On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.
This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!
Character Sheet Name: Race: Specialization: Perk: Determined by Bio Attacks: Special attack: None Finishing Move: None Bio: Equipment: Determined by Specialization ---------------------------------------------- Stats(Determined by various factors) HP: Vitality/Mana/Ammunition: DT: Strength: Vitality and physical strength Endurance: Health and Damage Threshold. Sense: How effective your senses are. Intelligence: Mana and spell effectiveness. Charisma: Determines crowd appeal and shop prices. Tech: Ammunition capacity and Technical Weapon effectiveness. Luck: Call it the X factor.
Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.
Race: The races of Memetia. Determines some of the equipment and abilities you can learn.
Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.
Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,
Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.
Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.
Specialization: Your initial focus for combat.
Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials
Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions
Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit
Perk: What distinguishes you from every other mook looking for fortune.
Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.
I will post the Rank 1 Mook list when people start signing up.
Name: Xigbar HP: 60/60 Ammunition: 22/25 DT: -2 Weapons: Automatic Pistol (Worn Automatic), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 5 Fame
Samir Duran HP:120/120 Vitality: 78/80 DT:2 Weapon: Short Sword Armor: Old Tunic Item Effect: +1 attacks Prize: $25, 12F
V.S.
Collective Trainer Rank 1 Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him. HP: 70 DT: 3 Prizes: $100, Rank 2
The trainer has some words to say to you:
"Pch! You think you're hot stuff? Well, get ready, because I'm not like those Ferals and Vulpines you so easily wrecked."
Name: Xigbar HP: 60/60 Ammunition: 22/25 DT: -2 Weapons: Automatic Pistol (Worn Automatic), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 5 Fame
"i perfer being away from the fighting myself, personally. besides, i'm fighting you because i'm looking for a challenge." i take an aimed shot at the trainer.
Name: Xigbar HP: 60/60 Ammunition: 24/25 DT: -2 Weapons: Automatic Pistol (Worn Automatic), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 5 Fame
Samir Duran HP:120/120 Vitality: 75/80 DT:2 Weapon: Short Sword Armor: Old Tunic Item Effect: +1 attacks Prize: $25, 12F
V.S.
Collective Trainer Rank 1 Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him. HP: 60 DT: 3 Prizes: $100, Rank 2
The Aimed shot is blocked by his baton, but the Dive Slash goes right to his... armored back-plate. 10 damage, though.
"Alright, nice team-work. Maybe you could try shots that don't give me half an hour tell, or a slash that goes for a more vital area."
Name: Xigbar HP: 60/60 Ammunition: 39/50 DT: -2 Weapons: Automatic Pistol (Worn Automatic), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 5 Fame
Samir Duran HP:120/120 Vitality: 75/80 DT:2 Weapon: Short Sword Armor: Old Tunic Item Effect: +1 attacks Prize: $25, 12F
V.S.
Collective Trainer Rank 1 Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him. HP: 15 DT: 3 Prizes: $100, Rank 2
I forgot to add the Additional Mags that come with the Automatic Pistol...
You bash the Trainer over the head, doing 30 damage and he is now clutching his head in pain! The next two 5-round bursts mostly miss since you're trying to shoot his legs that are now behind your angle, but you do do 15 damage into his shoulders.
Name: Xigbar HP: 60/60 Ammunition: 39/50 DT: -2 Weapons: Automatic Pistol (Worn Automatic), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 5 Fame
Samir Duran HP:120/120 Vitality: 75/80 DT:2 Weapon: Short Sword Armor: Old Tunic Item Effect: +1 attacks Prize: $25, 12F
V.S.
Collective Trainer Rank 1 Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him. HP: 15 DT: 3 Prizes: $100, Rank 2
You prepare to make your moves to finish him, but the audience is chanting!
"De-sci-ion! De-sci-ion!"
Emperor Torren: Crowd! What say you for the decision on this man's fate?
The audience widely gives the thumbs-down, a signal to lay your arms towards the ground and spare him.
Samir Duran HP:120/120 Vitality: 75/80 DT:2 Weapon: Short Sword Armor: Old Tunic Item Effect: +1 attacks Prize: $25, 24F
Name: Xigbar HP: 60/60 Ammunition: 39/50 DT: -2 Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps Armor: None Item Effect: +5 ammo when out Prize: $24, 10 Fame
You both get double fame for crowd approval!
Samir heads back and waits in the Fighter's Lobby for the next shop to open, as well as a list update.
Xigbar helps carry the Trainer back to the Infirmary, where he pronounces Xigbar and Samir Duran officially Rank 2, and also gives Xigbar his special Automatic, the Rank 1 Persistence.