ForumsForum GamesTrade: Ruins of the independence ( sci-fi action and strategy RPG)

194 16312
DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

Inspired by the hit sci fi series "firefly" and Orson Scott Card's Xenocide This is my brand new RPG in which you will be a captain of a ship. Your goal:
To get rich, and survive

and here is the setting:

The year was 2436, Earth and the mars and Titan colonies were much over-populated, and so humans colonized a lot of planets, some already hospitable, some heavily terraformed moons. Half of the colonies made an alliance, a very modern government keeping the same culture and strict rules in every one of its planets. Some planets took the form of different cultures, a planet to live with only Chinese culture, one for only Arab culture, and so on... Yet a lot of planets did not want to keep the rules of the alliance, and so they rebelled. These rebels were called the "independence". Many bloody battles were fought, yet with all their willpower, the independence lost. The planets that rebelled now have very low technology, taking form of the technology of 18th century earth and weaponry of the 19th and 20th. In these planets there is a natural rule: money equals survival. A job means money. A ship means getting a job. A gun means keeping one. Everybody does the best they can to get money, some trade, collecting cheap resources in one planet and selling them for a lot in a planet that misses some... Some are mercenaries, get payed to do different jobs. Some are illegal, some are not... "Don't much care" they say, "If it means money we are gonna' do it". There are dangers. Alliance ships still go around hunting war veterans of the independence and in different places lurk grievers, pyscho humans that trap ships and do horrible things to whoever they find... A ship captain's worst enemy...

This is the point we reach you, you are a war veteran, a survival of the independence army... With all your funds left you buy a ship... Your eyes locked on one beautiful, yet un-respected ship, Firefly class... She will need good care, you and your 2nd in command will need to get a pilot, a mechanic, maybe a fighter or two and a doctor if life's too tough... And cargo... And money... Well what'ya know... There is a lot of stuff to do...

Welcome to Trade: Ruins of the independence

Character sheet:

general info:
name-
Ship name-
--------------
perks:

personal perk:

(choose one):

-pilot vet:
Knows how to fly the ship, doesn't need a pilot (unless you want a very skilled pilot)

-ship's best friend:
knows how to handle the tech, doesn't need much of a mechanic

-Gunslinger:
good at fighting... Handles a gun pretty well and can more than survive a fist-fight

-Jack o' all trades:
Good at getting cheap prizes for trade

Ship perk: (choose one):

-fastest space-ship in the west!:
Very fast and can reach different places quickly, also good at escaping enemy ships

-Firefly's got a gun:
ship weapons are stronger and you already start with a basic turret

-Bullet-proof:
better armor for the ship
---------------------------------------------------------
crew info:
crew: You start with *insert your name here* and *insert 2nd in command name here*
You'll get more as the game starts and progresses
moral: (starts with: neutral, can change when bad stuff or good stuff happens)
--------------------------------------------------
items:
MONEY: 10,000 credits
cargo: non
weapons: (choose 4, you may choose more than one of a weapon, EX:
2 rifles, one revolver, 1 shotgun)

-Rifle
basic, 1940-50s rifle... not good at short range, good at medium, pretty good at long

-Shotgun
good at close range, okay at medium, sucks at long

-duel revolvers
quick and damaging, not very effective at aiming though...

-Submachine gun
very quick and does a LOT of damage, horrible at aiming...

-Laser gun
takes a lot of time to actually shoot and not very damaging but really good aiming at all rangers but close...

ship weapons: (start with non unless you got "firefly's got a gun" perk)

current jobs: non

and thats it, have fun!

Oh and (just because I feel like it) a picture of a firefly vessel from the show:

http://couchcampus.com/blog/wp-content/uploads/2009/08/wallpaper_firefly_serenity_1024.jpg

  • 194 Replies
DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

well, if people aren't joining can you atleast tell me what to do better?

pablo4270
offline
pablo4270
1,930 posts
Peasant

general info:
name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman
moral: neutral
--------------------------------------------------
items:
MONEY: 10,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

Gold - Serf


Flag

general info:
name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman
moral: neutral
--------------------------------------------------
items:
MONEY: 10,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

thats great...

"Very nice... pick... Sir" Axl says looking at the vessel "how much did this piece of garbage cost?"
"36,000, Axl" You reply looking at the rusty Firefly "It'll need fixing... With a good pilot and mechanic and a nice cleaning this vessel will be more than operational"
"well, first thing's first... Lets get some crew shall we? I found a list of available people" She/he says. "Fist lets get us a mechanic, shall we?"

pablo4270
offline
pablo4270
1,930 posts
Peasant

name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman
moral: neutral
--------------------------------------------------
items:
MONEY: 10,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

Axl is a dude like ya know Axel rose from guns and roses?

"We shall what are some mechanics on the list?"

DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman
moral: neutral
--------------------------------------------------
items:
MONEY: 10,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

Yeah, I used to really like that band...

"Well there are three employers I found" He says lifting a touch screen hologram from his back "First one is a guy named Al Tanison, tinkes with machines there and there and knows the ship a bit... Known for being extremely un-productive at times, sir... Low payment needed though... 500 credits employment cost. Monthly payment is canceled for exchange of rent costs like all employers but the tough tradin' ones"
"Second one is some girl named Katie, Good with the machines and knows the vessel... 1000 credits for employment" He proceeds
"Last one is some pro chang mechanic that has real training and stuff but has 1500 creds and 100 timely payment cost... Don't know his name but people call him the Iron Bug"

Spear50
offline
Spear50
91 posts
Nomad

general info:
name-Vince
Ship name-Explorer
--------------
perks
personal perk:Gunslinger
Ship perk:fastest space-ship in the west
---------------------------------------------------------
Crew info:Vince, Sammy
Moral:neutral
--------------------------------------------------
Items
MONEY: 10,000 credits
Cargo:None
Weapons:Two Rifles,Shotgun,and a Revolver
Ship weapons: none
Current jobs: none

DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

general info:
name-Vince
Ship name-Explorer
--------------
perks
personal perk:Gunslinger
Ship perk:fastest space-ship in the west
---------------------------------------------------------
Crew info:Vince, Sammy
Moral:neutral
--------------------------------------------------
Items
MONEY: 10,000 credits
Cargo:None
Weapons:Two Rifles,Shotgun,and a Revolver
Ship weapons: none
Current jobs: none

very nice, hope you know how to play an RPG cause I am very im-patient with players that don't play right...

"Very nice... pick... Sir" Sammy says looking at the vessel "how much did this piece of garbage cost?"
"36,000, Sammy" You reply looking at the rusty Firefly "It'll need fixing... With a good pilot and mechanic and a nice cleaning this vessel will be more than operational"
"well, first thing's first... Lets get some crew shall we? I found a list of available people" he says. "First lets get us a mechanic, shall we?"

Spear50
offline
Spear50
91 posts
Nomad

name-Vince
Ship name-Explorer
--------------
perks
personal perk:Gunslinger
Ship perk:fastest space-ship in the west
---------------------------------------------------------
Crew info:Vince, Sammy
Moral:neutral
--------------------------------------------------
Items
MONEY: 10,000 credits
Cargo:None
Weapons:Two Rifles,Shotgun,and a Revolver
Ship weapons: none
Current jobs: none

"Lets see who you got Sammy."

DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

name-Vince
Ship name-Explorer
--------------
perks
personal perk:Gunslinger
Ship perk:fastest space-ship in the west
---------------------------------------------------------
Crew info:Vince, Sammy
Moral:neutral
--------------------------------------------------
Items
MONEY: 10,000 credits
Cargo:None
Weapons:Two Rifles,Shotgun,and a Revolver
Ship weapons: none
Current jobs: none

"well we got 3 mechanics, 2 pilots and some other mercenaries we can employ... What do you want to go for first?" He says taking out his Holographic Screen

Spear50
offline
Spear50
91 posts
Nomad

name-Vince
Ship name-Explorer
--------------
perks
personal perk:Gunslinger
Ship perk:fastest space-ship in the west
---------------------------------------------------------
Crew info:Vince, Sammy
Moral:neutral
--------------------------------------------------
Items
MONEY: 10,000 credits
Cargo:None
Weapons:Two Rifles,Shotgun,and a Revolver
Ship weapons: none
Current jobs: none

"Well we can't get anywhere if we cant fly, so pilots I guess"

pablo4270
offline
pablo4270
1,930 posts
Peasant

name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman
moral: neutral
--------------------------------------------------
items:
MONEY: 10,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

"Do we even need to mention that first slacker? Contact that girl Katie tell her she has the job. I hope she knows what she is doing."

DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman
moral: neutral
--------------------------------------------------
items:
MONEY: 10,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

There are no phones...

But yeah, you go to a bar where she is suppose to be and tell her that you are willing to employ her, she agrees and signs a contract for 1000 credits (put on crew: Mechanic (Katie) and change credits to 9000) "Well sir, she seems nice enough, shall we get a pilot now?"

pablo4270
offline
pablo4270
1,930 posts
Peasant

name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman, Katie
moral: neutral
--------------------------------------------------
items:
MONEY: 9,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

"OK sure thing sooner we hire one sooner we can get flying."

Spear50
offline
Spear50
91 posts
Nomad

I think you might have forgotten me...

DeadlyVelociraptor
offline
DeadlyVelociraptor
3,415 posts
Nomad

sorry lol didn't see your post:

name-Vince
Ship name-Explorer
--------------
perks
personal perk:Gunslinger
Ship perk:fastest space-ship in the west
---------------------------------------------------------
Crew info:Vince, Sammy
Moral:neutral
--------------------------------------------------
Items
MONEY: 10,000 credits
Cargo:None
Weapons:Two Rifles,Shotgun,and a Revolver
Ship weapons: none
Current jobs: none

name- Stavi
Ship name - Bad Walrus
--------------
perks:
personal perk: Jack o' all trades
Ship perk: Bullet Proof
---------------------------------------------------------
crew info:
crew: Stavi, Axl Gorman, Katie
moral: neutral
--------------------------------------------------
items:
MONEY: 9,000 credits
cargo: none
weapons: 2 shotguns, 1 revolver, 1 rifle
ship weapons: none
current jobs: none

(this really applies for both of you)

"Well we got two options on that, we got a cargo pilot that knows what he is doing named James Ionolan for a grand, and a veteran pilot from the war who really knows how to pilot for 2 grand, you pick, if you want to try getting a lower price you might try, sir" he says

Showing 1-15 of 194