After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
You begin roping the rock back when the area under the rock bursts in water! It appears the rock had plugged a geyser! Although, that strong of a geyser would have easily launched the rock...
Alright, I'm going to do this: I'll give sonic and Bluydee a chance to get that conversation running. However, I'll just make the conversation between Demyx and Atlas based on my interpretation of the character.
This gives me a chance to really explain conversations in this game, since only two have occurred between players and only one in this thread.
If you want to converse in this game, you say lines of dialogue to each other by posting the lines. In this, I do have to allow BtB posting in my threads just by nature. This is also how you talk to NPCs, except I make those lines.
Examples:
PC-NPC
P1: "Hey, do you know what's going on?"
KLC: NPC1: "That boy ran into Porcus."
P1: "So he's going to eat him!?"
KLC: NPC1: "Yeah. That's what happens when you annoy Porcus."
P1: "Someone should talk Porcus out of it!"
KLC: NPC1: "You'll kill us all!"
P1: "Well, he can reason, can't he?" I run over to Porcus and get in his way!
PC-NPCs
P1: "Hey, do you know what's going on?"
KLC: NPC1: "That boy ran into Porcus." NPC2: "It's sad, but it happens."
P1: "So he's going to eat him!?"
KLC: NPC1: "Yeah. That's what happens when you annoy Porcus." NPC3: "Well, what can you do?"
P1: "Someone should talk Porcus out of it!"
KLC: NPC1: "You'll kill us all!" NPC2: "He's insane!" NPC3: "Uh... I have something I need to do somewhere else.
P1: "Well, he can reason, can't he?" I run over to Porcus and get in his way!
PC-PC/PCs-PCs/PCs-PCs-NPCs
P1: "What's going on?"
P2: "That boy ran into a Feral Lord."
P1: "We should do something!"
P2: "No, we need to stay back!"
P3: "The kid's insane. Right, but insane."
P1: "Well, I won't stand for it!" I run over to Porcus and get in his way! (Cue Porcus?)
KLC: Porcus: HMMMM? What is this?
P2: "Oh no..."
P1: "Um, Porcus Rex, could you possible reconsider eating him? he said he's sorry."
KLC: Porcus seems to calm down a little...
Porcus: Well, sure...If I can eat you instead!
Now Porcus is enraged!
P3: I walk calmly up to Porcus.
"Hey, Beast Lord or not, the kid's got a point. Keep your filthy paws off."
KLC: Porcus: What? Do you want to be eaten, too?
P2: I run in with a Molotov ready!
"Do I always have to save you, PC1?"
KLC: Porcus transforms!
Porcus: I've room in my belly for three! Get ready to roast!
*Fight begins*
Bonus points if you know what game that scene comes from.
you break down the door, and the soldiers inside are taken by suprise! In fact, you caught them without armor. FYI, an unarmored Collective here seems to look like Cthulu, except more human.