On Memetia, there were some things that were going on at the same time as the plot. Things more like what we would call an arcade game: less story, more activity.
This is what we would call a Gladiatorial Arena. You can fight creatures, duel other Gladiators and improve your own character!
Character Sheet Name: Race: Specialization: Perk: Determined by Bio Attacks: Special attack: None Finishing Move: None Bio: Equipment: Determined by Specialization ---------------------------------------------- Stats(Determined by various factors) HP: Vitality/Mana/Ammunition: DT: Strength: Vitality and physical strength Endurance: Health and Damage Threshold. Sense: How effective your senses are. Intelligence: Mana and spell effectiveness. Charisma: Determines crowd appeal and shop prices. Tech: Ammunition capacity and Technical Weapon effectiveness. Luck: Call it the X factor.
Duels will be determined by dice rolls, but Creature Battling will be determined by my decisions on your attacks.
Race: The races of Memetia. Determines some of the equipment and abilities you can learn.
Cheezburgians: Cat-like humanoids that are agile and have heightened senses. Fairly well-liked.
Chanians: Burly giants who are hard to kill. Trade-off is that they're very slow. Surprisingly Lucky,
Youtubians: Highly intelligent Cycborgs that mastered the mysterious power of Magic. Above average sense, but prone to bad luck.
Trollix: All-around average. Nothing else much to say, except they are skinny, green and horned.
Specialization: Your initial focus for combat.
Warrior: Based around doing damage at close range. Gains extra strength and endurance. Starts with: Dull Hand axe, Old tunic, Cheap Slasher vials
Trickster: Uses magic and trickery to achieve his success. Gains extra Intelligence and Charisma. Starts with: Cheap Wood stick, Old rags, Cheap Mana potions
Technician: Keeps his distance using projectile weaponry, stealth and improvised traps. Gains Sense and Tech. Starts with: Old gun, Small clips, Trap kit
Perk: What distinguishes you from every other mook looking for fortune.
Attacks: Your main method of attacking your opponents. You should add a damage value for duels, but that's not as important for mook battles.
I will post the Rank 1 Mook list when people start signing up.
Rank 1: Feral Cheezburgian Description: Cheezburgains that form into packs and terrorize the countryside. Incredibly weak, but they provide the valuable resource of arena fodder. However, they are surprisingly popular in the Colonies, so don't expect a big turnout. HP: 20 DT: -3 Prize: $10, 0 Fame
Youtubian Junker Description: Youtubians that failed to merge correctly with their implants. Little more than zombies, they are worth little. In fact, killing them is almost a service and people will start to respect you. HP: 40 DT:0 Prizes: $2, 5 Fame
Wild Vulpine Description: This is what happened to dogs after the war: they let out their inner wolf. Those that can't be trained aren't very dangerous, so they are sent into Rank 1. HP: 30 DT: -1 Prizes: $10, 5 fame
Cheezburgain Wild Tamer (2 combatants) Description: Feral Cheezburgians that tame Wild Vulpines for combat. Really, it doesn't work. Feral Vulpine HP: 20 HP: 30 DT: -3 DT: -1 Prizes: $15, 3 Fame each.
Collective Trainer Rank 1 Description: The Trainer for the Rank 1 level. Apparently, you will advance in rank by beating him. HP: 70 DT: 3 Prizes: $100, Rank 2
Rank 2:
Tame Vulpine Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet. HP: 35 DT: -1 Prizes: $15, 7 fame
Energy Being Description: A being made of pure energy. Easy to kill, yet almost impossible to hit. HP: 1 DE: 40 Prizes: $20, 6 Fame
Xigbar HP: 60/60 Ammunition: 39/50 DT: -1 Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps Armor: Basic Vest... Item Effect: +5 ammo when out Prize: $118, 10 Fame
V.S.
Tame Vulpine Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet. HP: 35 DT: -1 Prizes: $15, 7 fame
You walk into the battleground, and the trainer is busy giving commands to the Tame Vulpine. He doesn't even seem to notice you as he gives the commands.
Xigbar HP: 60/60 Ammunition: 49/50 DT: -1 Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps Armor: Basic Vest... Item Effect: +5 ammo when out Prize: $118, 10 Fame
V.S.
Tame Vulpine Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet. HP: 15 DT: -1 Prizes: $15, 7 fame
You shoot it in the break point, and the trainer runs away! The Tame Vulpine now doesn't know WTF to do!
Xigbar HP: 60/60 Ammunition: 49/50 DT: -1 Weapons: Rank 2 Persistence (Rank 1 Persistence), Bear Traps Armor: Basic Vest... Item Effect: +5 ammo when out Prize: $118, 31 Fame
V.S.
Tame Vulpine Description: Much like the wild kind, these dogs have been trained to take commands. However, they haven't learned how to make their own yet. HP: 15 DT: -1 Prizes: $0, 21 fame
You use a commanding...command to almost instantly tame the Vulpine! The audience goes wild! Would you like to name the Vulpine?