ForumsForum GamesD&D 3.5 Forgotten Realms Setting (Game #2)

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DesertHyena
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DesertHyena
2,886 posts
Peasant

This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)

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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Why would Spellsword be useless?

The whole point of Spellsword is balancing melee and arcane, it's completely worthless for divine spells(not that a cleric could qualify anyway). Take a look at the level progression.

Lvl 1: Ignore spell failure 10%, +1 level of existing arcane spellcasting.
Lvl 2: Bonus feat.
Lvl 3: Ignore spell failure 15%, +1 level of existing arcane spellcasting.
Lvl 4: Channel spell 3/day.
Lvl 5: Ignore spell failure 20%, +1 level of existing arcane spellcasting.
And so on.

Ignore spell failure is so that you can wear heavy armor and cast arcane spells at the same time. Channel spell means you can cast any spell through your melee weapon, so AoE spells can be aimed at just one target or touch spells can be relegated to a weapon, which might grant a higher chance to hit.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Sorry, I didn't know that it was a Prestige.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Denethor Szpilman.
Player: Hypermnestra.
Age: 21.
Gender: Male.
Race: Human.
Class: Cleric(3)/Sorcerer(4)/Spellsword(6).
Level: 13.
Alignment: Chaotic Neutral.
Deity: Garagos.
Languages: Common,
------Attributes----------
Strength: 22(+6)
Dexterity: 13(+1)
Constitution: 16(+3)
Intelligence: 14(+2)
Wisdom: 20(+5)
Charisma: 20(+5).
Fortitude Save: +12
Reflex Save: +5
Will Save: +17
Hit Points: 105/105.
Attack Bonus: +16
Damage: 1d8+8.
Base Attack Bonus: +10
AC: 21.
------------------Equipment---
----------------------------
Clothing: Breastplate of Invulnerability, Heavy Steel Shield +3, Goggles of Night, Belt of Giant Strength +4, Periapt of Wisdom +2.
Weapon: Sword of Life Stealing.
Miscellaneous: Silver Holy Symbol, Adventurer's Kit. .
Unequipped: None.
Transportation: Light Warhorse w/Military Saddle.
GP: 5,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Martial Weapon Proficiency, Improved Familiar, Combat Casting, Eschew Materials, Power Attack, Cleave, Great Cleave.
Skills: Concentration(8), Bluff(8), Diplomacy(8), Knowledge(Arcana, 9), Knowledge(Religion, 9), Spellcraft(10).
Class Features: Simple Weapon Proficiency, Armor Proficiency(Light, Medium, Heavy), Rebuke Undead, Summon Familiar, Ignore Spell Failure 20%, Channel Spell(4/D).
Domain Abilities(Strength, Destruction): Smite(1/D), Add Cleric Level To Strength(1/D, 1 round duration).
Cleric Spells: Detect Magic, Detect Poison, Guidance, Light, Entropic Shield, Cure Light Wounds, Cure Moderate Wounds.
Domain Spells: Enlarge Person, Inflict Light Wounds, Shatter, Bull's Strength.
Sorcerer Spells: Disrupt Undead, Touch of Fatigue, Flare, Read Magic, Mending, Dancing Lights, Shield, Mage Armor, Magic Missile, Reduce Person, True Strike, Summon Monster I, Scorching Ray, Protection From Arrows, Blindness/Deafness, Summon Monster II, Invisibility, Bear's Endurance, Fireball, Lightning Bolt, Vampiric Touch, Displacement.

Sorry, I didn't know that it was a Prestige.

S'okay, I know you don't have any of the sourcebooks.
Kudos if you get the references from the name.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Ate for the 1st time in 28 hours.

So, Herr Drache, können wir das Spiel befördern?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So, Herr Drache, können wir das Spiel befördern?

Lol, Deutscher Scheitern.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No spechen de Deutch.......
So, I do believe we were waiting on your action, Noobs.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Lol, Deutscher Scheitern.


Nein, du scheiterst mehrer!

Did I ever summon that Bearded Devil?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No spechen de Deutch.......

Deutscher Scheitern...wieder.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, you opted for a kick *** Searing Light instead.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Searing Light again, full attack round.

Can we just auto this? 1200 HP seems ridonkulous to have to play through fully.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, do you agree to autocalcing it?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper, do you agree to autocalcing it?

Yes, and why can't the puppeh just die when the Frankenfreak is really really close to dying?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The beast is dead. Do you look around for anything or anything?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The beast is dead. Do you look around for anything or anything?


Who did the most pwning, in order of most to least?

Si, search and trash the place all in one action.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You find several minor abominations, a few dissected and mutilated corpses, a nearly starved wolf boy and several hundred vials of strange fluids.

1st: Cleric
5th: Everybody else put together
6th: Crona
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