After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
You wake up to the sound of the standard working-class alarm on the working-class bed .to get to the working-class job. Of course, you didn't expect to be getting a request from the Shift Manager Trollo.
Trollo: Trollger, We need you to do something for us. Just earlier, we had a Youtubian named Demyx go down to the Strange Structure under the island. Since the dock hasn't had much use since that Bubble sevenstar moved in, so we haven't had any boats built. I have some materials I need you to gather:
-Dragonwood -Super Lubricant -Wonder Stone -R80-X35 Continental Booster
And you'll need this I.D. Card. So, which one would you like to go after first?
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Beam Star: PL3 Beam Spreader: PL2 Sitar: 290/300 Mana Power Orbs: 25/100 Mana
final shot into the eye should finish it. (so i have basically my version of link's sword, link's bombs, and his arrows, and a upped version of his bow)
You hide in the snow near the base. There are several snipers on the roof. Silenced weapons would be nice. There is no door on this side, but there is a vent.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Beam Star: PL3 Beam Spreader: PL2 Sitar: 290/300 Mana Power Orbs: 25/100 Mana
At their base, Sitar=Biggoron Sword, Beam Star=Arrows, and Power Orbs=Bombs. However, they have upgrades you have already found for several of them. Example: can link's sword makes clones and water pillars?
Unfortunately, you miss with the beam star, so you just smack him a few times with the Sitar. He re-forms, except now the orbs absorb beams!
Trollo: Well, you'll need this axe. You can find plenty of Dragonwood on the Dragon Mountain, so you're lucky that Demyx seems to have calmed them down for now.
You walk out the gate, only needing the axe and the card to pass.
There are two ways through Dragon Mountain, an outside path and an inside path. Which would you like to start on?