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obscuredemon
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obscuredemon
1,426 posts
Nomad

Why not?

  • 55 Replies
playaholic
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playaholic
1,098 posts
Farmer

if you wanna know what word that is its a jacka**,or a *****ss

obscuredemon
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obscuredemon
1,426 posts
Nomad

Terminator

Self explanatory.

Iron Punch

Attack the target for 200% of your Strength and regain 40 focus over time
CD:0
Costs Nothing

Steel Kick

Attack the foe for 500% of your Strength.
CD:2
Costs 100 focus

Resilience
Passive Combat Effect

Passively increases your life by 10/20/30/40%

40 Megawatt Pulsed Plasma Burst

Attack the target for 250% of you Instinct and 150% of your Strength.
CD: 3
Costs 20 focus

T - X form

Increases your Speed, Direct damage, and Instinct by 50% for 4 turns
CD:14
Costs 50 focus

T - 1000000 form

Increses your Strength by 150% for 8 turns.
CD:21471
Costs 15% of total life

Mimetic Poly Alloy
Passive Combat Effect

Passively increases your Speed and Physical Piercing by 4/6/8/12%

P31 Caustic Shell

Attack the target for 200% of your Instinct and cause it to recieve Poison Damage equal to 70% of your Strength for 4 turns.
CD:3
Costs 10 focus

Self Repair

Restore 10/20/25% of your health.
CD: 21471
Costs nothing, stuns you for one turn.

Cripple

Stuns the target for one turn and reduces its Speed by 300% for 2 turns.
CD:7
Costs 40 focus

Nuclear Fuel Cell

Terminate the target, killing it instantly. However, the power drain means you take damage equal to 25% of your Life over 5 turns. All heals cast on you are 95% less effective. Shielding is nullified. If the target is the last of it's team, it counts as a loss.
CD: 6
Costs 100 focus and silences you for 5 turns.

"Why won't you f*cking die?!!"
Passive Combat Effect

When you reach below 5% of your Life, you are shielded from damage equal to 40x your Strength.

obscuredemon
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obscuredemon
1,426 posts
Nomad

For whom it isn't:

The Terminator Class relies on it's immense Vitality and Strength to rip it's opponents apart. It also has many weapon options, making it a vertastile class.

Timeline Confusion

Casts a random number of random buffs and debuffs on all units in battle.
CD: 21471
Costs nothing

daleksparta
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daleksparta
1,648 posts
Nomad

White Mage
masters of healing, you do not want to be undead or weak to Holy when fighting this class.

same level up stats as black mage, same initial attacks. (rod strike is called staff strike instead), and also has the back row passive in its skills.

It has cure, cura, curaga, and curaja, and Holy. it can equip staff type weapons.

also, has this passive;
MP
level 15 passive
Gains 25 focus when levelling, focus cannot go above 999.

obscuredemon
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obscuredemon
1,426 posts
Nomad

More Terminator Skills.

223 Automatic Stopper Blast

Attacks the enemy for 180% of your Strength and Instinct. Stuns them for two turns.
CD:10
Costs 10 focus

Temporal Displacement Device

Returns the battle to the state it was three turns ago.
CD: takes 3 fights to recharge
Stuns you for 2 turns.

blacksoldier99
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blacksoldier99
383 posts
Peasant

ReignBringer

primary stats(importance in order):strength,speed, vitality,lightning peircing(uses instinct for renewal spells)

sample skills

overhead slash:
battle effect
deals 200%strength and 120% speed
CD:3
uses 15 focus

Arc raid:
battle effect
randomly deals either 350%strength or 350% speed
has double the usual chance to lightning peirce. peircing damage stays the same.
CD:5
uses 25 focus

renewal:
battle effect
heals 200% of your instinct over 3 turns
CD:9
uses 30 focus

Powerword:
battle effect
increases your damage output by 25% for 4 turns
CD:9
uses 10% of your current health

spellblade's edge:
passive effect
doubles the damage and chance of your lightning peircing

obscuredemon
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obscuredemon
1,426 posts
Nomad

Terminator Skills

Rumsfeld P31 Caustic

Decreases the target's Poison and Physical Defence by 100/200/250% for 7 turns
CD:13
Costs 50 focus

Laser X-ray Burst

Damages the target for 200% of your Instinct and causes them to recieve 95% less healing.
CD:3
Costs 30 focus

Timeline Warp

Warps the universe, causing damage and healing to be switched on the target for 2 turns.
CD:5
Costs nothing.

blacksoldier99
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blacksoldier99
383 posts
Peasant

Reignbringer ctd.

Aero cross-slash

175% strength and 200% speed
uses 15 focus
CD:3
may be equippedX2

may blow your enemy of his feet, causing him to be stunned for 2 turns

Sacrificial blast

attack for 250% speed
1/2 of your lightning peircing is added to your damage
25 focus
CD:3
this can be equipped X1

Ultima
call upon the wrath of the gods:
25% chance to be empowered for 4 turns, increasing strength, speed and lightning peircing by 50%
25% chance for the gods to cast a judgement bolt to the sky, hitting any non-lightning enemy with hp lower than 20,000 to have its health halved.
15% chance to be ignored, doing nothing.
30% to strike a smiting blow, dealing 350% of your strength
5% chance for the gods to decide the enemy must die, dealing an instant 1st zone:999 2nd zone:9999 3rd zone+:99999 damage.
costs 70 focus
CD:15

Draining bolt:
hit enemy for 275% of your speed and drain 15 focus off him every turn for 4 turns.
cost 0 focus
CD:6

blacksoldier99
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blacksoldier99
383 posts
Peasant

sorry bout this, but BTW, renew should be heal 200% instinct every turn for 3 turns

obscuredemon
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obscuredemon
1,426 posts
Nomad

The chance of the gods deciding that the enemy should die should be lower.

daleksparta
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daleksparta
1,648 posts
Nomad

blacksoldier99, I alreayd used Ultima for one of the skills of Black Mage.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Another Terminator skill

Infilitration
Passive Combat Effect

Increases speed by 10/20/30%. You lose 2/3/6 focus a turn.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Sorry about the double post, I had to put this in.

Destruction

Attack 2/all enemies for 100/170220% of your Strength, and randomly stun one of them for two turns. Only works if there are two or more enemies on the field
CD:15
Costs 90 focus and disables 2 buffs.

zarco
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zarco
166 posts
Nomad

Volcanological

This is a class that I already posted. It has two elements- energy (pink) and fire (orange).â¨It's a balanced class focused on attacks with side effects (DoT, weakening, focus drain, etc.), risk/reward moves, and healing abilities.⨠It is based on Instinct and speed (actually put to use in a few places) (and piercing, focus, defense, and vitality, of course)

This class should use guns (actually make them useful, Krin!) or staffs, maybe. Another Idea is to have pistol-type guns and dual-wield them. This could include revolvers, futuristic plasma-pistol type pistols, and even beretta or glock- like pistols.

Sample abilities:

Starting:

Blaze (F)
â¨Cost: 10 focus
â¨Does damage equal to 165% of your instinct and 65% of your speed

Recharge (E)â¨
CD: 10â¨
Regenerates 50 focus to the target and applies a buff that regenerates   â¨health equal to 50% of your speed every turn for 6 turns

Active:

Vulcan Cannon (F)
â¨CD:4, Use:2
â¨Deals damage equal to 130/150/170% of your instinct and drains 30/45/60 focus from the target. Regenerates 30/50/70 focus.

Burnoff (Fâ&uml
CD:3, Use:3, Cost: 20 focusâ¨
Deals damage equal to 160/180/200% of your instinct and speed and destroys 1/2/3 buffs from the enemy.

Inferno (F)
â¨CD:7, Use:2, Cost: 30 focusâ¨
Deals damage equal to 100/130/160/190% of your instinct and dealsâ¨stackable damage equal to your speed every turn for 5 turns. The enemy's physical and fire defence are lowered by 20/25/30/35%

Renewal (E)â¨
CD:7, Use:3, Cost: 20 focusâ¨
Heals a friendly unit for 15/20/25/30% of your total health and 125/140/155/170% of your speed and instinct.

Overpower (E)
â¨CD: 8, Use: 2â¨
Regenerates all of an enemy's focus and deals damage equal to the amount of focus recovered times 10% of your instinct.

Energy Tap (E)â¨
CD: 5, Use:1â¨
Steals 30/50/70 focus from the enemy and stuns it for 2 turns. It regenerates 15/25/35 focus per turn during this.

Pheonix Charm (F)â¨
CD: 12, Use:1, Cost:30% of max health, 10 focus per turn that it's active.â¨
Guards you from damage equal to 200/220/240/260/280% of your instinct and increases your damage and fire piercing by 20/25/30/35/40% for 7 turns.

Eruption (F)
â¨CD:8, Use:3, Cost:25 focus
â¨Remove a combination of 3 of your buffs and target debuffs and deal damage equal to 280/330/380% of your speed and instinct.

Wildfire (F)
â¨CD: 10, Use:1, Cost:20 focusâ¨
Apply a buff that deals damage equal to 190/210/230% of your Instinct minus your enemy's speed each turn.

Regression (E)â¨
CD: 8, Use: 1â¨
Applies a buff that decreases damage dealt and taken by 15/25% and removes one random effect (buff or debuff) per turn for 3/4 turns

Exerted Crush (E)
â¨CD: 6, Use:1, Cost: 50% of current healthâ¨
Damages an enemy for 400/500% of your Instinct and strength.

Honor (E)â¨
CD:20, Use:1, Cost: 30 focusâ¨
Creates a buff on a friendly unit that heals 3/5/8/10% of its health and makes it receive and deal 10/14/18/22% more healing for 10 turns.

Inner Rage (F)â¨
CD:7, Use:1, Cost: 5/3% of total health, 20/10 focusâ¨
Creates a buff on you that increases your strength, instinct, speed, fire piercing, and damage taken by 20% and decreases healing dealt and received for 5 turns.

Spiral Flow (E)â¨
CD:5, Use:2, Cost: 25 focus
â¨Damages an enemy for 240/280% of your instinct and applies a buff (Dizzy) that increases healing and damage taken by 20/30% and decreases speed by 30/60% for 3 turns

Passive:

Energy Bank (E)â¨
Increases your max focus by 20/40/60/80/100

Maintenance (E)â¨
Regenerates 3/5/7% of your health and 5/10/15 focus each turn and has a 3/6/9% chance of removing a random debuff on you each turn.

Flammable (F)â¨
Increases your fire piercing by 10/20/30/40% and an additional 20/40/60/80.

Fortify (F)
â¨Increases your physical piercing by 10/20/30/40% and an additional 20/40/60/80.

Krakatoan (F)
Increases fire and energy piercing and strength by 4/8/12/16%

Integrity (E)
Whenever your health goes below 20/30/40% of your maximum, you regain health equal to 20/30/40% of your instinct

zarco
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zarco
166 posts
Nomad

omg what's with the weird signs? please try to ignore them, they shouldn't be there.

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