After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 225/250 Mana Beam Shotsniper: Thunder Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
hmm... over load the bridge by using the Beam Shotsniper on it., and kylelolcat, you kinda failed.
Name:Jack Dunn Athlete:5 Mind:5 Body:8 Race:Cheezburgian Origin:Laborer Armor: Cheezburgian Laborer Pants Single Shotgun: 25 Shells
Breaching slugs can be used to break locks. It's a real-life shotgun round, BTW.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 225/250 Mana Beam Shotsniper: Thunder Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
Was it that I forgot to de-ink the orbs?
You overload the bridge, but it seems that it's hard to make Nova any more crushed against the wall.
SB unloads several pistol rounds into Nova, dealing 20 damage!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 225/250 Mana Beam Shotsniper: Thunder Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
... drop the thunder mode, and use the shotsniper on the Nova.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 225/250 Mana Beam Shotsniper: Normal Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
You swap out the Thunder rounds and shoot Nova, dealing 50 damage!
Nova is un-stunned and is now trying to push back the platform! You can hear a grinding noise from the bridge!
SB drains the power from the bridge, retracting it!
Nova Health: 220/300
Name:Jack Dunn Athlete:5 Mind:5 Body:8 Race:Cheezburgian Origin:Laborer Armor: Cheezburgian Laborer Pants Single Shotgun: 4 Breachers
GAH! You having a Bearmatar messes me up, since I usually look for my own Bear Armatar to find my post.
You breach the door, allowing you to get out! You see a Collective, who is listening to Death metal at maximum volume. Or at least, he has his tPod headphones in, and you can't think of many more ways he could have failed to hear the lock exploding.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 225/250 Mana Beam Shotsniper: Normal Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
again, shoot it with the ancient handgun. also, can i switch electric sitar back to dry ice sitar??
You have the snipers take out the other snipers, and the rocketeers take out the mines! The explosion blew a hole in the wall!
Name:Jack Dunn Athlete:5 Mind:5 Body:8 Race:Cheezburgian Origin:Laborer Armor: Cheezburgian Laborer Pants Single Shotgun: 4 Breachers Yeah, but you can keep bear if you REALLY want to. I'll just have to actually look for my name.
You break his neck before he notices you! Or at least, you try but ends up as more of a spinning-squish since he has no skull, apparently.
Haarken seems to have this smug "Just as planned" look on his face.
Haarken: Well, glad I still know my speed-set bombs.
John, however, is shouting while launching Firework rounds into the air.
John: **** yeah! **** YEAH! Lookat that thing BURN! I love tha smell of burnin' in teh mornin'!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 200/250 Mana Beam Shotsniper: Normal Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
Nova seems less affected by the attack, so you activate the Mana factor, putting it to sleep in the comfort of fire. It is resting against the west wall!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 200/250 Mana Beam Shotsniper: Normal Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
... if i can, i switch my Electic Guitar back to the Dry Ice Sitar, and use that on Nova. if that fails... put Beam Shotsniper into ice mode and shoot him. (beam star if it only works with that)
Haarken: Well, I'm ready, but I think John has a couple of rockets left.
John: Aright, I'm done.
You head back to the guild and collect your reward and license!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 200/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
Unfortunately, Magic Elements don't change that easily unless you have a super expensive high stat requirement ability to do so. Different Beam attachments shouldn't fit together, but you somehow manage to make it work and shoot Nova! You deal 100 damage, but you send him into berserk because you just put out her Behemel Leaf!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 200/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760