you were a ranger, your grandfather a legend that died fighting off foul creatures aiming to destroy the land. The demons were after an ancient artifact, if the artifact is destroyed a power of evil that is invincible would be unleashed upon the world, your dad died killing a warlock that wanted to destroy the artifact. yeras later the artifact was found by a peasent and served him as a tax to the king, the king found the artifact and let the priests find out the artifact's prophecy, though they mis-interpreted it, telling the king the destroyer of the artifact would become invincible in strength, and so the king wanted to destroy it, though it could only be destroyed in the middle of the elf forest, a place protected by a gigantic animal guardian. He heard of you, you had a knack for making animals trust you, and in fighting monsters too, he also knew about the mark, the ranger's mark. That sacred mark passed on generation to generation in your family gives its owner an enchatment making monsters and animals alike trust you and not attack you. And so he sent you on a quest to kill the guardian, in return he promised to give you the artifact which you knew the actual prophecy of, you killed the guardian and wanted to claim your price, but the king had evil in his heart, and so he set an assasin to kill you once you were in the castle and make it look like he was trying to get the artifact too, only he didn't succed, you understood your situation quick enough.. and so you grabed the artifact, charged out the castle and rode your steed to safety, there are still assasins on your tracks, you have to finally keep the artifact safe!
you are the wanderer
character list:
name: weapon: (something reasonable like a long sword or a bow or something) secondary wep.: (dagger, short bow, whatever...) steed: (make it not over-powered, you can be craetive like a large tiger or magic elf or whatever or just have a horse or whatever) items: rangers mark, some water, elvish bread
"I would not know that, I am not the most wise person when it comes to dockstown family history..." he says "though there has to be a way" Martlin says
"nice, sarcasm.... umm i have no ideas right now truthfully... other then ask the mayor for a ship, and somehow find directions, a map, or some sort of guide..." ^^;
'Somehow I have the feeling we already have a map" Martlin says staring at the crystal.
It takes a long 3 hours but you finnaly get a ship, a large ship with space for 10 men. It lays in the dock ready for travel "figure we should get a sea map" Tanren says. "Maybe some supplies and some crew men" he says "oh and by the way I figured you'd want to know I got us 120 silver for supplies and hiring from the city council, though we pretty much got all they can give us"
"we need crew man, maps and supplies, if you can't buy it yourself then just we will tell you the prices for stuff and you tell us what to buy" Noban points out