ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 40%
U-235 Shells: 40
Cryo Ammo: 24

silencers are for pussies, light the shishkabab tank on fire and throw it on the roof then use my shotgun to blast down the door

YEAH!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

Come on skip to the beat. *plays "Endless Possibilities" on his sitar, every note causing a water pillar to spawn and smack the ball towards the eye*

zorsca
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zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

Inside path.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 0%
U-235 Shells: 39
Cryo Ammo: 24

TANK RAAAAAGE!

You blow up the roof with the Shishkebab tank, then blow open the door with a U-235 shell!

The people inside would shoot you, but they're too busy being on fire.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

The orbs bounce into each other, breaking each other apart! Now finish off this boss straight from LoZ!

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

There are three paths in this dark, dank depression in the earth: one that's blocked by a door, one that you can barely fit in, and one that's HUGE.

zorsca
offline
zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

The 1 I barely can fit in.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

... do i need the sword (sitar) or arrows...(beam star)

i'll try the beam star on it to kill it.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

You enter the hole. You can see a chamber with some stalactites hanging, with a path upwards and another path heading inwards. You can hear growling...

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

For some reason, thinking it of an arrow turns it into an arrow as opposed to a blob of energy!

You stick the eye-mess into the wall!

locoace3
offline
locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 0%
U-235 Shells: 39
Cryo Ammo: 24


go on in and kill the fire people and take anything of value

zorsca
offline
zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

Ready mah weapon and hide, trying to spot what growled at me >:O

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

hmm... just for the hell of it... keyblade

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 0
Shishkebab fuel: 0%
U-235 Shells: 39
Cryo Ammo: 24

You use the rest of the gear grinder killing the enemy!

There's a combination bench and an armory.

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

You hide behind a rock with your axe readied. You see... a living teddy bear.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

Unfortunately, it seems that it needs a projectile.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

boomerang if it does nothing, i just smash it with my sitar.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

The boomerang just makes it stop moving and makes it blue.

You splatter it with your sitar.

A treasure chest pops out! yeah, just guess what it is.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

open the treasure chest and see what it is.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

DA-DA-DA-DAAAA!

You found an ice modificator for the beam weapons!

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