After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
no. i wanna listen in and see whats going on. (i'm netural till i have good reason, though i may join in fights to help fight for what is right, i won't truely side till i get enough info about what all sides are fighting for)
"Silent Badger": Hold on, Double Bear. I got a contact nearby, code NAO. Alright, whoever you are, I can tell you're there, so don't bother keeping up the sneaking act. And don't tell me it's this watery POS, I know a clone when I see it.
Some more crawling late, you approach what looks like a locker room. Someone appears to have unlocked their locker and is sitting right next to it, reading a book.
"Silent Beaver": I can't tell you much, but we the Vulkar are developing a plan to take down the Collective. It's something about Memetia, and how every Collective species sent here except the Enforcers have broken their ties. Before I tell any more, do I have any reason to trust you, or should I load a tranq so you can't follow me?
"Silent Beaver": I can't tell you much, but we the Vulkar are developing a plan to take down the Collective. It's something about Memetia, and how every Collective species sent here except the Enforcers have broken their ties. Before I tell any more, do I have any reason to trust you, or should I load a tranq so you can't follow me?
The locker has JESUS MAGDALENE CHRIST 900 10mm rounds!? What the hell was he planning? Anyways, the computer is locked. Maybe Amata could tell you it OH WAIT.
"Silent Beaver":Fifty years ago, there was an incident in the Armature lab. One of the Vansibanes allegedly sabotaged the experiment and created an imbalance. What would have created an infinite source of energy created an opening for the Collective. Several races were sent in to pacify Memetia, and that's all I can tell you until you help me. But first, you'll have to gain the Trollix's trust. What have they asked you to do?
who? i'm trying to just make heads or tails of this fight so i can figure out which side is right... and i believe the vansibane your refering to is called "markus" though i'm not entirely sure.
"Silent Beaver": The Trollix? You know, the guys in the quasi-town you just walked out of? One was probably called "The Champione"? Plus, we're not fighting them unless they resist us. Wait, did you mention Marcus? I heard he was the current leader of the Polix! He caused all of this?
he told me to go look for the collective or something... and yeah, i know marcus. had a few fights with him back at armature. i really don't like him. so i think i'll help you. (if i had a labtop, i'd break the 4th wall so badly right now)