After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
You charge the Ancient Handgun with Mana, burning out her Behemel Leaf to cinders! She swoops down and attacks, grabbing you in her claws!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
how exactly am i gripped, where, and is the mouth open and with-in range of a thrown power bomb?
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
I have to remember that I need details.
It's a tight grip around your arms and torso, but she does appear to be trying to bite you.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 150/200 Mana Karma: 760
see if i can free myself enough to throw a power bomb into Nova's mouth.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 100/200 Mana Karma: 760
You manage to make Nova swallow a bomb! You are now hurtling with Nova into the platform.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 100/200 Mana Karma: 760
... free my self, and see if i can make a ice slide using the beam shotsniper to avoid death by fall.
You successfully blow up the Collective reinforcements and send your Scouts in to capture the leader! Now you just need to free the slaves, clear the remaining main buildings and give an epic speech.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 100/200 Mana Karma: 760
You free yourself and shoot a Magnum round that creates an ice bridge from yourself to the platform! Unfortunately, it slowed down Nova enough that she could get her bearings.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 100/200 Mana Karma: 760
my only comment is this. *plays a power cord on my sitar to unleash a blast of lightning below Nova*