ForumsForum Gamesthe wanderer rpg..

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DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!

you are the wanderer

character list:

name:
weapon: (something reasonable like a long sword or a bow or something)
secondary wep.: (dagger, short bow, whatever...)
steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever)
items: rangers mark, some water, elvish bread


hope you have some fun!

DV

  • 1,222 Replies
DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

Talow: you go down to the libaray "you again" he says "what'ya need now"

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

"ok, do you know anything about enchanting wolves to go berserk when it sees or smells sheep?"

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

Talow: "ya'skin me? I dunno' everythin'is world! I'll find'ya a book..." he then searches for a while "I got wolf magic, sheep magic is currently burrowed by the guy I told you about, I got madness enchanting auras manual, you need any of those?"

sonicheroes95
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sonicheroes95
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Peasant

"how about all of the above. i think it's a combonation of the three, as their's also a ward around a cave that prevents the smell of sheep from getting in."

DeadlyVelociraptor
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DeadlyVelociraptor
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Nomad

Talow: he groans a bit, he has no idea what cave you are talking about and who you are but he doesn't ask, you sit dwon and read the two books he gave you:
wolf magic nd enchanting and maddness auras and enchanting

you flip through the first book, you see things such as:
taming a wolf with magic
wolf over-growing spells
making a combat wolf
changing wolf eating behaviors

and the second book has titles such as:
madness curses
madness potions
madness auras
making a creature/ animal mad

sonicheroes95
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sonicheroes95
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Peasant

check out the making a creature/ animal mad.

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

you go through it:

in order to make an animal mad you first must look at its main inetrest: food, unlike humans its intentions are not fortune and victory but food and well... mating. Yet mating is not a thing that causes them to go mad with magic, in order to completley breserk an animal you must enchant its food source, normal mad enchant spells (like those on page 71 and 23) may enchant almost anything and so they can enchant food. For example luzius of dockstown once made on of the turtles he pciked up from the shore go mad breserk by enchanting some lettuce and feeding it to him (this of course is ironic becuase you never would imagine a turtle going very fast... and wild), the result was the turtle going breserk and then dying, becuase the enchanting had a bad effect... the text goes on about what yes and not to do while enchanting food but that isn't important..

Renjineon
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Renjineon
3,912 posts
Nomad

name: Yoshi Jimika
weapon: Greatsword
secondary wep.: throwing daggers
steed: A large Komodo Dragon Lizard(has claws so it can climb montains and can move fast)
items: rangers mark, some water, elvish bread,artifact
Money: 50 silver

"that was a close one" an get on my steed an ride to casle town

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

... ok... so how about changing a wolves' eating behavior..

name: Talow
weapon: hand-and-a-half sword.
secondary wep.: dagger
steed: Baby dragon
items: rangers mark, bottle (some water), elvish bread, map(pan).
Money: 40 silver

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

Yoshi: (btw you do know castlestown is exactly the place you just ran away from right?)

Talow: in order to change a wolves eating behavior here are some spells...

then there is a list of spells in a language you can't understand....

this will hopefuly cause him to eat different things, or not eat at all...

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

name: Talow
weapon: hand-and-a-half sword.
secondary wep.: dagger
steed: Baby dragon
items: rangers mark, bottle (some water), elvish bread, map(pan).
Money: 40 silver

ask the libarian if he knows how to get a wolf to stop eating just sheep.

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

"ask a mage to do that for you. Ol' standeir might be able to do that, though it'll cost you some money..."

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

name: Talow
weapon: hand-and-a-half sword.
secondary wep.: dagger
steed: Baby dragon
items: rangers mark, bottle (some water), elvish bread, map(pan).
Money: 40 silver

"joy..." now i read about over growing a wolf, and taming a wolf.

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

both are the same, lines and lines of spells with explanations of what they do...

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

name: Talow
weapon: hand-and-a-half sword.
secondary wep.: dagger
steed: Baby dragon
items: rangers mark, bottle (some water), elvish bread, map(pan).
Money: 40 silver

"ok..." now then, i head to the potion level and ask about the sheep book.

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