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DarthNerd
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DarthNerd
1,761 posts
Nomad

Every story has the villian, the guy behind the scenes makeing your life horrible, the guy sending monsters to kill your parents and burn your town, the guy you fight in the final show down. The villian always has a reason, be it world domination or he wants revenge apon every season, summoning a demon lord to grant his every wish, or banishing you to your doom. The hero always prevails and he meets his fall, always to come back as a undead monster. Its the same thing every day for a hero, but for the villian? No, thats a different story. In this game, you play as the fantasy villian trying to enslave/destroy/create a new/and all those other motives the world by any means nessisary. You will start out minor, and become more renowened and become a threat. Soon enough, kingdoms attack you and heros attempt to slay you. But this time, the hero's are the ones that die.

Charecter sheet:


Namemake it shound cool and evil, please?)
AgeNothing like "a 10000000 year old demon&quot
Inventoryfill in with what your class says)
Equipeddecide what to equip in your inventory)
Class:
Spells:
Attack:
Defense:
Level:1
Exp:0
Health:20
Mana:100
---------(stats)
Intelligenceused for "skill checks" and in conversations)
AgillityUsed for skill checks such as outrunning a gaurd)
StrengthSkill checks like pushing a boulder onto some one)
LuckAll around lucky, less chance of (for example) getting your lair found)
Endurance: (how long you can run, how long you can stay fighting, ECT.)
Charisma: (Used in conversations and convinceing people of things)

Distrubute 10 skill points through that.

So, here are the classes:

Necromancer: A evil wizard who uses the flesh and bone of the slain as his minions, comes with: Bronze dagger(+1 attack), Spell "Raise minion"(turns the dead into a minion, how much health they have and how much damage they do depends on who your raiseing, uses 20 mana), Necromancers robes(+1 intelligence), necromancers hood(+1 intelligence). You also start with 4 defense and 2 attack. Bounus permanate 1 intelligence.


Demon born: A human that has demon in his blood line, and fights with increased strength and fireing "dark blasts", comes with: Iron longsword(+3 attack), Iron armor(+3 defense), Spell "Dark blast"(a dark blast doing 3-4 damage, uses 10 mana). Starts with 3 defense and 3 attack. Bounus permanate 1 strength



Elven trickster: A elf gone rouge, uses his/her sly skills and charisma to gather supporters and take down his/her enemy, comes with: Iron dagger(+2 attack), Leather armor(+1 defense), Spell "charm"(makes people "like" you better, more willing to do what you ask them, lower shop prices, you know, the works. Costs 5 mana), talismin of agillity(+1 agillity). Starts with 2 defense and 4 attack. Bounus 1 point to charisma



King of bugs: A man gone mad, uses natural abillity to control the giant bugs of the land, comes with: Leather mask(+1 defense), Scale armor(+4 defense), Spell "summon bug"(summons a giant bug from the current area to aid you in battle, bugs vary from different areas, different bugs different stats for them, when you use this you control the bug for the fight and the enemy can attack you or the bug, takes 10 mana). Stats with 5 defense and 1 attack. Bounus 1 to endurance.(honestly, this is probley the best class)




True demon: A full on demon traped in the apperance of a man, seeks to destroy earth so he/she may return to his/her realm. Spell "Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats) Spell "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana) Spell "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana) Spell "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana). Starts with 3 attack and 3 defense. Has a permanat bounus +1 to luck.



Ice lord: A person from the long lost ice kingdom, shunned from the world for being, well, a person made of ice, seeks to destroy the world. Bounus "ice man" power, being made of ice, you have the benefits of that, and cannot be melted, mind you. Starts with: Bronze longsword(+2 attack), Bronze armor(+2 defense). Spell "Ice beam"(a beam of ice that has a chance to freeze a enemy, and does about 5 damage, costs 35 mana). Permanat +2 to endurance.




Evil man: Simply a evil man out to destroy or enslave the world, nothing special about him, can be a warrior type of guy, archer type of guy, or mage type of guy. Wooden bow(+1 attack, if arrows are used), 10 arrows, Spell "bolt"(a small bolt of light hits your enemy, 3 damage), Bronze longsword(+2 attack), Leather armor(+1 defense). starts with 3 attack and 3 defense.
____________________________________________________________



Leveling up: When you fight and win, you gain Exp, when you gain a certian ammount, you level up. When you level up, you chose to raise ethier your mana or health by 10. You also get to raise ethier attack or defense by 1. Lastly, you chose to raise one of your stats(strength, endurcance, luck, ECT.) by one. Your "class" also "evolves". You will get a new something (uselly a spell) depending on your class when you level up.



Places: This takes place in a fictional world, Their are the kingdoms of: Storn(a nice little human empire, pretty good sized, contains many little towns), Kingdom of Larts(a kingdom of humans, very competitive against storn). Zarveria(a large section of woods filled with monsters, and tiny towns). Demons realm(where all the demons are from, wizards are capable of summoning portals to their). Ice kingdom(also known as The forbidden land, a kingdom deep in the high icey mountians, a race of powerful "ice men" live there, but do not leave as they are hated by the other races). Vorminheim(city of dwarves, underground, and hidden from most everyone, other underground citys of dwarves exist, but are not marked). Yewklus(Elven land, bordered by a forest filled with viscious mythical creatures, once past that, lay beatiful elven citys, only few humans ever see them). Various other unmarked places exist, and most are deemed to dangorus to go to.


I hope to get 3-5 players in this game, if i missed anything, or if your confused, please tell me. Feel free to join at anytime. When you do join, you will be put into a town and a certian sceneario Example: You wake up with a feeling of doom in your heart, and look down the path to see a small human settlement. You also hear large growls the oppisite direction. <---- example.

I hope anyone that joins this game will be satisfied with it.

  • 545 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

again, ya skipped me...

DarthNerd
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DarthNerd
1,761 posts
Nomad

Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 10 silver arrows, Silver Bow, vault key, 20 moon stones, 1 dead rabit, Steel armor(+4 defense), Steel longsword(+4 attack), Steel Shield(+4 defense, -2 attack), dead buck, 20 steel arrows(+3 damage), rock, bottle with prosh in it.
Equiped:Steel armor(+4 defense),20 Steel Arrows(+3 damage), Amulet of lightning, Steel longsword(+4 attack)
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:10(4base)
Defense:8(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None



You hand him the stones. He doesnt give you a reward, but all the skeletons are dead. He walks back to the counter and drops the stones into a big couldroun.



Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



It then dies.

Legion1350
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Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

I'll search their corpses.

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2




The corpses turn to dust and so does their weapons and the likes.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 10 silver arrows, Silver Bow, vault key, 20 moon stones, 1 dead rabit, Steel armor(+4 defense), Steel longsword(+4 attack), Steel Shield(+4 defense, -2 attack), dead buck, 20 steel arrows(+3 damage), rock, bottle with prosh in it.
Equiped:Steel armor(+4 defense),20 Steel Arrows(+3 damage), Amulet of lightning, Steel longsword(+4 attack)
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:10(4base)
Defense:8(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None

see if he has anything to sell. "i was held up by those things outside"

Legion1350
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Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

I'll try going to the shop again.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 10 silver arrows, Silver Bow, vault key, 20 moon stones, 1 dead rabit, Steel armor(+4 defense), Steel longsword(+4 attack), Steel Shield(+4 defense, -2 attack), dead buck, 20 steel arrows(+3 damage), rock, bottle with prosh in it.
Equiped:Steel armor(+4 defense),20 Steel Arrows(+3 damage), Amulet of lightning, Steel longsword(+4 attack)
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:10(4base)
Defense:8(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None




He is selling...


Mana potion: 20 gold
Health potion: 20 gold
Super mana potion: 50 gold
Super health potion: 50 gold
Mega mana potion: 80 gold
Mega health potion: 80 gold
Max mana potion: 130 gold
Max health potion: 130 gold
Sleeping potion: 80 gold
Poison: 90 gold

He also has a collection of potions that are only sold to those "old enough to handle them"



Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



The shop has...



General items:
Food 20 coins
Water 20 coins
Quil 20 coins
Ink 30 coins
Colored Ink 60 coins
Steel refinary kit 500 coins
Armor:
Leather armor 50 coins
Leather helmet 70 coins
Leather gloves 20 coins
Leather shoes 10 coins
Demon Mask 100 coins
Artifact cermoniol headress 3000 coins
Iron armor 100 coins
Iron helmet 130 coins
Iron gloves 70 coins
Iron sabatons(shoes) 60 coins
Weapons:
Leather whip 30 coins
Bronze Dagger 20 coins
Bronze short sword 50 coins
Bronze Sword 60 coins
Bronze Longsword 70 coins
Iron Dagger 30 coins
Iron short sword 60 coins
Iron sword 70 coins
Iron longsword 80 coins
Paladins Mace 130 coins
Steel Mace 157 coins
Skeletal Blade 365 coins

Legion1350
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Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

Aaand I have no money. :/
I'll go outside, and see how many buildings are left standing. Perhaps, I could loot something?

DarthNerd
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DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2


Only 4 houses are left standing.

Legion1350
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Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

I'll go to a house, and see if I can break through a window.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 10 silver arrows, Silver Bow, vault key, 20 moon stones, 1 dead rabit, Steel armor(+4 defense), Steel longsword(+4 attack), Steel Shield(+4 defense, -2 attack), dead buck, 20 steel arrows(+3 damage), rock, bottle with prosh in it.
Equiped:Steel armor(+4 defense),20 Steel Arrows(+3 damage), Amulet of lightning, Steel longsword(+4 attack)
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:10(4base)
Defense:8(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None

"since i helped you, can i see what the potions are?"

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2



The houses left standing are gaurded by the meger town gaurds. Soo...are you sure you want to do that? 2 town gaurds vs you, and the villagers would probley beat you for attacking them after this event.



Talow Rosine
Age: 14
Inventory: Bronze longsword(+2 attack), Wooden bow(+1 attack, if arrows also equipped), Leather armor(+1 defense), 1 arrow, 10 silver arrows, Silver Bow, vault key, 20 moon stones, 1 dead rabit, Steel armor(+4 defense), Steel longsword(+4 attack), Steel Shield(+4 defense, -2 attack), dead buck, 20 steel arrows(+3 damage), rock, bottle with prosh in it.
Equiped:Steel armor(+4 defense),20 Steel Arrows(+3 damage), Amulet of lightning, Steel longsword(+4 attack)
Class:Evil Archer
Spells:Bolt(3 damage 10 mana)
Attack:10(4base)
Defense:8(4base)
Level:2
Exp: 175
Health: 13
Mana: 10
---------(stats)
Intelligence:2
Agillity:1
Strength:1
Luck:4
Endurance: 1
Charisma: 1
-----------
Minions: None





"No! I shouldnt even let you buy any potions for takeing that long!"

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

o.o No. I'll see what the area looks like; what's outside the town.

DarthNerd
offline
DarthNerd
1,761 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2




Outside is a moutnian, a path to a temple, and a 4 day path to the next town over(inbetween the 2 towns in a grave yard)

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Az'modan
Age: 14
Inventory:
Equiped:
Class: True Demon
Spells:"Break bone"(Uses 10 mana, breaks a bone of a oppenet, hurting them(3 damage) and hindering there stats), "freeze" (freezes the oppenet in a block of ice, lasts for 2 turns, does no damage, costs 40 mana), "fire blast"(shoots a blast of fire at the enemy, doing 7 damage, costs 20 mana), "blind"(blinds the enemy for 3 turns, makes their attacks less likely to hit, costs 30 mana)
Attack: 3
Defense: 3
Level: 1
Exp: 0
Health: 20
Mana: 30
---------(stats)
Intelligence:2
Agillity:1
Strength:2
Luck:2
Endurance: 2
Charisma: 2

I'll follow the temple path.

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