Been playin Dead Space alot so...
Necromorph
You have, willingly or unwillingly, been transformed by an alien race to a killing machine that feels no pain and can survive even when your limbs are destroyed. Your body has cotorted into 1 of 2 forms, both with different strengths and weaknesses.
Both forms have great survivability, once your health bar depletes, you lose a random limb and your regain 4/5 of your health, after that its 3/5 then death. With each limb lost, you might lose an ability depending on what limb/limbs the ability requires.
Physical/Poison
Slasher: good all around physical. still functions well after losing a limb. has evolved forms that can either increase his survivability, speed, or regenerate his limbs after death.
Limb guide:
this will show what degrades will happen when limbs are lost, all limbs will have when lost that you receive 10% increased damage direct damage.
Head: All attacks chance to hit are decrease by 15%
Arm: Strength reduced by 15%
Legs: Speed reduced by 30%, 10% percent for speed form
Basic moves:
Slash
Starter
Physical
Attacks the enemy for 210%(both limbs)/170%(One limb) of your strength, imparing the the target, causing them to take 10% extra damage from all sources. The effect lasts for 5 turns and stacks. Regenerates 25 Focus
Cost: None
CD: None
Requires: Right or Left arm
Leap
Starter
Physical
Attacks the enemy for 300%/250% of your strength, 50% chance of stunning the target for 1 turn, 5% chance of killing the target.
Cost: 40 focus
CD:1
Requires: Right/Left arm, both legs
Reanimate
Level 1
Passive
Regenerates 3/5/7/10% of your health per turn and replenishes 5/10/15/20 focus a turn. With regenerate build, if health exceeds maximum and there is a missing limb, that limb is regenerated.
Dismember
Lvl 6
Physical
Attack the enemy for 330%/270% of your strength, after the attack, the targets health is reduced by 10/15/20%. This effect last for 5 turns and stacks. This skill can only be placed once on the action bar.
Cost: 60 focus
CD: 2 turns
Requires: Right/Left arm, head
The slasher is weak at first, but his true power lies in his evolved form.
Brute: High damage, heavily armored goliath. Losing a limb can severly cripple since most moves requires multiple limbs. His only evolved form increase his survivability but has no move set of its own.
Limb guide:
Head: All attacks chance to hit reduced by 10%
Arms: Strength reduced by 20%, Speed reduced by 15%
Legs: Speed reduced by 30%
Basic Moves:
Strong Hook
Starter
Physical
Attacks the enemy for 300%/240% of your strength, 10% chance to stun the target
Cost:None
CD:None
Requires: Right/Left arm, Right/Left leg
Slam
Starter
Physical
Attack the enemy for 400% of your strength, 25% chance to stun the target for 1 turn, 10% chance of killing the target. After the attack, damage you receive is increased by 50% until next turn.
Cost:60 focus
CD: 2 turns
Requires: Both arms and legs
Armored Integrity:
Lvl 4
Passive
Restores 5/7/9/11% of your health and 7/10/12/15 focus a turn. Also increases your defences against all sources by 70/90/120/150% and an additional 40/60/90/120
Defense Stance:
Lvl 1
Passive
This skill automatically activates when you go below 15% health. You are stunned for 2 turns, recovering 17/24/30% health and 15/20/25 focus a turn. All damage you receive is reduced by 50%.
The brute may seem overpowered, but with a passive that makes him stunned and no focus regaining moves besides his passives, he can quickly run out of steam.