This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)
Sounds like your off to a good start Dragon, and being open to suggestions, especially for prefered gameplay style, is essential, even to an experienced DM like myself. Are you asking to start a new party, we do already have a party on here. I have the character sheets if you want to just do that...
No, I think I'll start from scratch. I've already worked out a module and am almost done with it. Besides, it would be best to have a Dwarf in party for this module.
That's fine. If you need a Dwarf, I'll make one. DBS said he wants to play a Scout, is anyone else signed up for this yet? TRF told me he was helping you with that module you said you were working on, so that's good. I'll have the sheet out in a few.
Actually, I have a pretty good character here, who's technically not a Dwarf, but was raised by them. He's a Human Cleric(he's going to be a multi-class Fighter/Cleric) of Moradin, what do you think?
Name:Sheamus Steel Shield PlayeresertHyena Age:28 Sex:Male Looks:Like a Dwarf, acts like one too, and was raised by Dwarves but he's actually human Religion:Moradin Alignment:Lawful Neutral Race:Human Class:Cleric Level:1 Level Equivalency:1 Attributes: Str (15) Dex (10) Con (12) Int (10) Wis (18) Cha (10) Saves:Fortitude(3),Reflex(0),Will(6) Hit points:9 Attack:+2 (-1 ranged) Damage:1-6+2 (Broadblade Shortsword), 2-12+3(Dwarven Warpike) AC:18/15 Features: Turn Undead Feats: Exotic Armor Prof, Flaws: Stubborn (He refuses to give up even if the odds are against him. a DC 20 will save must be made or he will not give up or surrender, even if it means death) Skills: Diplomacy 8, Heal 8, Knowledge(religion) 8, Spellcraft 4 Equipment:Chainmail, Extreme Steel Shield and Adventurer's Kit Spells per day: 0(3), 1(2+1) Domains: Protection and Earth (1/day on touch, add cleric levels to next saving throw for 1 hour, Turn Air, Rebuke Earth) Spells prepared: 0- Create Water, Detect Magic, Purify Food & Water 1- Bless, Shield of Faith Domain- Magic Stone
Yep, but not based on the WWE's Sheamus. What did you mean by a Dwarf in the party? He can do anything a Dwarf can do, or he will once he takes that prestige class from Races of Stone (In the end, I will probably make him a War Priest, which was from Complete Divine or Champion? I can't remember which it was or what the name of the prestige class was...) I mean, he has Dwarven Knowledge and all that...
Name:Sheamus Steel Shield PlayeresertHyena Age:28 Sex:Male Looks:Like a Dwarf, acts like one too, and was raised by Dwarves but he's actually human Religion:Moradin Alignment:Lawful Neutral Race:Human Class:Cleric Level:1 Level Equivalency:1 Attributes: Str (15) Dex (10) Con (12) Int (10) Wis (18) Cha (10) Saves:Fortitude(3),Reflex(0),Will(6) Hit points:9 Attack:+2 (0 ranged) Damage:1-6+2 (Broadblade Shortsword), 2-12+3(Dwarven Warpike) AC:18/15 Features: Turn Undead Feats: Exotic Armor Prof, Flaws: Stubborn (He refuses to give up even if the odds are against him. a DC 20 will save must be made or he will not give up or surrender, even if it means death) Skills: Diplomacy 8, Heal 8, Knowledge(religion) 8, Spellcraft 4 Equipment:Chainmail, Extreme Steel Shield and Adventurer's Kit Spells per day: 0(3), 1(2+1) Domains: Protection and Earth (1/day on touch, add cleric levels to next saving throw for 1 hour, Turn Air, Rebuke Earth) Spells prepared: 0- Create Water, Detect Magic, Purify Food & Water 1- Bless, Shield of Faith Domain- Magic Stone
Well, it would be best to have a real Dwarf here at lvl 1. We don't need one, but it would make one thing a bit easier. A few classes could do what I need at lvl 2, but then it would be almost pointless. If you all are a bit ingenious in your reasoning and deduction, you will be even better off than if you had a Dwarf, but if you're not, you could be in a small bit of trouble.