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obscuredemon
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obscuredemon
1,426 posts
Nomad

Why not?

  • 55 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Incinerator

Bio - burn your foes to ground or annhilate them with nuclear energy
Focus - Fire piercing/Strength

Sample moves

Pyro Bolt
Attack the enemy for 220/230/250% of your Strength and 40/45/50% of your Instinct. Has a 20% chance of stunning the foe for two turns
CD:3
Costs 40 focus

Fallout
Irradiates every ally and foe, doing damage equal to 5% of your Strength for three turns
CD:15
Costs nothing

Explosion

Damages the opponent for 350% of strength and stun yourself for one turn
CD:5
Costs 70 focus

Implosion

Stun yourself for three turns. The opponent takes 120% of your strength as damage for three turns
CD:7
Costs 70 focus

Mutate

Passive combat effect. When you are irradiated, you turn into a vicious monster. Your Strength, Fire Piercing and Physical Defence are increased by 110/125/150/175%
CD:0
Costs nothing

Fusion

Heals you or a teammate for 25/30/35/40% of their total health
CD:3
Costs 50 focus

Fission

Stuns one foe for 2 turns
CD:5
Costs 50 focus

obscuredemon
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obscuredemon
1,426 posts
Nomad

Galaxy Mage

Use the neverending power of the universe to rip your foes apart or shield yourself and heal to the max!
Shadow/Cosmic
Ridicuous Instinct, permenantly 0 Strength, good Speed, low Life

Sample Moves

Black Hole
Shadow
Starter
Attack the enemy for 170% of your Instinct
Costs Nothing
CD:0

White Hole
Starter
Heals you or a friendly unit for 170% of your Instinct
Costs 10 focus
CD:3

Gravity Field
Level 2
Cosmic
Reduces direct damage by 65/70/75/80% for 4 turns
Costs nothing
CD:10

Shadow State
Shadow
Level 4
Reduces all damage taken by 20% and increases damage given by 45% for four turns
Costs 30 focus
CD: 8

Wildfire One
Level 10
Cosmic
Increases your speed by 150/175/300% for 5 turns
CD:10
Costs Nothing

Neutron Pulse
Level 8
Cosmic
Attacks the enemy for 100% of your Instinct. It is ony 50% chance to hit. If it connects, it will strike again, only twice as powerful, and so on.
Costs 10 focus(per hit)
CD:3

obscuredemon
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obscuredemon
1,426 posts
Nomad

Come on, post. You know you want to. You don't have to put sample move lists

Domain98
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Domain98
3 posts
Nomad

Been playin Dead Space alot so...

Necromorph

You have, willingly or unwillingly, been transformed by an alien race to a killing machine that feels no pain and can survive even when your limbs are destroyed. Your body has cotorted into 1 of 2 forms, both with different strengths and weaknesses.

Both forms have great survivability, once your health bar depletes, you lose a random limb and your regain 4/5 of your health, after that its 3/5 then death. With each limb lost, you might lose an ability depending on what limb/limbs the ability requires.

Physical/Poison

Slasher: good all around physical. still functions well after losing a limb. has evolved forms that can either increase his survivability, speed, or regenerate his limbs after death.

Limb guide:
this will show what degrades will happen when limbs are lost, all limbs will have when lost that you receive 10% increased damage direct damage.

Head: All attacks chance to hit are decrease by 15%
Arm: Strength reduced by 15%
Legs: Speed reduced by 30%, 10% percent for speed form

Basic moves:

Slash
Starter
Physical
Attacks the enemy for 210%(both limbs)/170%(One limb) of your strength, imparing the the target, causing them to take 10% extra damage from all sources. The effect lasts for 5 turns and stacks. Regenerates 25 Focus
Cost: None
CD: None
Requires: Right or Left arm

Leap
Starter
Physical
Attacks the enemy for 300%/250% of your strength, 50% chance of stunning the target for 1 turn, 5% chance of killing the target.
Cost: 40 focus
CD:1
Requires: Right/Left arm, both legs

Reanimate
Level 1
Passive
Regenerates 3/5/7/10% of your health per turn and replenishes 5/10/15/20 focus a turn. With regenerate build, if health exceeds maximum and there is a missing limb, that limb is regenerated.

Dismember
Lvl 6
Physical
Attack the enemy for 330%/270% of your strength, after the attack, the targets health is reduced by 10/15/20%. This effect last for 5 turns and stacks. This skill can only be placed once on the action bar.
Cost: 60 focus
CD: 2 turns
Requires: Right/Left arm, head

The slasher is weak at first, but his true power lies in his evolved form.

Brute: High damage, heavily armored goliath. Losing a limb can severly cripple since most moves requires multiple limbs. His only evolved form increase his survivability but has no move set of its own.

Limb guide:

Head: All attacks chance to hit reduced by 10%
Arms: Strength reduced by 20%, Speed reduced by 15%
Legs: Speed reduced by 30%

Basic Moves:

Strong Hook
Starter
Physical
Attacks the enemy for 300%/240% of your strength, 10% chance to stun the target
Cost:None
CD:None
Requires: Right/Left arm, Right/Left leg

Slam
Starter
Physical
Attack the enemy for 400% of your strength, 25% chance to stun the target for 1 turn, 10% chance of killing the target. After the attack, damage you receive is increased by 50% until next turn.
Cost:60 focus
CD: 2 turns
Requires: Both arms and legs

Armored Integrity:
Lvl 4
Passive
Restores 5/7/9/11% of your health and 7/10/12/15 focus a turn. Also increases your defences against all sources by 70/90/120/150% and an additional 40/60/90/120

Defense Stance:
Lvl 1
Passive
This skill automatically activates when you go below 15% health. You are stunned for 2 turns, recovering 17/24/30% health and 15/20/25 focus a turn. All damage you receive is reduced by 50%.

The brute may seem overpowered, but with a passive that makes him stunned and no focus regaining moves besides his passives, he can quickly run out of steam.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Fantastic! This is really inventive.

ramzaman
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ramzaman
231 posts
Farmer

its kinda pointless to make ur own class

obscuredemon
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obscuredemon
1,426 posts
Nomad

Why? It's kinda pointless to make weapons like giant corndogs too.

ramzaman
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ramzaman
231 posts
Farmer

yeah but i dont do that and i dont make classes i make realistic or realistic for that game weapons and no classes

obscuredemon
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obscuredemon
1,426 posts
Nomad

Fine. Don't post.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Computer Geek

You have been transformed to a strange creature.
You can change your form to 1 way:

Geekinator
Morphs into a robot that kills everything in its way.
Strenght + 3000
Instinct + 100000
Geekness + Infinite
Costs 100 of all focus

Sample Moves

You Lag!

Target gets a laggy head and gets worse.

Target focus -50 each turn
Target Speed - 100

Spammer!

The true, geekish weapon of mass destruction.
+ 200 Periodical damage. Imposibble to disspell.
Target receives 10% damage of his total life each turn for five turns.

slayer98567
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slayer98567
12 posts
Nomad

class: NOOB!

debuff class (even though u r noob this agitates and distracts enemies....and allies....)
sample moves:
1)How do u play?:inflicts the OMFG! UR KIDDING! debuff on an enemy which stuns him for 2 turns and disrupts 30 focus over 2 turns and buffs your self with the "I get it" buff which gives you 100% more instinct for 5 turns but also heals the enemy because hes laughing at you 5 focus cost

2)spam:spams the chat with "hi im new" and other lameo comments this is annoying and strikes your opponents for 5% of your instinct and strength and inflicts the opponents with "SHUT UP!" debuff/buff that makes him take damage over time 20% of your instinct and its own instinct and strength for 5 turns but also makes him inflict 10% more damage for all attacks he does
costs 5 focus

3)passive skill: failures : learning from so many fails you have gained (1 skill point): 15% (2): 30% (3):45% more instinct.(lvl 3 reqiured for elite form)

4)elite form: so...wait he was just hussling!? turns elite for 4 turns and inflicts 300% more damage and is more accurate
costs 60 focus

5) watcher: gain 30 focus for watching opponent. and buffs your instinct by 10% of your opponents for 4 turns.

6) report:Even though your a noob, you have eyes and youve just spotted them! inflicts enemy with "I saw him!" and makes him 20% more vunurable to all damage for 3 turns.

7) double team: you and an ally have teamed up in a small squad to 2 v 1 people thank GAWD FF is OFF! puts the "teaming" buff on you and your ally and you both gain eachothers strength and instinct for 5 turns
costs 15 focus

canopy10ran
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canopy10ran
69 posts
Nomad

class: sonny class
moves
mix class
randomise his moves for 1o turns
o.1% chance of disspell cost 10 focus cool down 4
sonny sword
slash damage of 500 but loss of
40% of max helth for three turns cost 50 focus cool down 30
chaos lord
deals 3000 damage to all enemys for 5 turns cost 99% helth cool down 100
dragon summon
summons a pet dragon that has 4000 helth and has three of sonny classes moves also can heal his master and his team mates cost all focus no cool down loss of 10% of health each turn
killer
deals 30000000 damage to all enemys when your helth is below 20% of max health

canopy10ran
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canopy10ran
69 posts
Nomad

note: also you need to be lvl 50 in noob class to be in sonny class

Domain98
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Domain98
3 posts
Nomad

why dont people actually try to come up with your own class, they might not be as groundbreaking as geological, but something in your class might give Krin ideas towards Sonny 3. Every little bit helps, also its fun to be creative ramzaman, a weapon is useless without a class to wield it. Youve made weapons, so why not classes?

obscuredemon
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obscuredemon
1,426 posts
Nomad

It's great that so many a people are posting. They don't have be as complex as Geological: A description and a couple of moves is fine.

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