After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
"Well, you can help us look for the remaining Collective stationed on this island. We can figure out where to liberate next after that. By the way, you may call me The Champione."
You bust in, but just before Amata shoots them both in the head.
Amata: I never liked the show anyways!
"Have some parental issues to resolve?"
Amata: Phillip, not another word!
"Woah, crazy lady! That wasn't Phillip! Do I need to take that away? Jeez!"
Amata: Then who is it?
"ME! The Pip-3000! Obligatory, annoying comic relief robot! I'm here to annoy you and distract the author from continually using Fallout as his joke source!"
Moving quietly, you follow the trail and find one of the Collective scouts. He's carrying a silenced sniper rifle and is wearing what looks like a trench coat on armor. He's also wearing a stupid helmet. He hasn't noticed you yet.
Pip-3000: Oh no, my bro Pimp-3 Billion is doing work for some guy named Kyle over in Vegas. So, how about we ditch this bomb-proof piece of depression for the outside hell?
Okay, so you're looking for a Captain Soap. You're sure that's a code-name.
Under the vent is a guard. Silence isn't mandatory, but you still feel better using your modified Combat Shotgun, the "Deux Ex 12 Gauge". Silenced, Long tube, Barrel Mag, Modified Choke, so on and so forth. It would be easy to take him out, but they there's the situation with the body. You could just throw him to the wastes, or you could slink off and find another tunnel.