ForumsProgramming ForumLooking For Good Programmer

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Turkeyroaster
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Turkeyroaster
24 posts
Nomad

Im looking for a good programmer to help me make a few games, if you can program pretty well and want to help please say so.

  • 34 Replies
PREDADERP
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PREDADERP
86 posts
Nomad

im really sorry about this but as a word of warning, primarily the audience that plays the game colony are generally composed of people that are either too old too play or very young teens. Some maybe not even in their teen years.
Because colony is an online MULTIPLAYER flash game this combination of people produces disastrous results which is a defunct community. a similar example of another caming community would be the xbox live experience on any of the halo games. Dude77 is a prime example of the average colony player.

But to my point, the majority of the community is immature and tend not to be the best people, they do have good intentions of making decent games but personally i think its just childish dreaming. I would not advise you to work alongside with these people, but i would promote a rts flash style game!

if you ever do go onto making a flash game you can leave a message and i can give you and idea of what to incorporate into a flash rts game. I have played colony for about 11 months and i feel pretty confident to say ive played too long and kno a ridiculous amount of info about the game. i can give good pointers in where the game is sucessful and what problems to avoid in game making.

I do hope more multiplayer RTS games do come to fruition!

Turkeyroaster
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Turkeyroaster
24 posts
Nomad

Well, DERP, I will be sure to contact you. Thanks for the feedback.

Darkroot
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Darkroot
2,763 posts
Peasant

Well I'm more curious where your planning to get your server from and how you plan on maintaining it.

PixelSmash
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PixelSmash
566 posts
Nomad

Hmm, rts flash games, I love the ring of that. First thing that comes to mind is pretty much what darkroot said... Multiplayer requires some sort of server, and since it's a flash game you'd want either Flash Media Server or Red 5 running. Whoever you get as your programmer, I hope he knows a thing or two about server-side coding, since that's a little different from your basic Flash / FlashDevelop / FDT AS3 coding.

BeastMode10
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BeastMode10
374 posts
Nomad

Turkeyroaster, dude77, none of you have told us how you guys could contribute to the game. If you want to make a Colony clone that bad, you might as well learn how to either program, draw or compose music.

ZeroComp
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ZeroComp
383 posts
Nomad

Turkeyroaster, dude77, none of you have told us how you guys could contribute to the game. If you want to make a Colony clone that bad, you might as well learn how to either program, draw or compose music.

Amen, and try to come up with original ideas guys....
Darkroot
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Darkroot
2,763 posts
Peasant

When I see clone I already know it will lead to failure. But I give people the benefit of the doubt and hope that when they try to clone they realize programming and game design is actually not easy.

ZeroComp
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ZeroComp
383 posts
Nomad

When I see clone I already know it will lead to failure. But I give people the benefit of the doubt and hope that when they try to clone they realize programming and game design is actually not easy.

It isn't but if you come up with your own idea and don't try to make it as extremely high quality game like Sonny or Colony you will find it much more enjoyable and be able to express immense creativity as your game shapes before you.
salsathegeek
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salsathegeek
5 posts
Nomad

As everyone else here has said, what can you bring to the table?

I honestly think that trying to do an RTS, especially a multi-player one, is probably way to complex for a team of three or four people, unless they happen to be very good at a specific discipline and good at several other disciplines.

For example, let's look at the architecture of a simple single-player RTS.

-Graphics
--Unit animations
---Death animations
---Attack animations
---Movement animations
--Building animations
---Attack animations
---Death Animations

-Gameplay
--Player inputs
--Computer
---A.I.
---Calculations
----Unit health calculations
----Building health calculations
----Unit Movement calculations
----Build time calculations
----Resource calculations

-Data
--Units
---health
---attack
---movement
---build time
--Buildings
---health
---build selection
---build time

That's just for something simple, and I still probably forgot something. IF you throw in multi-player support you have the problem of keeping track of who's online, games, the information in those games, player inputs, player scores, player rankings, and the list just gets bigger. The more animations you add, the more code you need. You could easily write 5 to 15 thousand lines of code and still not have all the functionality that you want.

If this is your first project together, you might want to start with a much simpler concept. Look at some of the popular games and see if you can make those with a couple of people, then put your own twist on it. Take Solipskier, fairly simple (or deceptively so anyway) What if you introduced gates that slow you down? Or made it where it was a rocket instead of a skier? This, I think, is the key to making a good game. Taking something someone has done and putting a twist on it.


With that said, what was your twist for your game? It's still too vague as in if you asked if you could produce this it, and you, would probably be laughed out of the office.

manny6574
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manny6574
922 posts
Nomad

I honestly think that trying to do an RTS, especially a multi-player one, is probably way to complex for a team of three or four people


no if you have more than 3/4 people in your team (over the net) it will fail I know cos mine failed.

I think 3 is best. Artist + two coders
Turkeyroaster
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Turkeyroaster
24 posts
Nomad

Thanks manny, darkroot, zerocomp, salsa, and everyone else. I would like to say I've seen this but haven't had to time respond. I've been working a ton of overtime, along with school, so I have been exhausted and pretty much collapse on my bed when I get home. I will have some time off in the next few days, so I will post a full response then.

manny6574
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manny6574
922 posts
Nomad

Thanks manny, darkroot, zerocomp, salsa, and everyone else. I would like to say I've seen this but haven't had to time respond. I've been working a ton of overtime, along with school, so I have been exhausted and pretty much collapse on my bed when I get home. I will have some time off in the next few days, so I will post a full response the


Well the post on first page of this thread was one of my last, ift ag for 2 months. And this thread is still alive!
Shenko
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Shenko
1,059 posts
Treasurer

well im training in composing music
i can do a lot of work with beats
i can have it simple like colony or crazy
if you want beast A.I. visit sinisterdesign.com
sinisterdesign.net for his games

Peggster
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Peggster
483 posts
Nomad

Turkeyroaster, dude77, none of you have told us how you guys could contribute to the game. If you want to make a Colony clone that bad, you might as well learn how to either program, draw or compose music.



The reason I made this forum was to see a general amount of programmers on Armor Games,and if any any of those people would be willing to help a decent artist.

He also mentioned that he spent a lot of time designing units, etc..


...why don't people read before posting?
BeastMode10
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BeastMode10
374 posts
Nomad

He also mentioned that he spent a lot of time designing units, etc..

...why don't people read before posting?


I was talking about technical skills, not game planning, something that any colony addict could do.

And no, I didn't read that enormous wall of text, if that's what you were talking about. Turkeyroaster and dude never really elucidated on their artistic abilities anyway.
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