ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

try a mana bomb on the stairs.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

The stairs are reduced to bricks that jump occasionally!

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

yay now gtfo

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

move the blocks so the jumping stairs lead to the next higher up door.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

"Well, if you think you can destroy the door, go ahead."

You pull up the Shishkebab, and then cut down the door outside!

"Huh. I'm impressed."

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

It works! Hooray for LEGO licensed game physics!

The door is locked...

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

CONTINUE ON MY MERRY WAY

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

look around to see if their's a switch.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

Select a destination:

...

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

There's not a switch, but this door is still the same material.

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

hmmm i pick uh i pickkkkkk ...!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Mana bombs:?

bomb-omps away! *throws a manabomb at the door*

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

You head out to ...! It's a flat waste of snow.

You are now back in the lab since there's nowhere else to go.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Power Orbs: 25/100 Mana

The door is destroyed! You have one charge left in the orb.

There is an eye in a diamond in the wall. There is also a blur on the wall opposite.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Power Orbs: 25/100 Mana

this sounds like a beam star puzzle, but just to make sure, see what else is around this room.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana
Power Orbs: 25/100 Mana

There is absolutely nothing else in the room.

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

"wut noaw?"

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

Well, you could try looking for a map, shipping notice, memo from a main office revealing some details about locations of the Collective or that species you just met, ect.

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