fire...and someone else, you can't see.
A) Get up and thank them B) Stay down C) Make your own option
You take cover and return fire; you kill one of them(Enemy Kill: +9 XP), but most of the damage is done by someone else, who you can't see but apparently is helping you and killed the Nazis. What will you do now?
A) Explore B) Rest C) Take the Nazis' equipment D) Make your own option
Name: Mike Age: 17 Class: Engineer Level: 1(18/22) Division: 42nd Rainbow Rank: Private Attributes: ------------------------------------------------------- Strength:2 Endurance:4 Dexterity:4 Intelligence:4 Charisma:1 ------------------------------------------- Abilities: Repair, Sabotage, and Minor Hack Health: 45/45 Morale: 20/20 Medical Condition(s): Healthy Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio
You kill two of them, the third is killed by one of your allies. They seemed to be rather concentrated on your two fellows and hardly seemed to notice you(Double Enemy Kill: +18 XP). Now what will you do?
A) Explore B) Rest C) Take the Nazis' equipment D) Make your own option
The scope is an item to affix to your weapon, giving it extremely increased accuracy and damage. The FP=45 Liberator is a pistol,but it's used as an item, not a weapon. You hand it out to civilians or captives who want to help.
Nameevos Age:19 Class:Engineer Level: 2(2/26) Division:45th Thunderbird Division Rank: Private First Class(PFC) Strength:2 Endurance:2 Dexterity:2 Intelligence:7 Charisma:5 Abilities: Repair, Sabotage, and Minor Hack,Language(russian) Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage) Health: 5/27 Morale: 12/12 Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio C.it should work because of my intellegentce
Not useless at all, actually. Extremely helpful when dealing with a civilian ally who you want armed. Due to its nature, I have tilted the stats a little. Civilians given the gun will not need to be taught how to use it, and their accuracy and damage will be much,much higher. Soldiers given the gun, to use as a gun, will find their accuracy and damage nearly halved. So, it's very useful. You continue exploring but find nothing.
A) Make your own option
Name: Joseph Moore Age: 21 Class: Soldier Level: 1(9/20) Division: 45th Thunderbird Division Rank: Private(Pvt.) Attributes: Strength: 3 Endurance: 2 Dexterity: 1 Intelligence: 5 Charisma: 4 Abilities: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Medical Condition(s): Healthy Health: 18/25 Morale: 5/10 Equipment: Full tactical armor, Scope, Radio, ML911 Pistol, ML903 Springfield rifle
"Pvt. Mike!" yells the voice in return.
A) make your own option
Nameevos Age:19 Class:Engineer Level: 2(2/26) Division:45th Thunderbird Division Rank: Private First Class(PFC) Strength:2 Endurance:2 Dexterity:2 Intelligence:7 Charisma:5 Abilities: Repair, Sabotage, and Minor Hack,Language(russian) Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage) Health: 6/27 Morale: 12/12 Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
You feel a little bit better, but not much. You don't think the bandaging worked. What will you do?
A) Make your own option No, Intelligencce doesn't help you in times such as these. Endurance does.