Yep. Yay, I get to do more shopping. I assumed that you would say 50%(55k).
Name:
Player: Hypermnestra.
Age: .
Gender: Male.
Race: Human.
Class: Cleric(3)/Sorcerer(4)/Spellsword(6).
Level: 13.
Alignment: Chaotic Neutral.
Deity: Garagos.
Languages: Common,
------Attributes----------
Strength: 22(+6)
Dexterity: 13(+1)
Constitution: 16(+3)
Intelligence: 14(+2)
Wisdom: 20(+5)
Charisma: 20(+5).
Fortitude Save: +12
Reflex Save: +5
Will Save: +17
Hit Points: 105/105.
Attack Bonus: +16
Damage: 1d8+8.
Base Attack Bonus: +10
AC: 21.
------------------Equipment---
----------------------------
Clothing: Breastplate of Invulnerability, Heavy Steel Shield +3, Goggles of Night, Belt of Giant Strength +4, Periapt of Wisdom +2.
Weapon: Sword of Life Stealing.
Miscellaneous: Silver Holy Symbol, Adventurer's Kit. .
Unequipped: None.
Transportation: Light Warhorse w/Military Saddle.
GP: 5,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Martial Weapon Proficiency, Improved Familiar, Combat Casting, Eschew Materials, Power Attack, Cleave, Great Cleave.
Skills: Concentration(8), Bluff(8), Diplomacy(8), Knowledge(Arcana, 9), Knowledge(Religion, 9), Spellcraft(10).
Class Features: Simple Weapon Proficiency, Armor Proficiency(Light, Medium, Heavy), Rebuke Undead, Summon Familiar.
Domain Abilities(Strength, Destruction): Smite(1/D), Add Cleric Level To Strength(1/D, 1 round duration).
Cleric Spells: Detect Magic, Detect Poison, Guidance, Light, Entropic Shield, Cure Light Wounds, Cure Moderate Wounds.
Domain Spells: Enlarge Person, Inflict Light Wounds, Shatter, Bull's Strength.
Sorcerer Spells: Disrupt Undead, Touch of Fatigue, Flare, Read Magic, Mending, Dancing Lights, Shield, Mage Armor, Magic Missile, Reduce Person, True Strike, Summon Monster I, Scorching Ray, Protection From Arrows, Blindness/Deafness, Summon Monster II, Invisibility, Bear's Endurance, Fireball, Lightning Bolt, Vampiric Touch, Displacement.
Here ya go.