ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
Bluydee
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Bluydee
3,426 posts
Nomad

Name: Atlas
Athlete: 6
Mind: 3
Body: 10
Race: Chanian
Origin: Laborer

I grab the sledgehammer and wait for a report by my men.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 175/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 740

"how odd..." i guess i look for a non vent exit, as i'd rather not chose a vent only for it to get cleared out.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Artemis Hawke
Athlete:4
Mind:9
Body:6
Race:Youtubian
Origin:Colonist
Armor: Old-World General Uniform

Kyrie: You want to see the rock? Maybe you can have some insight.

Name: Atlas
Athlete: 6
Mind: 3
Body: 10
Race: Chanian
Origin: Laborer

One of your Rebels comes in to tell you that they have taken a few soldiers prisoner, and are now in possession of the radio codes used in Chania.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 175/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 740

Another check around allows you to see another door. It appears to be something resembling a maintenance door, the kind that's more secure because they keep flammable chemicals in there with deadly poison and blowtorches.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 175/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 740

why do i get a bad feeling... i guess i use the maintenance door.

Dref14
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Dref14
366 posts
Nomad

Name: Marcus
Athlete: 9
Mind: 8
Body: 3
Race: Cheezburgian
Origin:Survivor
Armor: Con Coat
9mm ammo: 40
Plas-A88: 8
Arc Reactor: 12
Karma: Universe is too biased to determine

Is ready to take the shuttle, not quite sure what to do with lead arm. " give me a reason not to leave you here to die. make it quick, before i quit and go home ( just like nam, and yes i worded it like that to say this)

ArtemisDragon
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ArtemisDragon
1,005 posts
Nomad

Name:Artemis Hawke
Athlete:4
Mind:9
Body:6
Race:Youtubian
Origin:Colonist
Armor: Old-World General Uniform

"Yes,Lets go study that rock"

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Atlas
Athlete: 6
Mind: 3
Body: 10
Race: Chanian
Origin: Laborer

I tell them to decode them and bring them back to me. Meanwhile, I head back to my diamond mine base to check on construction.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 175/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 740

Oh crap, someone set a bottle of poison on fire. You don't need to worry, but you're pretty sure that would hurt SB, especially since her suit's helmet has disappeared.

Name:Artemis Hawke
Athlete:4
Mind:9
Body:6
Race:Youtubian
Origin:Colonist
Armor: Old-World General Uniform

You walk to the rock and pull out a scanner. just as you thought, the scanner seems to have no idea what it is on the Geological setting. You try the Astronomical setting, and find that even that doesn't know. Finally, you just try Material setting, and it finds that it appears to have the properties of both granite and a sponge.

Name: Atlas
Athlete: 6
Mind: 3
Body: 10
Race: Chanian
Origin: Laborer

Unfortunately, Chanians aren't the sort who have enough Mind to do decoding. The sheet already is decoded, though.

Back at base, your people have started to fix some patches in the Colony Ship's wall. There are also a couple of Youtubians that were in the base who are trying to figure out the Materials Refining machine to make armor with diamonds.

Name: Marcus
Athlete: 9
Mind: 8
Body: 3
Race: Cheezburgian
Origin:Survivor
Armor: Con Coat
9mm ammo: 40
Plas-A88: 8
Arc Reactor: 12
Karma: Universe is too biased to determine

Paladin: If you don't leave me, I can put in a good word with the rest of the Brotherhood!

Pffffft. What? Sorry, I was just choking down a laugh.

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Atlas
Athlete: 6
Mind: 3
Body: 10
Race: Chanian
Origin: Laborer

i READ THE MESSAGES.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 175/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 740

... close the door behind me, leaving SB behind temperally, and use the beam star to put out the fire.

ArtemisDragon
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ArtemisDragon
1,005 posts
Nomad

Name:Artemis Hawke
Athlete:4
Mind:9
Body:6
Race:Youtubian
Origin:Colonist
Armor: Old-World General Uniform

I ask my assistant what we should do.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name: Atlas
Athlete: 6
Mind: 3
Body: 10
Race: Chanian
Origin: Laborer

First I would turn Caps Lock off.

There is a message informing you that they are fixing the Colony Walls and requesting permission to reinforce the walls with better materials.

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 175/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 740

You put out the fire with the Beam Star and clean up the leftover poison. now that that's clear, you can let SB enter.

There is another door in the closet, but it is locked.

Name:Artemis Hawke
Athlete:4
Mind:9
Body:6
Race:Youtubian
Origin:Colonist
Armor: Old-World General Uniform

Kyrie: Would you like me to start investigating what we can do with the material?

ArtemisDragon
offline
ArtemisDragon
1,005 posts
Nomad

Name:Artemis Hawke
Athlete:4
Mind:9
Body:6
Race:Youtubian
Origin:Colonist
Armor: Old-World General Uniform

Yes

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Atlas
Athlete: 6
Mind: 3
Body: 10
Race: Chanian
Origin: Laborer

I give the permission. Then I ask my troops to give me a map of the world to pinpoint where to strike next.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader/Sniper Rifle: MAX Power
Electric Guitar: 175/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 740

reopen the door and try to pick the lock. if that fails, just freeze it and smash it.

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