Volcanological
This is a class that I already posted. It has two elements- energy (pink) and fire (orange).â¨It's a balanced class focused on attacks with side effects (DoT, weakening, focus drain, etc.), risk/reward moves, and healing abilities.⨠It is based on Instinct and speed (actually put to use in a few places) (and piercing, focus, defense, and vitality, of course)
This class should use guns (actually make them useful, Krin!) or staffs, maybe. Another Idea is to have pistol-type guns and dual-wield them. This could include revolvers, futuristic plasma-pistol type pistols, and even beretta or glock- like pistols.
Sample abilities:
Starting:
Blaze (F)
â¨Cost: 10 focus
â¨Does damage equal to 165% of your instinct and 65% of your speed
Recharge (E)â¨
CD: 10â¨
Regenerates 50 focus to the target and applies a buff that regenerates  â¨health equal to 50% of your speed every turn for 6 turns
Active:
Vulcan Cannon (F)
â¨CD:4, Use:2
â¨Deals damage equal to 130/150/170% of your instinct and drains 30/45/60 focus from the target. Regenerates 30/50/70 focus.
Burnoff (Fâ¨
CD:3, Use:3, Cost: 20 focusâ¨
Deals damage equal to 160/180/200% of your instinct and speed and destroys 1/2/3 buffs from the enemy.
Inferno (F)
â¨CD:7, Use:2, Cost: 30 focusâ¨
Deals damage equal to 100/130/160/190% of your instinct and dealsâ¨stackable damage equal to your speed every turn for 5 turns. The enemy's physical and fire defence are lowered by 20/25/30/35%
Renewal (E)â¨
CD:7, Use:3, Cost: 20 focusâ¨
Heals a friendly unit for 15/20/25/30% of your total health and 125/140/155/170% of your speed and instinct.
Overpower (E)
â¨CD: 8, Use: 2â¨
Regenerates all of an enemy's focus and deals damage equal to the amount of focus recovered times 10% of your instinct.
Energy Tap (E)â¨
CD: 5, Use:1â¨
Steals 30/50/70 focus from the enemy and stuns it for 2 turns. It regenerates 15/25/35 focus per turn during this.
Pheonix Charm (F)â¨
CD: 12, Use:1, Cost:30% of max health, 10 focus per turn that it's active.â¨
Guards you from damage equal to 200/220/240/260/280% of your instinct and increases your damage and fire piercing by 20/25/30/35/40% for 7 turns.
Eruption (F)
â¨CD:8, Use:3, Cost:25 focus
â¨Remove a combination of 3 of your buffs and target debuffs and deal damage equal to 280/330/380% of your speed and instinct.
Wildfire (F)
â¨CD: 10, Use:1, Cost:20 focusâ¨
Apply a buff that deals damage equal to 190/210/230% of your Instinct minus your enemy's speed each turn.
Regression (E)â¨
CD: 8, Use: 1â¨
Applies a buff that decreases damage dealt and taken by 15/25% and removes one random effect (buff or debuff) per turn for 3/4 turns
Exerted Crush (E)
â¨CD: 6, Use:1, Cost: 50% of current healthâ¨
Damages an enemy for 400/500% of your Instinct and strength.
Honor (E)â¨
CD:20, Use:1, Cost: 30 focusâ¨
Creates a buff on a friendly unit that heals 3/5/8/10% of its health and makes it receive and deal 10/14/18/22% more healing for 10 turns.
Inner Rage (F)â¨
CD:7, Use:1, Cost: 5/3% of total health, 20/10 focusâ¨
Creates a buff on you that increases your strength, instinct, speed, fire piercing, and damage taken by 20% and decreases healing dealt and received for 5 turns.
Spiral Flow (E)â¨
CD:5, Use:2, Cost: 25 focus
â¨Damages an enemy for 240/280% of your instinct and applies a buff (Dizzy) that increases healing and damage taken by 20/30% and decreases speed by 30/60% for 3 turns
Passive:
Energy Bank (E)â¨
Increases your max focus by 20/40/60/80/100
Maintenance (E)â¨
Regenerates 3/5/7% of your health and 5/10/15 focus each turn and has a 3/6/9% chance of removing a random debuff on you each turn.
Flammable (F)â¨
Increases your fire piercing by 10/20/30/40% and an additional 20/40/60/80.
Fortify (F)
â¨Increases your physical piercing by 10/20/30/40% and an additional 20/40/60/80.
Krakatoan (F)
Increases fire and energy piercing and strength by 4/8/12/16%
Integrity (E)
Whenever your health goes below 20/30/40% of your maximum, you regain health equal to 20/30/40% of your instinct